ActionScript 3.0 :: Any Way To Delay Tween Class
Jul 20, 2009
I've been looking for a way to delay a Tween using the AS3 Tween class instead of Tweener, Tweenlite, LMZ, etc. Most of the responses I've found declare Tweenlite the easiest and requiring the least amount of code. I finally found a solution for the Tween class:
Code:
// the masking code;
import fl.transitions.Tween;
import fl.transitions.easing.*;
var twn:Tween = new Tween(my_clip,"width",Regular.easeInOut,1,300,1,true);
twn.stop(); // stop the tween right away,
setTimeout(twn.start,1000); // start the tween after 1 second;
And that's it. I wanted to share. One of the challenges I face in my agency is handing off code to someone else who doesn't have any of the tween libraries installed so I have to walk them through it. The Flash Tween Class is not so bad, if you ask me.
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Dec 18, 2010
I am new to Action Script. I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....
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Dec 18, 2010
I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Feb 22, 2010
Code:
import caurina.transitions.Tweener;
import mx.transitions.Tween;
[code].....
is it possible to add a delay to this yoyo tween, and then once it has tweened the y position on both mc's pause the tween, and get it to restart?
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Jun 22, 2008
I coded a website menu to xscale each navigation item for 1.5 seconds when you rollover it. The problem is if you place the cursor on the edge of the item it repeats the xscale tween over and over again. You can view the nav at [URL]. Is there a way to set a delay between tweens so it diesn't start the next tween until the previous is finished? I tried adding a delay but it only performs the tween once.
Here is my code:
bannerservice_mc.onRollOver = function () {
if (tweenDelay != true) {
var scaleBannerRolloverService:Tween = new Tween(bannerservice_mc, "_xscale", Elastic.easeOut, 50, 100, 1.5, true);
tweenDelay = true;
[Code] .....
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Jun 25, 2010
I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?
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Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL]
It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
menu1.onRollOver = function ()
{
this.colorTo (0xFF0099, 0.1);
}
[Code].....
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Jan 24, 2007
I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....
[Code]...
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Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL] It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
[Code]...
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Mar 22, 2011
I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
how to avoid the starting delay when a new tween added.
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
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Oct 27, 2009
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ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Feb 8, 2009
I create 3 instances of the class below. I need to find a way to call them with a delay so they get added to the stage one after the other. Is there a class that lets me queue up functions? Or an economical way to do it with the functions built into flash.
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Jul 20, 2011
I'm learning how to work with a document class. Using the class below, I am learning that this initiates immediately when running the Fla. The problem is that the "scrol" Movieclip is not present in the first frame, which is a menu with a list of topics. Scrol comes later in and is in it's own section/frame label and goes to that section when selected from the main menu of topics.
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[Code]....
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Feb 9, 2012
this is a working singleton class for Tooltips. I want to add a timer in order to delay the tooltips since the way they're instantly popping up is bothering me.
This is the fla:
Code:
//Import and Initialise the ToolTip class
import ToolTip;
ToolTip.show();
[Code]....
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Dec 3, 2009
Is it true that the timer class uses an enterframe handler to check it's delay?
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Jun 17, 2011
although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave and I'm getting the impression that this is causing me problems.One issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any background updates using one variable would accessible using any of the other variables. This doesn't seem to be the case.I have a test class, XMLDataLoader, which is coded as follows:
package {
public class XMLDataLoader {
import flash.events.*;
[code]......
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Mar 25, 2012
I'm building an external class file that other developers can use to include a set of functions that essentially read and write data to MySQL via PHP.
The idea is that their AS2 script calls a method in my class which uses LoadVars to verify the data passed to it and write it to a database, and then it returns a value back to the AS.
I'm having a problem where the delay in waiting for OnLoad means that the calling AS function gets an undefined value back. i.e.
var returnValue=myClass.myMethod(params);
This (I assume) is setting returnValue instantly, despite the fact that LoadVars can take a little while to work.
What's the recommended/normal way to deal with this? I don't want to have to bring the OnLoad part of the process back into the developer's script, it would be nice to keep it all in the class. is there a way to make the calling script wait for a response?
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Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
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Jun 30, 2009
im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had
Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()
[code]......
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Jan 31, 2010
I have a movie clip that is rotated when a button is clicked:
Quote:
mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}
The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.
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Dec 18, 2006
where's the tween class?
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Dec 31, 2006
I've started using the Tween class as I find it to be a really quick way to create some smooth animations. However, what I would like to do is have a sequence of many different objects animating into the scene, but all using the Tween class.Now if they were all to animate in at the same time that would be fine - but what I would like to achieve is each object to animate in one at a time, so once 1 object has finished, the next one then animates in etc etc over until all 7 are animated in. I've read up a little on using continueTo etc but not sure how to get this to affect different mc's instead of self.
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Jan 26, 2009
extending the tween class?
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