ActionScript 3.0 :: Wait Until Call Finished And Then Continue Process?

Mar 8, 2009

If I have code:

Code:
Alert.show('Please respond');
request.send();

[code].....

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ActionScript 3.0 :: Flex - Wait Until User Respond And Then Continue Process?

Mar 8, 2009

If I have code:

Code:
Alert.show('Please respond');
request.send();

In this code, flex will pop alert to screen and immediately send out the request. How do I wait until user clicks ok on the alert and then send out the request?

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ActionScript 3.0 :: Parent Class Wait For Subclass Timer To Finish And Then Continue

Jun 12, 2009

How do tell my parent class to wait for a subclass Timer finish event? Here is my "Timing" subclass:

[Code]...

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ActionScript 2.0 :: Movieclip Continue On Maintimeline When Finished Playing?

Apr 23, 2010

I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.

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Media Server :: Failed To Wait For Process Condition: Errno(22)

Apr 21, 2009

I am experiencing some failures with FMS 3.5.1. Searched the logs and it appears the following error repeats itself more than 20 times per second in the admin logs: Failed to wait for process condition: errno(22).

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Actionscript 3 :: Wait Until Tween Has Finished?

Sep 20, 2011

When I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I dicided to use events but it doesnt work,

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ActionScript 3.0 :: "Pause" The Thread And Continue After An Event Is Finished?

Feb 9, 2010

Often i would like to wait for an event to fire before continuing my code. I hate to have to create tons of functions to fire one after the other in a sequence when it makes much more sense for all the code to be in one function.

So instead of myFunct1() to fire myFunct1_part2 which fires myFunct1_part3, i would like to have all the code of all the functions in myFunct1().

The reason i can't do this is that i continuously need some values that aren't set until an event is fired. This is an example:

ActionScript Code:
var xml:XML;
xmlhandler = new XMLHandler();
xmlhandler.addEventListener("xmlLoaded", function() { xml = xmlhandler.xmldata; });
xmlhandler.loadXML(path);

[Code]....

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ActionScript 2.0 :: Load The Clip And Wait Until It Is Finished Then Immediately Choose A Frame On Load?

Jan 25, 2010

I'm using loadMovie() to load external swf's and then send the swf to a specific frame, depending on the button that is pressed.

Code:
on(release){
_root.mc_mainloader.loadMovie("Main.swf")
_root.mc_mainloader.gotoAndPlay("fadeup");
}

Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?

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Flash :: Call An AppleScript Process From AIR?

Apr 9, 2012

How do you call an AppleScript process from an AIR native process?

Background: I've created a script.scpt file and placed it in the root src directory of project.

I'm getting this error with what I have:

Error: Error #3219: The NativeProcess could not be started. 'launch path not accessible'

What I have:

var nativeProcessStartupInfo:NativeProcessStartupInfo = new NativeProcessStartupInfo();
var file:File = File.applicationDirectory.resolvePath("MyScript.scpt");

[Code].....

After that I passed the script file name as an argument. It also needs the working directory to be set to the directory of the script otherwise you get:

ERROR - osascript: script.scpt: No such file or directory

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Flex :: Remote Call To Save Data And Wait For Answer

Jul 8, 2009

My Flex application does a remote call to weborb to save some data from Flex. When this data is saved, a service is called on another server. All this time Flex is waiting for an answer. Is it possible to call this service (on the other server) and not wait for an answer. I have tried to call the service asynchronous but all this does is calling the service in a different thread. Flex still has to wait for both threads to be finished... So when the data is saved, flex should get its answer. (while the thread handling the service is still running).

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ActionScript 2.0 :: SetTimeout() - Call A Function Called "finished" After A 1000ms Pause

Dec 3, 2008

I am using setTimeout() to call a function called "finished" after a 1000ms pause, which works absolutely fine until I try to pass a variable with it.

[Code]....

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Javascript :: Reference The Html Object That Made The Call To SomeFunction Directly Using The ExternalInterface.call Call?

Jun 28, 2011

i have some actionscript that makes a

ExternalInterface.call('someFunction');

call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?

Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.

Currently:

Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);

[code]....

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ActionScript 3.0 :: Music Continue Through Frames?

Apr 24, 2009

My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy.Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?

import flash.media.Sound;var channel:SoundChannel;var soundisplaying:Boolean = false;var pausePosition:int = 0var sound:Sound = new acoust();channel = sound.play();
playbut.addEventListener(MouseEvent.CLICK, playsound);stopbut.addEventListener(MouseEvent.CLICK, stopsound);function [code].....

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ActionScript 3.0 :: Go To Frame And Continue Play?

Mar 7, 2010

When my movie ends I need it to go to frame 31 and then continue to play until it reaches the end again and then repeat. I'm guessing that I need some king of looping function.[code]...

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ActionScript 3.0 :: Determine When A Php Script Has Run Then Continue In It?

Sep 13, 2010

I  want to run a php script before continuing to process any more a.s. because the php script creates an xml file on which the a.s. depends. In addition, I need to send a variable to the php script that tells it what kind of xml script it will create.

(i suppose I could just add the rest of the a.s. into a later frame but that sounds like a method when all else fails)

Here's how it works in detail:

1. someone clicks on the "oil" button which means they want to view all the images in the "oil" gallery.

2. A php script creates an xml that includes only the oil images (that''s the variable it must receive from Flash "oil").

3. The php script finishes its job before a.s. script continues

Here's how I started but I'm not even sure what type of "event" is used to listen for a finished php script or where to put the variable parameter[code]...

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Flash Loop Error Want To Continue

Dec 7, 2010

I have a flash loop with a function inside (nothing special, just looks through some text files on hard drive). However, some of the files don't satisfy, this is expected and the program throws an error as expected. No surprises there.But! I would like it to move on to the next text file when it finds a bad text file. Instead, it just stops everything.[code]

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ActionScript 2.0 :: Pause Timeline And Then Continue?

Mar 2, 2007

Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.

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ActionScript 3.0 :: Get Mouseover To Continue While Looping?

Oct 5, 2009

I have a listener that responds to a MOUSE_OVER by starting a function (a rotation on a symbol).I have the containing movieclip looping continuously but the rotation stops when the second looping begins and I want it to continue, as the mouse is still over the object.

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Actionscript 3.0 :: Music Continue Through Frames

Apr 25, 2009

I have been looking for a solution to my problem for 3 days and after finding almost nothing on the subject I've decided to seek help in this forum. My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?[code]...

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ActionScript 2.0 :: Continue Timeline After Stop?

Dec 4, 2004

how to do more AS than tweens.I have this script on my MC on frame one


Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}

i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,

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ActionScript 3.0 :: Loaders Continue Loading Same Swf Over And Over?

Feb 13, 2009

I have 5 loaders on a frame, each loads an external .swf on enter_frame. Everything works great, but the problem is that after this frame, the movie gets really bogged down and slow.

After running through debug, it looks like the loaders are loading the .swfs over and over again, so I end up with multiple child .swfs in each one, which I am guessing is the reason things start running slow. I am obviously missing the script to tell the loader to only load once, then stop loading.

Here's the code:

Code:
stop();
brandsOne.addEventListener(Event.ENTER_FRAME, brandsLoader1);
brandsTwo.addEventListener(Event.ENTER_FRAME, brandsLoader2);
brandsThree.addEventListener(Event.ENTER_FRAME, brandsLoader3);

[Code]...

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IDE :: Continue Movie Clip After Rollover?

Nov 24, 2009

I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.

What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.

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ActionScript 3.0 :: Continue In Same Function After Loading?

Sep 12, 2010

I load something, I do something with it, then I can load something again, then I do something with it, etc .... I create many functions for this flow of events, is there a way to stay in 1 function?What i want:

Code:
public function Main(){
var result1 = load('file1.php');

[code]....

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ActionScript 3.0 :: Continue Movie Clip After Rollover?

Nov 24, 2009

So I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)

When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.

What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.

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ActionScript 3.0 :: Unload Loader And Continue On Timeline?

Apr 28, 2009

I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
 
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ; 
function onComplete(e:Event):void{    myLoader.unload(); this.gotoAndPlay(2);}
 
With this code, it skips the loaded movie and goes straight to frame 2.

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ActionScript 1/2 :: Timeline Continue When All Movieclips Are Visible?

Feb 23, 2010

I am looking to have the timeline continue (gotoAndPlay basically) when the movieclips in the frame are visible.I'm trying to make a simple game where the user clicks differences and they (movieclips) are made visible in a table of discovered differences.When these movieclips are visible, the timeline should continue to the congratulatory frame.I was given the following code:

if(mc1._visible && mc2._visible && mc3._visible && mc4._visible){
somemovieclip.gotoAndStop("someframelabel");
}

I have replaced 'mc1' .etc with the instance names of the table entries recording what differences have been found. However, I don't know where to put this script (i assume it's on the frame where the movieclips become visible when differences are clicked). In addition, what do i replace 'somemovieclip' with?

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ActionScript 1/2 :: Making Banner To Continue When Go To Next Page?

May 21, 2010

I created a banner with 9 in and out fading pictures. Also the navigation buttons are located in this banner. When I click on the navigation buttons in the banner and the next page is loaded, the banner starts playing at picture 1 again. Same goes for the navigation outside the banner. Is it possible to make the banner continue when you go to the nexte page? So when I click on a button while picture nmbr3 is showing and I get the next page it still is on picture nmbr 3 and not starting at picture nmbr 1 again.

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ActionScript 1/2 :: Make The For Loop Continue Only After _root?

Sep 28, 2010

for (i = 0; i < _root.myArray.length; i++)        {                _root.searchAndDestroy();        }
 
how do i make the for loop continue only after _root.searchAndDestroy(); has finished it's task?

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ActionScript 3.0 :: Loop A Section 5 Times And Then Continue?

Oct 15, 2010

I've been looking at other posts and trying to cobble this together, but am lost.I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop.on frame one I have the following script (in a layer for actions)

if (numberOfTimesToLoop<3) { gotoAndPlay(1); numberOfTimesToLoop++; } else { gotoAndPlay(50); } [code]....

this doesn't work, and I've tried many variations.

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ActionScript 1/2 :: Continue Use Of The First Swf Load - Only Works In IE ... Not Other Browswers

May 20, 2011

I have a swf banner that is resident on every page. It loads the first time when the home page is loaded. However, it keeps reloading everytime I change pages. I do not want it to do so. I want it to just continue use of the first swf load. I used the following code to solve my problem and it works great in IE, but not in Safari, Firefox or Chrome. modify or whatever so that the reloading of the swf is stopped in other browsers. code entered in frame 1 of AS layer

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