ActionScript 2.0 :: Time Delay Between Two Letters In Tween Class
Dec 18, 2010
I am new to Action Script. I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....
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Dec 18, 2010
I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....
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Jul 20, 2009
I've been looking for a way to delay a Tween using the AS3 Tween class instead of Tweener, Tweenlite, LMZ, etc. Most of the responses I've found declare Tweenlite the easiest and requiring the least amount of code. I finally found a solution for the Tween class:
Code:
// the masking code;
import fl.transitions.Tween;
import fl.transitions.easing.*;
var twn:Tween = new Tween(my_clip,"width",Regular.easeInOut,1,300,1,true);
twn.stop(); // stop the tween right away,
setTimeout(twn.start,1000); // start the tween after 1 second;
And that's it. I wanted to share. One of the challenges I face in my agency is handing off code to someone else who doesn't have any of the tween libraries installed so I have to walk them through it. The Flash Tween Class is not so bad, if you ask me.
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Oct 16, 2011
have script running with onClick animation, then inside mc _up, _over, _down states.
What I need is when the tween animation is over then it needs to go to next frame in timeline. Tried everything... nextFrame - OnMotionFinished
Everything else is working fine. The tween- the rollovers- sound - are great!- but how do I get to the next frame and stop.
here my code on maintime line
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Nov 3, 2008
It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?
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Feb 22, 2010
Code:
import caurina.transitions.Tweener;
import mx.transitions.Tween;
[code].....
is it possible to add a delay to this yoyo tween, and then once it has tweened the y position on both mc's pause the tween, and get it to restart?
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Jun 22, 2008
I coded a website menu to xscale each navigation item for 1.5 seconds when you rollover it. The problem is if you place the cursor on the edge of the item it repeats the xscale tween over and over again. You can view the nav at [URL]. Is there a way to set a delay between tweens so it diesn't start the next tween until the previous is finished? I tried adding a delay but it only performs the tween once.
Here is my code:
bannerservice_mc.onRollOver = function () {
if (tweenDelay != true) {
var scaleBannerRolloverService:Tween = new Tween(bannerservice_mc, "_xscale", Elastic.easeOut, 50, 100, 1.5, true);
tweenDelay = true;
[Code] .....
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Jun 25, 2010
I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?
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Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL]
It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
menu1.onRollOver = function ()
{
this.colorTo (0xFF0099, 0.1);
}
[Code].....
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Jan 24, 2007
I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....
[Code]...
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Apr 28, 2005
I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL] It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :
[Code]...
View 2 Replies
Mar 22, 2011
I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
how to avoid the starting delay when a new tween added.
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Mar 3, 2010
I have some video which I have converted into .swfs I am trying to set delays to the three videos, so that the first swf plays on page load. The second loads after 30 seconds and the third after 45 seconds.
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Mar 30, 2009
Is there actionscrip to add a delay to something.
I click on a button, i want Movieclip1 to move to the right, then i want a 3 second gap and then i want Movieclip2 to move downwards.
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Mar 30, 2009
Is there actionscrip to add a delay to something....
e.g 1.
I click on a button, i want MovieClip1 to move to the right, then i want a 3 second gap and then i want MovieClip2 to move downwards....
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Jul 1, 2009
So on frames 10, 20, and 30 on my timeline I have these llines of code on each of them respectively:[code] This essentially "bounces" on my images. Can someone give me direction on how to set up a delay to make this happen all on one frame?[code]
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Jun 25, 2003
does anyone know of any actionscript i can use for a time delay. Say you have only 3 frames on a time line is there some way using actionscript that i can delay the playhead so for instance it stays on each frame for 20mins and once that time is up it moves on to the next frame and so on and so on.
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
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Sep 7, 2009
Is there any way to change the delay time. i used a variable to set the delay time but it wont works for me. The delay time is Working as the previous value.Here is my code.
ActionScript Code:
var delay:Number = 1000
timfun()
[code]....
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Dec 16, 2009
I have a short animation mcl that has an enter button (loader) on it. Once clicking the enter button, the main website content (another swf) loads. For some reason when users click the enter button, there is a 12+ second delay in loading the content swf
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Jan 25, 2011
I need to know how we can create a menu with time delay. Mouse down, disappears after three seconds, move mouse the menu appears.
View 1 Replies
Apr 15, 2007
The code show's the movieclip "nav" when "bg_inv" is clicked, and fades it out when 5 seconds have passed. What I want to achieve is this:When I click a button inside "nav" called "next_btn" the delay needs to be reset, so that "nav" doesn't fade out until five seconds have passed since I clicked the button.
Code:
nav._visible = false;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Apr 15, 2010
I need to load 3 SWF's file after a certain period of time (loading first SWF, see 5 sec and loading next SWF, see this SWF 2 second and loading Final.swf and stop load)
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Aug 16, 2011
I'm working on creating a new look for my portfolio and had a concept.I would like have one movie clip tween in real time 365 frame increments, while another moves in real time minute or second increments.Along with this, I would like to be able to override the passage of time by scrolling an associated scrollbar.The two tweens would be independent of one another.
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Jun 18, 2010
I've been having some trouble with this line of code. This is being used in an .as class file for my Ball class. I can get it to move within the main .fla by using a timers but if possible I would rather avoid the timer. I'm trying to develop a system for my FLA like this:
Ball starts at x,y
Ball moves to waypoint x,y
Ball leaves stationary copies of itself along the way forming a line as it goes.
The file will do this several times so I am trying to base this on if/else rules rather than animate it out. I feel like I should contain all movement activity within the class file and leave the waypoint rules for the main .fla. My current issue is that the code below (without the hittest) works if the FLA has a timer triggering the moveTowards function. Without the timer in the fla, it still works but the ball just warps to the destination.So I have two questions:
Is there a way to control the while loop so that it pauses at the end of each loop enough to look like the ball is moving incrementally?Is there a way for me to have a drawball function within the ball class itself or should I make a new package/class within the class file? Ideally I would have the new ball creation be relative to the "step" variable.
Code:
public function moveTowards(pX:Number, pY:Number, step:Number)
{
var dir:Number = Math.atan2(pY - y,pX - x); //find angle direction[code]...........
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Dec 18, 2008
When a page appears I want to delay the appearance of the button so users stop to see the animation i have put there but the help file just tells me how to create classes when I'm sure there must be a few lines of code to do it? can someone tell me what is wrong here as when I make the alpha of the button to 0 the whole page becomes 0 alpha and it wont do anything or give out any errors[code]...
View 1 Replies
May 16, 2009
I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files. Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
This all works fine and dandy on my computer, but when I run it online it breaks down.
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array. (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
How can I make sure that the referenceListA[i] mathes up to its own information?
[Code]....
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in? what happens:you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?? URL...you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.I can't seem to get the mouse scroll to work the same function as the click at the moment also..
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Jun 30, 2010
I've been working with actionscript 3.0 and have an array that gives me some text and a button on each new page (clicking the button gets me to the next text-page and button). I'd now like my button to not appear on each page immediately, but time delayed, maybe wait 10 seconds or so before it appears.
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