ActionScript 3.0 :: Parent Class Wait For Subclass Timer To Finish And Then Continue

Jun 12, 2009

How do tell my parent class to wait for a subclass Timer finish event? Here is my "Timing" subclass:

[Code]...

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Actionscript 3.0 :: Access A Variable From Subclass Which Is In A Parent Class?

Oct 31, 2010

I want to access a variable from subclass which is in a parent class.Something like this:

class a extends b
{
private var a;
public function a()

[code]....

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AS3 :: Flash - Reference SubClass Of SubClass From Parent Without Instantiating?

May 1, 2011

Can I access a static variable of a subClass' subClass? I don't want to instantiate it, just looking to get the variable because it has already been initialized by the subClass.example:

package
{
public class A extends MovieClip {
private var classB:B = new B();

[code]....

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ActionScript 2.0 :: Button Function - Finish Loading Then Continue

Jul 2, 2008

In a buttons code, how would I say finish loading, then play. Here is what I have:
btn.onRelease = function(){
loadMovie(movie.swf);
//finish loading code goes here
gotoAndPlay("label");
}

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Flex - How To Wait For Event To Finish

Mar 13, 2011

I have a child component that dispatches an event in Parent. The event in parent makes a call to our database. Right now, the event gets fired off & the child continues without the results. How do I make it so that the child waits for the results from the database b/f the child continues?

in child:
<fx:Script>
<![CDATA[
dispatchEvent(new Event("getDBcontents")); //

dispatch the event in the parent do some more stuff here but we need pause until we get the result from the parent

[Code]...

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ActionScript 2.0 :: Wait For Audio To Finish?

Jan 10, 2006

I have a timeline with 20 simple animations and different lenght audio clips that explain each. Is there a way to hold on a frame until an audio clip is done? Currently I have a script that loops a frame for "x" seconds then goes to the next frame. I input "x" each time by looking at the audio clips time length, but I was hoping to create a script that did this automatically.

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ActionScript 3.0 :: Wait For External Function To Finish?

Aug 19, 2009

I have a actionscript file and it tells a function in another actionscript file to run.How can I add an event listener to wait for the function to complete in an external file.

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ActionScript 3 :: Wait Until Transition Between Two Images Finish

Mar 18, 2011

I'm developing an ActionScript 3.0 app for Blackberry Playbook. I have twelve images loaded with a Loader class. I use Event.ENTER_FRAME to fade in and fade out images using this event handler:

private function onEnterFrame(event:Event):void {
imageToFront.alpha += 0.1; // slow fade
imageToBack.alpha -= 0.1;
if( imageToFront.alpha >= 1.0 ) {
imageToFront.alpha = 1.0;
[Code] .....

I have the following problem: If user clicks on another image before the previous image hasn't reached to alpha = 1.0 it lefts that image with an alpha less than 1.0. In other words, I have to make something to left onEnterFrame function set alpha to 1.0. I have tried with stage.hasEventListener(Event.ENTER_FRAME) but it doesn't work.

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ActionScript 3.0 :: Wait For A Tween To Finish Before Another One Starts?

Jul 14, 2009

What I'm trying to do is when I click on a button, the Tween will scroll to screen to the left and play a video. But if the user clicks on the button again before the tween is done, it seems that the event is being catched twice and will screen to the left twice and play two video instead of one.

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ActionScript 3.0 :: Wait Until Call Finished And Then Continue Process?

Mar 8, 2009

If I have code:

Code:
Alert.show('Please respond');
request.send();

[code].....

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ActionScript 3.0 :: Suspending Execution - Program Flow Doesn't Wait For The Loading To Finish?

Feb 22, 2009

My program reads a rather large data file that is crucial to the display of the program I am making.I have an event listener that waits for my loader to load all data from the file, and it then adds all the data (and parses it) to a 2d array.Unfortunately the program flow doesnt wait for the loading to finish, so when it checks the array, it is still empty because nothing is loaded into the array yet.

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ActionScript 3.0 :: Flex - Wait Until User Respond And Then Continue Process?

Mar 8, 2009

If I have code:

Code:
Alert.show('Please respond');
request.send();

In this code, flex will pop alert to screen and immediately send out the request. How do I wait until user clicks ok on the alert and then send out the request?

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ActionScript 3.0 :: A Function To Freeze The Timer After Finish The Game?

Feb 17, 2010

I have a little game with a timer in it. What I want is to stop the timer when you pass the finish.I wrote the if function with timer.stop();The timer stops but it is gone too. I want to see the time you have left to make it into a score.Is there a function to freeze the timer after finish the game?

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Flash Actionscript Timer :: What Happens When An Event Doesn't Finish In Time?

Dec 3, 2009

I'm using the Actionscript Timer class. What happens if I run a function every 3 seconds, but the function takes 4 seconds to complete? Does the Timer object queue up events? I guess this must happen if only 1 thread is being used?

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AS3 :: Casting A Subclass Into A Parent Variable?

Jan 7, 2010

I am calling on different types classes from within a loop. The objects can be of different types so therefore I am using the getDefinitionByName method. here is a piece of my code:

for(var y = 0; y < mapH; y++)
{
brickHolder[y] = new Array();

[Code]....

But I got an error when I tried to call on methods. The interface is blank; doesn't have any methods in it. I am not sure if that makes a difference. But the parent class inherits it and the subclasses inherit the parent class. Can I instead use the parent class?

var brick:ParentBrick2 = ParentBrick2(new classRef());

In a nutshell, what can I do to loosely cast these objects so I am able to use any subclass methods that get called?

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ActionScript 3.0 :: Use Stage SubClass As Root / Parent

Dec 19, 2010

Is there a way to tell flash to instantiate a Stage subclass called "TheStage" instead of the default Stage class as root/parent of my document class?
public class TheStage extends Stage{
//code
}

Then when I do "DisplayObject.stage" I want it to return the instance of TheStage instead of the default Stage insteance. I want to do this so that I can override the addEventListener method of the Stage class. So if I call DisplayObject.stage.addEventListener I can execute my own code routine. Is that possible and how?

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ActionScript 3.0 :: Accessing Parent Property From Custom Subclass?

May 23, 2010

I am writing a program in OOP and I have a custom subclass which I make a new instance of in the document class. When I do make a new instance of this custom class, I want this (the custom subclass is a movieclip) object to be positioned at the center of the stage. However, when I try

ActionScript Code:
this.x = (this.parent.width-this.width)/2;

flash outputs an error saying '1119: Access of possibly undefined property parent through a reference with static type'

How do I access the parent property?

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ActionScript 3.0 :: Unable To Access Parent Constants Through Subclass?

Jul 20, 2009

I've defined two classes, one of which extends the other. The superclass defines a constant and I can't seem to access it through the subclass.

Code:
public class BigClass
{
public static const BIG_CLASS_CONSTANT:String = "Hi Mom.";

[Code]....

Shouldn't polymorphism allow a subclass to access constants of the classes they extend? Does the subclass have to reference the parent constant in some other way than a simple extension? Do I actually have to declare that constant in each and every class that decided to extend from that parent (but then how would the parent refer to it?)? Or (and this is the most likely) is there something completely different that I'm missing?

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ActionScript 3.0 :: 5000: The Class 'fla.class' Must Subclass 'flash.display.MovieClip'?

Jun 24, 2009

And i cant figure it out.the "my.fla.class"content looks like this

Code:
package my_fla
{

[code].....

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Professional :: Shuffling Class - Error: "5000: The Class 'Shuffle' Must Subclass 'flash.display.MovieClip'

Jul 28, 2010

I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
 
[Code]....

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Actionscript 3 :: Class Implements An Interface (or Is A Subclass Of Another Class)?

Mar 25, 2010

With this code

function someFunction(classParam:Class):Boolean
{
// how to know if classParam implements some interface?
}
i.e. Comparing classParam with IEventDispatcher interface

[Code]...

There is a way that DOES NOT USE describeType or creates a new operator?

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Actionscript :: Class Loaded Into Parent Class / Get Parent Variables

Apr 20, 2009

I have a child class that is loaded into the parent class when the swf begins, like so: var myvar = 'hello'; public function Parent() { this.child = new Child(); }; How can I retrieve the variable 'myvar' from within child?

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ActionScript 2.0 :: GotoAndPlay Scene After Tween Class Finish?

Jun 2, 2008

I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.

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Actionscript 3 :: Subclass A Class Loaded From A Swf

Mar 6, 2012

I want to subclass "superClass" and override one of it's functions.

[Code].....

The problem is that the "superClass" is loaded from a swf. I do not have a reference to the class definition in my project. Is there a way to do something like below?

[Code].....

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ActionScript 3.0 :: Class 'Ball' Must Subclass

May 13, 2011

So I am trying to create a document class for my program, and I know all the code is correct because I already have the program working.I am currently trying to rebuild the program, and I simply copy and pasted all the working code into my new program.I have 2 document classes, and when I run the program i get an error, and I don't know how to fix it. It says "The class 'ball' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type."I don't understand why it isn't working now, is there some setting that I need to turn on to get it to work? I do have the line of code: import flash.display.MovieClip;

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ActionScript 3.0 :: Class Error - Must Subclass?

Feb 24, 2010

I've made a movie clip with buttons in it called 'myContent'. I want each button to reference a different video in the video player on the main stage. This movie clip is linked to a scrollpane, since there is not enough real-estate. I right clicked on the myContent movie clip in the library and chose 'export for actionscript' under properties.

[code]...

to get the scroll bar to work. When I add the script in the myContent movie clip to reference the different videos I get a few errors: 1152: A conflict exists with inherited definition flash.displayisplayObject.name in namespace public.5000: The class 'fl.controls.ScrollBar' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. It seems I must tell the scroll bar to look in a subclass?When I get rid of the script telling it to load the videos, the scroll bar works and I get no errors, but when I put in the script to load the videos, its a major malfunction.

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ActionScript 3.0 :: Checking If Class Is A Subclass Of Another One Without Instantiating?

Jan 14, 2009

Here is the code:

ActionScript Code:
private class someFunction(classRef:Class):void
{
try
{
var instance:Object = new classRef();

[Code]...

Can I perform the check without instantiating?

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ActionScript 3.0 :: Tween Class - Motion Finish Event Fires Before Time

Nov 3, 2008

It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?

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ActionScript 3.0 :: Calling Objects From Main Class In Subclass?

Oct 18, 2010

so i'm working mostly in a main class file. up until now subclasses (or the class for objects that i'm using in my game) have really only contained methods that controlled property values, and properties. however, i'm now interested in making an enemy in my game, but doing almost all the code for the enemy in the class file. i need to figure out how to communicate and check the object instance of the class against an object instance being controlled by the main class.

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Actionscript :: Use A Custom MovieClip Subclass As Base Class?

Oct 13, 2011

I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
 
When publishing the movie I get a SWF without any actionscript in it (publishing takes also a lot less time then before). Now I have a suspicion this is because there seems to be a limit on the number of Export for Actionscript you can have?
 
The problem is that for iPad I can not split my .fla to create multiple swfs; since swfs that you load via the main document can not have any ActionScript in it (I tried already to put all the sounds in a seperate SWF with export for actionscript turned on, that didn't work).

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