ActionScript 3.0 :: Check If Timer Is Running?
Jan 27, 2010how do u check to see if a timer is running, and cancel it if it is?
View 2 Replieshow do u check to see if a timer is running, and cancel it if it is?
View 2 RepliesSo i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?
View 4 RepliesIn my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
View 1 RepliesIs it possible to have more than one timer running?I have various movieClips that I want to do something for a certain amount of time then do something else, but I need them all to be running at the same time. Before I embark I would like to know if (so long as the timer is running inside the movieClips timeline and not the main timeline) will they work independently?
View 3 RepliesHow can I know if a timer is running, and if it is, remove it and create a new one or not. I have put a timer in my main swf when the timer is over I send the head to frame 1 and run to frame 20 where is my code, the problem is that every time the timer is over go to frame one and in frame 20 create a new timer, I would like to remove the old timer or not create a new one if there is one.
View 2 RepliesI making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .
View 1 RepliesI making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .
View 13 RepliesAdobe's page doesn't cover it or I didn't see it, and nobody discusses in forums that's I've searched.
Is it possible? I tried just doing a setInterval between classes and it became difficult to reference.
I have placed the code is on frame 3 of the timeline. I tried using trace to see if the bugChange function is executed and it is not. The bugTimer does not start and call the function for some reason. see the code below:
Code:
var colorC:ColorTransform = new ColorTransform();
var bugTimer:Timer = new Timer(5000);
bugTimer:addEventListener(TimerEvent.TIMER_COMPLETE, bugChange)
[Code]....
I am developing a test as part of an e-learning module. The test has a timer on it, basically to dissuade users from looking up the answers online while doing the test.
I just realised however, that the framerate and timer are choked when a browser tab is invisible. In other words, when the user opens a new tab, the timer freezes! How can I get around this? The final product will run on an LMS, so going full-screen is not an option.
I'm wondering if there is a way for a SWF to check at runtime whether it is running as an online SWF or an AIR app? I need to use the same SWF to run both online and locally, however when running as an AIR app, external assets are located in a different directory. I'd like to check whether a SWF is local or online so I can change the source path for external assets accordingly.
View 1 RepliesI am going to be making a flash intro that involves using the flash transitions to transition between pictures and video content. I'm not looking to use this whole code from the template, I just want to implement the transitions with the timer instead of a keypress event. One like as follows:
stop();
var timer1:Timer = new Timer(200);
timer1.addEventListener(TimerEvent.TIMER, blah1);[code].....
How do I access timer.running from inside event handler?
View 1 RepliesHave a problem with setInterval. How do you check if your interval is still running and don't add another one? When i trace myInterval, it gives me increment numbers, and not true or false? Is that supposed to be normal? If so, how do i check that myInterval is there or not there and do my actions according to the result?
View 3 RepliesI am creating a local app that is going to be a swf file. Is there anyway to check if the user has internet while they are using my app. I tried this, it works great if testing the movie from flash, however, It does not work when running the swf file independently. I'm guessing this is because it is strictly intended for air app.[code]...
View 3 RepliesI'm trying to get the bandwidth outputted on my flash player and the weirdest thing is happening. I have the following code:
[Code]...
I don't need to know if it is running or if it already stoppen, I just need to know if the timer variable is set with a timer.
View 3 RepliesI need to know how many times a timer has counted, so that I can fire functions at certain times. Meaning, if the timer is equal to 100 Seconds then do something. Here is my code, I'm not sure how I would change it...
ActionScript Code:
var timer:Timer = new Timer(1000, 0);
timer.addEventListener(TimerEvent.TIMER, timeCount);
[Code].....
Also, is there a way I can use setMemory and getMemory to save whatever the timer is at, so that if someone closes the game, and comes back then it is still at whatever time they left it as? I couldn't find 'em on the AS3 docs.
Is it true that the timer class uses an enterframe handler to check it's delay?
View 1 RepliesI have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
View 3 RepliesI have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
View 2 RepliesI am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
View 1 RepliesI have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
View 1 RepliesThe document doesn't mention anything about this:[URL]..
View 1 RepliesSee [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
View 7 RepliesThe following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
[Code]...
I'm trying to migrate a large project to Flex 4.The problem is that the AIR version must be compatible with old MACs (without intel processors) such as G5. As far as I know, only AIR runtime 1.5.3 works on these machines, but Flex 4 requires AIR 2.0.Is there any possible way to deploy an AIR application built with Flex 4 components on these MACs?
View 2 RepliesI searched everywhere for a peice of code to prevent a web page from loading when it is not on a server.Finally found this one and I swear it was working last night.Am I placing the function in the wrong place?I have everything in 2 framesif the flash swf is currently running on the propper server it should skip to frame 2 and if it is running on a computer or the wrong server it should stay at frame 1.[code]
View 5 RepliesI've got a function which looks at movieclips (ball#_mc) which have been placed in a target zone (_ballPlaced[#] boolean). It then decides where to go on each movieclip timeline depending on which other balls have been placed in a target zone.Only the first condition is ever met, i.e. when all the balls are in a zone, they jump to their correct places in their timelines....however, it doesn't work for any of the other 'else if' conditions?
Here's my code...
// function to determine which video to play for each ballprivate function playVideo(event:Event):void { if (ball0_mc._ballPlaced[0] && ball1_mc._ballPlaced[1] && ball2_mc._ballPlaced[2] && ball3_mc._ballPlaced[3]) { ball0_mc.gotoAndPlay("BluYelRedGre");
[code]....