ActionScript 3.0 :: Stop OnBWdone Function Running Twice For Bandwidth Check?

Aug 12, 2009

I'm trying to get the bandwidth outputted on my flash player and the weirdest thing is happening. I have the following code:

[Code]...

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I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?

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we are using RTMP with Flowplayer with dynamic bitrate switching and I'm a bit confused on the bitrate (kbps) that is called out in the code in order to configure the bandwidth check.  I presume that this is the target bitrate if encoding using ABR or constant.  How about for the rest of us that are using CRF?  My understanding is that CRF is the way to go now for H264 (don't want to hijack the thread to a CRF vs ABR discussion).  If we are using CRF, can we guess on the target bitrate that is called out in the bwcheck plugin?

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Feb 28, 2008

I have a project where I'm removing code for bandwidth detection, but after I remove it, my code in the }else{ won't execute anymore like it did before. Not sure what I'm missing? Maybe a pair of curly braces somewhere? Here is before, and after bandwidth code removal:

stop();
images_xml = new XML();
images_xml.onLoad = startImageViewer;[code].....

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ActionScript 2.0 :: Make LoadMovie() Stop Loading To Conserve Network Bandwidth?

Apr 21, 2008

I have a huge SWF. Instead of loading every frame and playing from the beginning with loadMovie(), is it possible to load only say frames 100 to 120? Also, if I have a pause button, how do I make loadMovie() stop loading to conserve network bandwidth?

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Media Server :: Bandwidth Detection Causes Bandwidth Consumption To Spike

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Media Server :: Check The Bandwidth Of A Client ( Server Sided ) And Redirecting Him To The Right Video Stream?

Apr 7, 2010

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Flash :: Check When SWF Is Running As An AIR App?

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I'm wondering if there is a way for a SWF to check at runtime whether it is running as an online SWF or an AIR app? I need to use the same SWF to run both online and locally, however when running as an AIR app, external assets are located in a different directory. I'd like to check whether a SWF is local or online so I can change the source path for external assets accordingly.

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ActionScript 3.0 :: Check If Timer Is Running?

Jan 27, 2010

how do u check to see if a timer is running, and cancel it if it is?

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ActionScript 3.0 :: Check Whether A Timer Exists And / Or Is Running?

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So i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?

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ActionScript 2.0 :: SetInterval - Check If Interval Is Still Running And Don't Add Another One?

Feb 17, 2007

Have a problem with setInterval. How do you check if your interval is still running and don't add another one? When i trace myInterval, it gives me increment numbers, and not true or false? Is that supposed to be normal? If so, how do i check that myInterval is there or not there and do my actions according to the result?

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Flash :: Check Internet Connection Running Local Swf

Jun 7, 2011

I am creating a local app that is going to be a swf file. Is there anyway to check if the user has internet while they are using my app. I tried this, it works great if testing the movie from flash, however, It does not work when running the swf file independently. I'm guessing this is because it is strictly intended for air app.[code]...

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Media Server :: Error #1069: Property OnBWDone Not Found On Flash.net.NetConnection

Jun 7, 2011

function Function() {}Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetConnection was unable to invoke callback onBWDone. error=ReferenceError: Error #1069: Property onBWDone not found on flash.net.NetConnection and there is no default value.    at MinCam()

[Code]...

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ActionScript 2.0 :: How To Tell A Script To Stop Running?

Mar 19, 2009

I have this script that makes random bubbles comes up. I need to have the script stop when it gets to the next scene, but it just keeps running.I have tried an

onEnterFrame.removeMovieClip("bubble");but that didn't work.

amount = 30
mWidth = Stage.width;
mHeight = Stage.height;[code]......

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Stop Running Actionscript In The Next Scene?

Oct 16, 2011

I'm running a school project which involves flash product.I have used the slide show from[url]....php nad everything works fine, but th slideshow is seen on all the scenes, begginin with this scene wheere it only meant to be seen.I do not really know how to stop this, smth like "stop all actionscript from this scene, when going to the another".

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Flex :: Stop All Timers Running

Aug 11, 2009

I have a flex app that has several timers running for various amounts of time and for various reasons. I'd like to be able to stop all timers running if the user goes over a specified amount of time, but don't want to individually stop the timers using timer.stop(); Is there a way to stop all timers globally or find and iterate over all timers running and stop them?

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ActionScript 3.0 :: Stop All Running Timers At Once?

May 12, 2010

I prepared a educational game at flash with actionscript. I newable at flash. But i have a problem. I create a main.swf and other swf's. I call others to main.swf with addchild() code. The swf which I called has sounds inside (i called sounds from file not embedded in timeline or linkaged from library). I create also some timers on other swf files to ease my job. Timers control timeline. But not controls the sounds. The problem is that when i unload or remove the child at the stage i can clear all of the items. But timers still continuning . I search the problem at web a bit and i meet by chance the following code,

ar t:Timer = new Timer()
TimersManager.getInstance().register(t);
...
TimersManager.getInstance().stopAll();

it is for Flex i understood. But it can be possible with flash? anyone knows that how i can create a timersmanager class and register my timers on it.

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ActionScript 3.0 :: Stop As Files From Running Until A Certain Frame?

Feb 25, 2009

I have a simple flash game with two frames at the moment.Most of the stuff that happens is in as files linked to different movie clips.I orignially only had one frame my background frame and when testing I just press ctl+enter and bamm away it goes the actionscript runs as soon as the movie/game starts and ergo the game plays.My problem is this, I now want to have a start/home frame at the beginning (of course) which has the start game button on which when clicked THEN starts the game.Currently the game starts in the first frame along with the start button.How do I stop the game running straight away and my first frame only contains the start button, which when clicked then goes to the 2nd frame and starts the game?

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ActionScript 3.0 :: Stop Xml Gallery Running On The Next Frame?

Jan 3, 2010

I have a xml gallery on one frame (each frame represents a webpage) and when i click on another frame the frames content appears but the xml gallery is still running on top of it, why how to stop the xml gallery running before going on another page. Is there like a stop function ?

the code in as3 i used for the gallery is as below:

var xml:XML = new XML();
var img_count:uint;
var loader:URLLoader = new URLLoader();
var img_holder:Sprite=new Sprite();

[Code]...

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ActionScript 2.0 :: MX > How To Make Functions Stop Running

Jul 14, 2003

how to move from one frame to another (once clips complete their actions). I had previously posted some questions regarding this matter, but I think the post got too long and confusing (at least to myself).SO I'm starting over from scratch and want to go step by step so I can understand. I have a line clip on stage that I move down the screen and center and expand it at the same time to fit the width of the stage. Now I have this code for that:

[AS]
goDownAndCenter=function()
{

[code].....

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ActionScript 2.0 :: CS3 Stop Actions From Running Across Scenes?

Nov 17, 2008

I am using Flash CS3. I'm new at actionscripting and I do not understand it completely. I have a movie that has a few (2-4) scenes in it. Each scene is like its own "commercial" I created a holiday movie that has snowflakes falling using an online tutorial. The movie works fine by itself, but when I load it as a scene in the movie that has my"commercials", the snowflakes continue to fall throughout the rest of the scenes. The holiday movie has a movie clip that has a snowflake falling straight down. The actionscripting duplicates the movie clip randomly as well as its opacity, postition, etc. I understand what I did during the tutorial, but I'm not sure how to get the snowflakes to stop falling throughout the rest of the scenes. I've tried entering a stop after the script but it just seems to stop the scene there without continuing to rotate through the rest of them. I don't quite understand where to tell it to stop. Somewhere else on the actions timeline? In the movie clip itself? Here is the actionscript code I'm using:

this.createEmptyMovieClip("canvas_mc",10);
var i = 0;
myInterval = setInterval(addFlake,500);

[code].....

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ActionScript 3.0 :: Stop Its Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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ActionScript 3.0 :: Stop An Animation Running That I've Imported From An .SWF File?

Jul 24, 2009

I'm trying to stop an animation running that I've imported from an .SWF file.I've loaded it using the new URLRequest method, but now I can't seem to talk to it.Is it possible to Talk to it, or should I just leave it in the Library and pull it from there.

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ActionScript 3.0 :: Stop Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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ActionScript 3.0 :: Flash Stop A Running Tween On RollOver?

Jun 11, 2010

I would like to know how to stop a running tween when rollingOver a sprite. I used to stop the tween on as2, but I don't know how to acces the running tween on as3 because of the var statement before the tween name.I guess the score is modifying the 2 lines:

over_handler1.stop();
over_handler2.stop();

My code is this one:

Code:
function fc_hitOver(e:MouseEvent):void {
var lastActive:String=e.target.name;[code]......

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Actionscript 3 :: Making Platform Game Method To Stop Running?

Mar 13, 2012

I am making a platform game in flash. I have a goal class(the class which contains code for the goal sprite, where when you hit it, it continues to next part of game).

[Code]...

The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.

[Code]...

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