ActionScript 3.0 :: Wait For A Tween To Finish Before Another One Starts?
Jul 14, 2009
What I'm trying to do is when I click on a button, the Tween will scroll to screen to the left and play a video. But if the user clicks on the button again before the tween is done, it seems that the event is being catched twice and will screen to the left twice and play two video instead of one.
I have a child component that dispatches an event in Parent. The event in parent makes a call to our database. Right now, the event gets fired off & the child continues without the results. How do I make it so that the child waits for the results from the database b/f the child continues?
in child: <fx:Script> <![CDATA[ dispatchEvent(new Event("getDBcontents")); //
dispatch the event in the parent do some more stuff here but we need pause until we get the result from the parent
I have a timeline with 20 simple animations and different lenght audio clips that explain each. Is there a way to hold on a frame until an audio clip is done? Currently I have a script that loops a frame for "x" seconds then goes to the next frame. I input "x" each time by looking at the audio clips time length, but I was hoping to create a script that did this automatically.
I have a actionscript file and it tells a function in another actionscript file to run.How can I add an event listener to wait for the function to complete in an external file.
I'm developing an ActionScript 3.0 app for Blackberry Playbook. I have twelve images loaded with a Loader class. I use Event.ENTER_FRAME to fade in and fade out images using this event handler:
I have the following problem: If user clicks on another image before the previous image hasn't reached to alpha = 1.0 it lefts that image with an alpha less than 1.0. In other words, I have to make something to left onEnterFrame function set alpha to 1.0. I have tried with stage.hasEventListener(Event.ENTER_FRAME) but it doesn't work.
My program reads a rather large data file that is crucial to the display of the program I am making.I have an event listener that waits for my loader to load all data from the file, and it then adds all the data (and parses it) to a 2d array.Unfortunately the program flow doesnt wait for the loading to finish, so when it checks the array, it is still empty because nothing is loaded into the array yet.
I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....
I'm working with some images using the tween to move them. Sometimes the tween seems to stop and quit towards the end (sometimes its fine) Is there a way to check and ensure the tween is going from from start to finish
I've been fumbling with this issue for a bit. I've got a lovely little tooltip movieclip that follows the user's mouse for a few seconds before it removes itself. My problem is that if there is one already there I remove it, however, I cannot seem to remove the Motion_Finish event and it still fires and possibly deletes a new tooltip. What I want is to essentially put in a line item such as: var tween(smallhelp_panel).deleteAll(); I saw a tweenlight function killtweensof(mc); However I've used the tweens I've incorporated below throughout my 30k lines of AS3 code.
Here is my tooltip handler. I call it with a simple Main_Warning("Please don't forget to save!",5); My movieclip is a 'smallhelp_panel' and I check if it already exists and remove it. However, the alpha and MOTION_FINISH tweens still exist and cause issues with any new smallhelp_panels. public function Main_Warning( the_text:String, myTimer:int = 4){ if(smallhelp_panel != null){ stage.removeChild( smallhelp_panel ); [Code] .....
I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.
It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?
I have a question regarding TweenMax and the way it tweens MovieClips. Here is what I have.
1. I have a rectangle movie clip on stage (width:20, height:20). When you click it, it expands (to width:650, height:350) and gets a 3-d function attached so it reacts to mouseXY position (like Lees 3-d photo tutorial). This part works fine.
2. I click it again and it retracts to its original small size (width:20, height:20). This also seems to work fine.
Problem: When I click it again it expands (to width:650, height:350), but when the 3-d function gets added it starts tween all weirdly shape and not the way it is intended.Here is my class
I've got a site that is using loadSound to play some mp3s and it works fine. however, the sound starts to stream, and then replays itself like a second later. my guess is that its playing faster than the load is going and when it gets to the point where it hasn't loaded enough, it starts to replay it, but i'm not sure that that is the exact problem. my code:
[Code]...
now, i tried making a playTrack function that i can call with setTimeout and i put that in the onLoad in place of track.start(), but that didn't work either (i was hoping to not start playing the track for 3 seconds to give it some time to buffer).
I am using cs5 flash to try to export a .fla file for a client to quicktime format. The end result being a DVD playable in dvd players. I have production premium and fcs, but the only option I have found is to open the file in flash professional cs5 and there is an export to qt option.
I export it, and it comes up with "Recording Flash Content" and displays a status bar. The status bar fills completely up and does not finish. Is there an issue I am not aware of?
I will state that there were missing fonts, but I just assume they were replaced and could it be an issue with that?
Edit: It is a 3 min clip so i just set it to end at 4 mins, and the status bar completed, but now the Compressing status bar does not even start to move or fill, and the application stops responding.
Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.What I need to do is set an action so that when an flv reaches the end of its duration it goes to a specific frame in the timeline?
I have several MC that move downwards. They all start with the same _y value and when they reach the "floor" I want them to go 20 pixels down all toghether with a continuous move. I'm stucked with this last action.
I'm loading an FLV dynamically and Im using netstream to be able to control the video with buttons. I have it doing what it needs to during the movie, but when It reaches the end of the flv, I'd like it to listen for the end and then run a function (predifined--Resets buttons and plays).I've tried different listners with no luck.
I was working on this flash for a website. I was using swish max2 to create the flash, then after I finish the flash, I checked it on my pc before uploading it to the site, it worked fine. After I've uploaded it to the site the preloader doesn't finish loading. I've to refresh it again and again to make it complete to 100%. I tried to reduce the size from 700kbps to 409kbps by removing and optimizing pictures inside the flash but it still stops loading. I tried to put it on another site and preview it alone by typing the url for the flash file, but it's still the same.
I'm trying to make an advanced rollover button that finshes the movieclip whether the mouse is on it or not. All I need is the actionscript that'll finish the movieclip and not repeat after a quick mouseover
I have one banner in flash, and i want make this replay on finish action. I try whit loop in html, i try gotoAndPlay(2) but don't worrk. This is code on actions script:
I have a movieclip with timeline which was suppose to play when stage.addchild() is triggered, the instance will be from the library and when the movieclip finished playing its time line, the stage.removechild() will be trigger to remove the movieclip....What script should i add in order to detact when the instance of the addchild finish playing its timeline?
I figure this requires some sort of code, so asking here: When I click a button to open a new URL, I have a sound play. How do I make the sound finish playing before it opens the new URL? The sound is on "Hit".