ActionScript 2.0 :: Delay A Tween So Other Tweens Can Finish First?

Jan 24, 2007

I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....

[Code]...

View 4 Replies


Similar Posts:


ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

View 9 Replies

ActionScript 2.0 :: Create A Delay Between Tweens?

May 9, 2006

I was wondering if there was a way to create a delay between tweens? for example i want one object to tween and then half way before that first tween finishes, a 2nd tween starts

View 3 Replies

ActionScript 3.0 :: Wait For A Tween To Finish Before Another One Starts?

Jul 14, 2009

What I'm trying to do is when I click on a button, the Tween will scroll to screen to the left and play a video. But if the user clicks on the button again before the tween is done, it seems that the event is being catched twice and will screen to the left twice and play two video instead of one.

View 1 Replies

ActionScript 3.0 :: Check And Ensure The Tween Is Going From From Start To Finish?

Jan 9, 2010

I'm working with some images using the tween to move them. Sometimes the tween seems to stop and quit towards the end (sometimes its fine)
Is there a way to check and ensure the tween is going from from start to finish

View 3 Replies

ActionScript 3 :: Remove Tween Before Motion Finish Via MovieClip

Dec 17, 2011

I've been fumbling with this issue for a bit. I've got a lovely little tooltip movieclip that follows the user's mouse for a few seconds before it removes itself. My problem is that if there is one already there I remove it, however, I cannot seem to remove the Motion_Finish event and it still fires and possibly deletes a new tooltip. What I want is to essentially put in a line item such as:
var tween(smallhelp_panel).deleteAll();
I saw a tweenlight function killtweensof(mc); However I've used the tweens I've incorporated below throughout my 30k lines of AS3 code.

Here is my tooltip handler. I call it with a simple
Main_Warning("Please don't forget to save!",5);
My movieclip is a 'smallhelp_panel' and I check if it already exists and remove it. However, the alpha and MOTION_FINISH tweens still exist and cause issues with any new smallhelp_panels.
public function Main_Warning( the_text:String, myTimer:int = 4){
if(smallhelp_panel != null){
stage.removeChild( smallhelp_panel );
[Code] .....

View 2 Replies

ActionScript 2.0 :: GotoAndPlay Scene After Tween Class Finish?

Jun 2, 2008

I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.

View 7 Replies

ActionScript 3.0 :: Tween Class - Motion Finish Event Fires Before Time

Nov 3, 2008

It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?

View 1 Replies

ActionScript 2.0 :: Tween Class - Rewinding Tweens

Nov 30, 2009

i've followed several tween classes tutorials across the internet. here's what I'm currently trying to do: there will be three buttons (let's name it A,B,C). when the user click A, it will move to X,Y coordinate on the stage (i've succeeded and have done it). then, when the user click B, B will now move to the same coordinate (succeeded too).

what i failed to do is when the user click B, i want A to return to its original position. do i have to use rewind or yoyo method to do this? how? can someone show me? this is my actionscript on frame 1: *info: top_mc is button A instance, mid is button B and btm is button C*

[Code].....

View 2 Replies

Actionscript :: Combine Tween Presets With Its Tweens?

Aug 18, 2009

Is there a way to combine tween presets with actionscript tweens?

View 3 Replies

Flash :: Tween Lite: Tweens Stopping Before They're Finished?

Jan 11, 2011

edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:

function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {

[code].....

View 2 Replies

ActionScript 3.0 :: Replacing Motion Tween With Script Tweens?

Nov 2, 2009

i am trying to figure out how to replace motion tweens with using tweens in actual script

i am trying to achieve this [URL]

but using actual script instead of this. is this even possible, or does it require completely rewritten script?

View 0 Replies

ActionScript 2.0 :: Tween Class / OnMotionFinished - Stop The Tweens From Playing

Aug 20, 2008

I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.

Basically i need to stop the tweens from playing, should the user hover away before they are complete, like a movieclip would "rewind" if you were using that well documented method. Below is the script, and I have attached the .fla for you to have a look at.

[Code]...

View 2 Replies

ActionScript 3.0 :: Any Way To Delay Tween Class

Jul 20, 2009

I've been looking for a way to delay a Tween using the AS3 Tween class instead of Tweener, Tweenlite, LMZ, etc. Most of the responses I've found declare Tweenlite the easiest and requiring the least amount of code. I finally found a solution for the Tween class:

Code:
// the masking code;
import fl.transitions.Tween;
import fl.transitions.easing.*;
var twn:Tween = new Tween(my_clip,"width",Regular.easeInOut,1,300,1,true);
twn.stop(); // stop the tween right away,
setTimeout(twn.start,1000); // start the tween after 1 second;

And that's it. I wanted to share. One of the challenges I face in my agency is handing off code to someone else who doesn't have any of the tween libraries installed so I have to walk them through it. The Flash Tween Class is not so bad, if you ask me.

View 1 Replies

ActionScript 2.0 :: Possible To Add A Delay To This Yoyo Tween?

Feb 22, 2010

Code:
import caurina.transitions.Tweener;
import mx.transitions.Tween;

[code].....

is it possible to add a delay to this yoyo tween, and then once it has tweened the y position on both mc's pause the tween, and get it to restart?

View 1 Replies

ActionScript 2.0 :: How To Delay OnRollOver Tween

Jun 22, 2008

I coded a website menu to xscale each navigation item for 1.5 seconds when you rollover it. The problem is if you place the cursor on the edge of the item it repeats the xscale tween over and over again. You can view the nav at [URL]. Is there a way to set a delay between tweens so it diesn't start the next tween until the previous is finished? I tried adding a delay but it only performs the tween once.

Here is my code:
bannerservice_mc.onRollOver = function () {
if (tweenDelay != true) {
var scaleBannerRolloverService:Tween = new Tween(bannerservice_mc, "_xscale", Elastic.easeOut, 50, 100, 1.5, true);
tweenDelay = true;
[Code] .....

View 2 Replies

AS :: Professional - Create Delay Before Tween Or Function?

Jun 25, 2010

I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?

View 1 Replies

ActionScript 2.0 :: Delay On Rollover With Laco's Tween?

Apr 28, 2005

I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL]

It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :

menu1.onRollOver = function ()
{
this.colorTo (0xFF0099, 0.1);
}

[Code].....

View 2 Replies

ActionScript 2.0 :: Delay On Rollover With Laco's Tween

Apr 28, 2005

I use laco's tween class for a button color fade. A bit like on the Laco navigation itself : [URL] It works, only, when the mouse moves a little too fast over the button, it delays, like the mouse didn't went over that button, what gives a pretty annoying effect, like a bug... this is the code I use :

[Code]...

View 2 Replies

ActionScript 3.0 :: Avoid The Starting Delay When A New Tween Added?

Mar 22, 2011

I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
 
how to avoid the starting delay when a new tween added.

View 2 Replies

ActionScript 2.0 :: Time Delay Between Two Letters In Tween Class

Dec 18, 2010

I am new to Action Script. I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....

View 4 Replies

ActionScript 3.0 :: Time Delay In Tween Class Animation

Dec 18, 2010

I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....

View 1 Replies

ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

Jan 2, 2012

When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

View 6 Replies

Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

View 2 Replies

ActionScript 2.0 :: Create A Delay Via SetTimer, SetInterval Or Delay?

Feb 23, 2009

I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

View 4 Replies

Tweens Affect Other Tweens In CS4?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...

Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:

The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..

View 2 Replies

Professional :: Export To Qt Does Not Finish?

Sep 27, 2010

I am using cs5 flash to try to export a .fla file for a client to quicktime format. The end result being a DVD playable in dvd players. I have production premium and fcs, but the only option I have found is to open the file in flash professional cs5 and there is an export to qt option.

I export it, and it comes up with "Recording Flash Content" and displays a status bar. The status bar fills completely up and does not finish. Is there an issue I am not aware of?
 
I will state that there were missing fonts, but I just assume they were replaced and could it be an issue with that?
 
Edit:  It is a 3 min clip so i just set it to end at 4 mins, and the status bar completed, but now the Compressing status bar does not even start to move or fill, and the application stops responding.

View 1 Replies

IDE :: Go To A Frame When FLV Has Finish Playing?

Mar 2, 2009

Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.What I need to do is set an action so that when an flv reaches the end of its duration it goes to a specific frame in the timeline?

ps. here is my code

Code:
stop();
import flash.events.MouseEvent;
import flash.media.SoundMixer;

[code]....

View 1 Replies

ActionScript 2.0 :: Cannot Finish This Function

Jun 24, 2004

I have several MC that move downwards. They all start with the same _y value and when they reach the "floor" I want them to go 20 pixels down all toghether with a continuous move. I'm stucked with this last action.

This is the code I have

Code:
Movieclip.prototype.bounce = function(factor, posFinal, ratio) {
this.onEnterFrame = function() {
cont++;
this._y++;

[code]....

So far, all the ways I tried make the MCs go 20 pixels down but not all at the same time.

View 1 Replies

ActionScript 3.0 :: Listener For Finish/Complete?

Jun 6, 2009

I'm loading an FLV dynamically and Im using netstream to be able to control the video with buttons. I have it doing what it needs to during the movie, but when It reaches the end of the flv, I'd like it to listen for the end and then run a function (predifined--Resets buttons and plays).I've tried different listners with no luck.

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved