ActionScript 3.0 :: Flash Stop A Running Tween On RollOver?

Jun 11, 2010

I would like to know how to stop a running tween when rollingOver a sprite. I used to stop the tween on as2, but I don't know how to acces the running tween on as3 because of the var statement before the tween name.I guess the score is modifying the 2 lines:

over_handler1.stop();
over_handler2.stop();

My code is this one:

Code:
function fc_hitOver(e:MouseEvent):void {
var lastActive:String=e.target.name;[code]......

View 2 Replies


Similar Posts:


IDE :: Get The Main Tween To Stop On Rollover?

Feb 9, 2010

I have 4 buttons that are part of the main tween (they are scrolling across the screen).When you hover over one they do a small animation.When you click it you get sent to a web page in a new window.Up to here everything is working fine.I'm trying / need to get the whole scrolling animation to stop when hovering over one of the buttons, i tried adding "onrollover" to each button with referance to the main movie - nothing.Tried adding a code in my action frame that applies to every button..

View 1 Replies

ActionScript 2.0 :: Stop A Tween With Mouse Rollover?

Apr 24, 2010

i�m trying to stop a tween with mouse rollover, but when i put this code on:

on (rollOver) {
_parent.stop();
}
on (rollOut, dragOut) {
_parent.play();
}

it stops me all the tweens! i want to stop only the tween with the code...

View 0 Replies

ActionScript 3.0 :: Adding Another Tween For A MC While Running A Tween?

May 3, 2010

Shall i start second tween for a MC, its already a running a tween?

I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..

Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();

[Code]....

View 2 Replies

ActionScript 3.0 :: Stop Flash Debugger When Code Is Running An Infinite Loop?

Aug 13, 2010

How do you stop the flash debugger if the code is running an infinite loop, or very very slowly?

I put too many trace() statements in, and it is taking forever. I know I can ctrl+alt+delete and stop flash CS5, but is there an easier way?

View 1 Replies

Professional :: Make Motion Tween Stop And Hold At End Of Tween?

Sep 20, 2011

I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
 
How would I make this happen?  Here is the page in question: [URL]...

View 3 Replies

Actionscript :: Tween Not Running?

Dec 12, 2011

i've just started actionscript-ing and I encountered problems about tween... Basically, i want my object to fade out in 5 seconds... here's my code :

import flash.display.Sprite;
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]......

When i started the movie clip and clicked the textfield, it somehow won't animate...

View 1 Replies

Motion Tween Is Not Running In Main Scene

Jul 9, 2011

I made a short movie at the beginning of my project and afterwards I made a symbol-movie clip with many motion tweens (at the end of the symbol animation I put stop(); ). Now I have a problem - how should I insert my symbol-movie clip after my first short movie? To one frame or to more ones? I have tried some ways but I have not found the solution - the symbol-movie clip is not ruuning in my main scene.

View 1 Replies

Actionscript :: Tween Running Extremely Slow?

May 16, 2011

I am using the following code to tween an movieclip once _global.choiceMade equals 1...

onClipEvent (load) {
import mx.transitions.Tween;
import mx.transitions.easing.*;
}

[code]....

The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.

View 2 Replies

How To Stop Flash CS4 Motion Tween

Jul 29, 2010

I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?

View 1 Replies

Flash :: RemoveChild Frame Animated MovieClip, Will Stop Frame Running?

Sep 14, 2010

If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();

View 2 Replies

ActionScript 2.0 :: How To Tell A Script To Stop Running?

Mar 19, 2009

I have this script that makes random bubbles comes up. I need to have the script stop when it gets to the next scene, but it just keeps running.I have tried an

onEnterFrame.removeMovieClip("bubble");but that didn't work.

amount = 30
mWidth = Stage.width;
mHeight = Stage.height;[code]......

View 2 Replies

ActionScript 3.0 :: Stop Function From Running?

Sep 10, 2011

I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?

View 5 Replies

Stop Running Actionscript In The Next Scene?

Oct 16, 2011

I'm running a school project which involves flash product.I have used the slide show from[url]....php nad everything works fine, but th slideshow is seen on all the scenes, begginin with this scene wheere it only meant to be seen.I do not really know how to stop this, smth like "stop all actionscript from this scene, when going to the another".

View 1 Replies

Flex :: Stop All Timers Running

Aug 11, 2009

I have a flex app that has several timers running for various amounts of time and for various reasons. I'd like to be able to stop all timers running if the user goes over a specified amount of time, but don't want to individually stop the timers using timer.stop(); Is there a way to stop all timers globally or find and iterate over all timers running and stop them?

View 1 Replies

ActionScript 3.0 :: Stop All Running Timers At Once?

May 12, 2010

I prepared a educational game at flash with actionscript. I newable at flash. But i have a problem. I create a main.swf and other swf's. I call others to main.swf with addchild() code. The swf which I called has sounds inside (i called sounds from file not embedded in timeline or linkaged from library). I create also some timers on other swf files to ease my job. Timers control timeline. But not controls the sounds. The problem is that when i unload or remove the child at the stage i can clear all of the items. But timers still continuning . I search the problem at web a bit and i meet by chance the following code,

ar t:Timer = new Timer()
TimersManager.getInstance().register(t);
...
TimersManager.getInstance().stopAll();

it is for Flex i understood. But it can be possible with flash? anyone knows that how i can create a timersmanager class and register my timers on it.

View 3 Replies

ActionScript 3.0 :: Stop As Files From Running Until A Certain Frame?

Feb 25, 2009

I have a simple flash game with two frames at the moment.Most of the stuff that happens is in as files linked to different movie clips.I orignially only had one frame my background frame and when testing I just press ctl+enter and bamm away it goes the actionscript runs as soon as the movie/game starts and ergo the game plays.My problem is this, I now want to have a start/home frame at the beginning (of course) which has the start game button on which when clicked THEN starts the game.Currently the game starts in the first frame along with the start button.How do I stop the game running straight away and my first frame only contains the start button, which when clicked then goes to the 2nd frame and starts the game?

View 3 Replies

ActionScript 3.0 :: Stop Xml Gallery Running On The Next Frame?

Jan 3, 2010

I have a xml gallery on one frame (each frame represents a webpage) and when i click on another frame the frames content appears but the xml gallery is still running on top of it, why how to stop the xml gallery running before going on another page. Is there like a stop function ?

the code in as3 i used for the gallery is as below:

var xml:XML = new XML();
var img_count:uint;
var loader:URLLoader = new URLLoader();
var img_holder:Sprite=new Sprite();

[Code]...

View 9 Replies

ActionScript 3.0 :: Stop Running An Array/function?

Jun 16, 2010

I have a function that draw rectangles from values in an array in a loop. I'd like to add a new function that just draw rectangels from the last value in the array. The problem is that the drawing keeps on playing. Where and how do I put a stop to it?

View 3 Replies

ActionScript 2.0 :: MX > How To Make Functions Stop Running

Jul 14, 2003

how to move from one frame to another (once clips complete their actions). I had previously posted some questions regarding this matter, but I think the post got too long and confusing (at least to myself).SO I'm starting over from scratch and want to go step by step so I can understand. I have a line clip on stage that I move down the screen and center and expand it at the same time to fit the width of the stage. Now I have this code for that:

[AS]
goDownAndCenter=function()
{

[code].....

View 5 Replies

ActionScript 2.0 :: CS3 Stop Actions From Running Across Scenes?

Nov 17, 2008

I am using Flash CS3. I'm new at actionscripting and I do not understand it completely. I have a movie that has a few (2-4) scenes in it. Each scene is like its own "commercial" I created a holiday movie that has snowflakes falling using an online tutorial. The movie works fine by itself, but when I load it as a scene in the movie that has my"commercials", the snowflakes continue to fall throughout the rest of the scenes. The holiday movie has a movie clip that has a snowflake falling straight down. The actionscripting duplicates the movie clip randomly as well as its opacity, postition, etc. I understand what I did during the tutorial, but I'm not sure how to get the snowflakes to stop falling throughout the rest of the scenes. I've tried entering a stop after the script but it just seems to stop the scene there without continuing to rotate through the rest of them. I don't quite understand where to tell it to stop. Somewhere else on the actions timeline? In the movie clip itself? Here is the actionscript code I'm using:

this.createEmptyMovieClip("canvas_mc",10);
var i = 0;
myInterval = setInterval(addFlake,500);

[code].....

View 2 Replies

ActionScript 2.0 :: Tween Color On Rollover?

Feb 17, 2007

I'm using some code that tweens menu text color on rollover. This basic code works, but I'd like to tighten things up and create a single function that is called on rollover and rollout. The code that needs help is below - create a dynamic textfield and convert it to a movie clip called "textfield_mc".

Code:
var default_color:Number = 0x939672;
var rollover_color:Number = 0xc6c3ab;
var selected_color:Number = 0x63481d;

[Code]....

View 3 Replies

ActionScript 3.0 :: Stop Its Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

View 1 Replies

ActionScript 3.0 :: Stop An Animation Running That I've Imported From An .SWF File?

Jul 24, 2009

I'm trying to stop an animation running that I've imported from an .SWF file.I've loaded it using the new URLRequest method, but now I can't seem to talk to it.Is it possible to Talk to it, or should I just leave it in the Library and pull it from there.

View 2 Replies

ActionScript 3.0 :: Stop Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

View 8 Replies

ActionScript 2.0 :: Stop A Function From Running By The Press Of A Button?

Aug 7, 2003

I want to be able to stop a function from running by the press of a button. Is there such an inbuilt function? Like "stop function(myFunction);" or something..?

View 5 Replies

ActionScript 2.0 :: Delay On Rollover With Laco's Tween?

Apr 28, 2005

I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL]

It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :

menu1.onRollOver = function ()
{
this.colorTo (0xFF0099, 0.1);
}

[Code].....

View 2 Replies

ActionScript 2.0 :: Add A Tween Class On Button Rollover?

Nov 2, 2008

how do I do this when the button is already animating using a tween class.

I want the button to be pulsating, then when you rollover it, it expands and stays until you roll off. However, when you rollover here, it keeps pulsating.

Here's what my script looks like:

//tween the button
var button_scaleX:Tween = new Tween(audioButton, "_xscale", Regular.easeOut, 100, scaleUp, 1, true);

[Code]....

View 1 Replies

ActionScript 2.0 :: Tween - Accept Second Rollover Only When The First One Is Finished

Jan 22, 2005

With the script below I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover. I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.

[Code]...

View 2 Replies

ActionScript 2.0 :: Delay On Rollover With Laco's Tween

Apr 28, 2005

I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL] It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :

[Code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved