ActionScript 2.0 :: Delay On Rollover With Laco's Tween
Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL] It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL]
It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
menu1.onRollOver = function () { this.colorTo (0xFF0099, 0.1); }
it seems to me that when you use laco tweens and callback a function, you can't pass data in that function, because the function won't wait until the tween is finished but is being carried out right away. For instance, I want to tween movieclip MC:
I am using the Laco Tween tweening formula, which can be found here:[URL] OK, I set an MC's width and height to 0, which works, then I try to get the MC to expand to it's width and height with the following tween code:
interval = setInterval(go_next,2000) function go_next(){ clearInterval(interval) gotoAndPlay(55) } stop()
Can any body make this timeline script,, like if there is a mouse rollover then the timer should fail or timer should not work or disable.. 4 frames i am looping with 4button scripts ,, during my mouse rollover on them should disable the timer delay..
I've been looking for a way to delay a Tween using the AS3 Tween class instead of Tweener, Tweenlite, LMZ, etc. Most of the responses I've found declare Tweenlite the easiest and requiring the least amount of code. I finally found a solution for the Tween class:
Code: // the masking code; import fl.transitions.Tween; import fl.transitions.easing.*; var twn:Tween = new Tween(my_clip,"width",Regular.easeInOut,1,300,1,true); twn.stop(); // stop the tween right away, setTimeout(twn.start,1000); // start the tween after 1 second;
And that's it. I wanted to share. One of the challenges I face in my agency is handing off code to someone else who doesn't have any of the tween libraries installed so I have to walk them through it. The Flash Tween Class is not so bad, if you ask me.
I coded a website menu to xscale each navigation item for 1.5 seconds when you rollover it. The problem is if you place the cursor on the edge of the item it repeats the xscale tween over and over again. You can view the nav at [URL]. Is there a way to set a delay between tweens so it diesn't start the next tween until the previous is finished? I tried adding a delay but it only performs the tween once.
Here is my code: bannerservice_mc.onRollOver = function () { if (tweenDelay != true) { var scaleBannerRolloverService:Tween = new Tween(bannerservice_mc, "_xscale", Elastic.easeOut, 50, 100, 1.5, true); tweenDelay = true; [Code] .....
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) { _root.x +=2; _root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?
I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....
I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
how to avoid the starting delay when a new tween added.
I am new to Action Script. I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file. ActionScript Code: import mx.transitions.Tween; import mx.transitions.easing.*; a_mc._x = 137; a_mc._y = 215; [Code] .....
I'm using some code that tweens menu text color on rollover. This basic code works, but I'd like to tighten things up and create a single function that is called on rollover and rollout. The code that needs help is below - create a dynamic textfield and convert it to a movie clip called "textfield_mc".
Code: var default_color:Number = 0x939672; var rollover_color:Number = 0xc6c3ab; var selected_color:Number = 0x63481d;
I have 4 buttons that are part of the main tween (they are scrolling across the screen).When you hover over one they do a small animation.When you click it you get sent to a web page in a new window.Up to here everything is working fine.I'm trying / need to get the whole scrolling animation to stop when hovering over one of the buttons, i tried adding "onrollover" to each button with referance to the main movie - nothing.Tried adding a code in my action frame that applies to every button..
how do I do this when the button is already animating using a tween class.
I want the button to be pulsating, then when you rollover it, it expands and stays until you roll off. However, when you rollover here, it keeps pulsating.
Here's what my script looks like:
//tween the button var button_scaleX:Tween = new Tween(audioButton, "_xscale", Regular.easeOut, 100, scaleUp, 1, true);
With the script below I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover. I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
I wanted to make my My text tween to a different color upon rollover. I *think* i understand the code I should use to do this, but I'm stuck on what to call the class... I was going to set it up like this...
var Bcolor:Tween = new Tween(b_logo, "???", Strong.easeOut, ?, ?, ?, true);
So as you can see I'm not sure what i would put in the quotes to affect color, or what values I would use?
I'd like to create a simple tween effect like the adidas one [URL] I know it's tween, but i dunno how to do to move on rollover. I want on a rollover to have the same effect, the rectangle grows and other are smaller. ( in AS2) I'll have at least 5 clips.
I'm working on a flash 8 portfolio and using the TWEEN class. First I create 5 buttons: Code: for (i=0;i<5;i++) { var button:MovieClip = this.attachMovie("PButton", "button"+i, i);
I load different image for each button and then I create some rollover effects: Code: button.onRollOver=function() { var tweenin=new Tween(this, "_width", Elastic.easeOut, 103, 203, 20, false); new Tween(this, "_height", Elastic.easeOut, 75, 198, 20, false); [Code] .....
This works only half the time. Sometimes, a tween is'nt finished correctly. I have a feeling this has something to do with the fact that while (elastic) tweening, my rollover and rollout are fired again (without moving the mouse). Any general solution for size tweening?
I want to tween a mc (a picture) scale it on RollOver and RollOut. but with this happends [url] code is here (altered version of gotoandlearn.com tween tutorial)[url]what solutions is there to this problem? just want a smooth and nice scaling.
I've created a rollover button that makes a little pink tab pop up on rollover and drop down using rollout.The animation looks pretty sweet because it's done with the tween class. Heres the code:
on (rollOver) { import mx.transitions.easing.*; import mx.transitions.Tween;
[code].....
Problem is, if you rollover and roll off quickly it gets stuck.
I would like to know how to stop a running tween when rollingOver a sprite. I used to stop the tween on as2, but I don't know how to acces the running tween on as3 because of the var statement before the tween name.I guess the score is modifying the 2 lines:
over_handler1.stop(); over_handler2.stop();
My code is this one:
Code: function fc_hitOver(e:MouseEvent):void { var lastActive:String=e.target.name;[code]......
I'm loading png files on movieClips attached on the scene dynamically (reading an xml file). then i'm making a tween (with actionscript) to scale the container clip on RollOver.
the png file pixelate when the clip is scaled(to 110%).