ActionScript 3.0 :: Get Mouseover To Continue While Looping?
Oct 5, 2009
I have a listener that responds to a MOUSE_OVER by starting a function (a rotation on a symbol).I have the containing movieclip looping continuously but the rotation stops when the second looping begins and I want it to continue, as the mouse is still over the object.
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Mar 6, 2011
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
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Dec 30, 2011
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;
[Code]....
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Feb 2, 2010
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
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Feb 2, 2010
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
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Apr 24, 2009
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy.Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?
import flash.media.Sound;var channel:SoundChannel;var soundisplaying:Boolean = false;var pausePosition:int = 0var sound:Sound = new acoust();channel = sound.play();
playbut.addEventListener(MouseEvent.CLICK, playsound);stopbut.addEventListener(MouseEvent.CLICK, stopsound);function [code].....
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Mar 7, 2010
When my movie ends I need it to go to frame 31 and then continue to play until it reaches the end again and then repeat. I'm guessing that I need some king of looping function.[code]...
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Sep 13, 2010
I want to run a php script before continuing to process any more a.s. because the php script creates an xml file on which the a.s. depends. In addition, I need to send a variable to the php script that tells it what kind of xml script it will create.
(i suppose I could just add the rest of the a.s. into a later frame but that sounds like a method when all else fails)
Here's how it works in detail:
1. someone clicks on the "oil" button which means they want to view all the images in the "oil" gallery.
2. A php script creates an xml that includes only the oil images (that''s the variable it must receive from Flash "oil").
3. The php script finishes its job before a.s. script continues
Here's how I started but I'm not even sure what type of "event" is used to listen for a finished php script or where to put the variable parameter[code]...
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Dec 7, 2010
I have a flash loop with a function inside (nothing special, just looks through some text files on hard drive). However, some of the files don't satisfy, this is expected and the program throws an error as expected. No surprises there.But! I would like it to move on to the next text file when it finds a bad text file. Instead, it just stops everything.[code]
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Mar 2, 2007
Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.
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Apr 25, 2009
I have been looking for a solution to my problem for 3 days and after finding almost nothing on the subject I've decided to seek help in this forum. My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?[code]...
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Dec 4, 2004
how to do more AS than tweens.I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}
i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,
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Feb 13, 2009
I have 5 loaders on a frame, each loads an external .swf on enter_frame. Everything works great, but the problem is that after this frame, the movie gets really bogged down and slow.
After running through debug, it looks like the loaders are loading the .swfs over and over again, so I end up with multiple child .swfs in each one, which I am guessing is the reason things start running slow. I am obviously missing the script to tell the loader to only load once, then stop loading.
Here's the code:
Code:
stop();
brandsOne.addEventListener(Event.ENTER_FRAME, brandsLoader1);
brandsTwo.addEventListener(Event.ENTER_FRAME, brandsLoader2);
brandsThree.addEventListener(Event.ENTER_FRAME, brandsLoader3);
[Code]...
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Nov 24, 2009
I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.
What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.
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Sep 12, 2010
I load something, I do something with it, then I can load something again, then I do something with it, etc .... I create many functions for this flow of events, is there a way to stay in 1 function?What i want:
Code:
public function Main(){
var result1 = load('file1.php');
[code]....
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Nov 24, 2009
So I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)
When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.
What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.
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Apr 28, 2009
I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ;
function onComplete(e:Event):void{ myLoader.unload(); this.gotoAndPlay(2);}
With this code, it skips the loaded movie and goes straight to frame 2.
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Feb 23, 2010
I am looking to have the timeline continue (gotoAndPlay basically) when the movieclips in the frame are visible.I'm trying to make a simple game where the user clicks differences and they (movieclips) are made visible in a table of discovered differences.When these movieclips are visible, the timeline should continue to the congratulatory frame.I was given the following code:
if(mc1._visible && mc2._visible && mc3._visible && mc4._visible){
somemovieclip.gotoAndStop("someframelabel");
}
I have replaced 'mc1' .etc with the instance names of the table entries recording what differences have been found. However, I don't know where to put this script (i assume it's on the frame where the movieclips become visible when differences are clicked). In addition, what do i replace 'somemovieclip' with?
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May 21, 2010
I created a banner with 9 in and out fading pictures. Also the navigation buttons are located in this banner. When I click on the navigation buttons in the banner and the next page is loaded, the banner starts playing at picture 1 again. Same goes for the navigation outside the banner. Is it possible to make the banner continue when you go to the nexte page? So when I click on a button while picture nmbr3 is showing and I get the next page it still is on picture nmbr 3 and not starting at picture nmbr 1 again.
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Sep 28, 2010
for (i = 0; i < _root.myArray.length; i++) { _root.searchAndDestroy(); }
how do i make the for loop continue only after _root.searchAndDestroy(); has finished it's task?
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Oct 15, 2010
I've been looking at other posts and trying to cobble this together, but am lost.I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop.on frame one I have the following script (in a layer for actions)
if (numberOfTimesToLoop<3) { gotoAndPlay(1); numberOfTimesToLoop++; } else { gotoAndPlay(50); } [code]....
this doesn't work, and I've tried many variations.
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May 20, 2011
I have a swf banner that is resident on every page. It loads the first time when the home page is loaded. However, it keeps reloading everytime I change pages. I do not want it to do so. I want it to just continue use of the first swf load. I used the following code to solve my problem and it works great in IE, but not in Safari, Firefox or Chrome. modify or whatever so that the reloading of the swf is stopped in other browsers. code entered in frame 1 of AS layer
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Sep 26, 2011
I have an application that contains a group of images (movieSymbols) on stage. (like chairs) I can drag these chairs all over the page.
However:
1) Can I have ONLY one chair on stage and drag the same chair in multiple locations so that now I will have 10 chairs on stage?
2) If the above is possible, is there a way to set a counter that will show 10 chairs are on stage?
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Nov 9, 2011
I'm wrestling with an issue right now and I'm hoping for some help, and more so, I'm hoping I can explain my problem. With the thought of a "fill in the blank/drag and drop/string replacement" interaction, here's how my swf works:
I have a various movie clips that can be dropped on various movie clips.When one movie clip is dropped on another, the corresponding __#__ within myTitle.text will be replaced with a string that is related to the movie clip that was just dropped: i.e. myTitle.text becomes 'This is the most annoying [thing]...'Per that example I just mentioned, in the code below, my for loop searches for __1__ and moves the hTarg movie clips accordingly.Once a __1__ is replaced with the associated string I mentioned, the indexOf the __1__ becomes null because it no longer exists in the string, and the following startRect(s) below also become null.
So, my question is: How do I continue to loop through my for loop if the first index is null? I hope this makes sense, and I'm hoping someone can ituit what I'm trying to do based of my lousy explanation. If more clarification is needed, let me know and I will do my best to further explain.
[Code]...
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Mar 16, 2010
i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
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May 24, 2011
How to pause on a keyframe for five seconds in flash then continue playing?[code]...
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Sep 6, 2011
I got a for/foreach loop the calls a function inside of it. The prolem is that the function being-called doesnt fininsh it's job before the loop goes over again/ Here is my code:
[Code].....
As you can see i want to add an item (notfriend) in MYFRIENDS unction, "notfriend" is defined inside the loop, but by the time "MYFRIENDS" function finish loading the item already changes to the next item even though i was originally refering to the previous item. Is there a way to maybe hold the FORloop until "myfriends" function finish loading.
I wanted to use Eventlistener on "myfriends" function , but then what do i do to stophold the loop? all i know is BREAK-which destroyes the FOR-LOOP and CONTINUE-which continue the loop from the next iterate.
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Mar 28, 2012
I need to be able to continue rendering a SWF file whilst it is off screen or minimized. Taken from the adobe website: "This is an automatic feature in Flash Player since version 10.1. Flash Player minimizes processing when SWF content goes off-screen."
I have extensively searched around for a solution on this. One solution suggested was to use the HTML parameter "hasPriority" and set it to true which will ensure some things are not paused. SWF content will stop rendering regardless of this when off screen or hidden.Does anyone know if it is possible to disable this automatic feature so my SWF will continue to render off screen?
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Aug 11, 2009
I want to see a command (or function) That pauses the script for a X amount of time and then after the time passes, the script will continue normallyHere's what I'm talking about:
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Nov 28, 2009
i want to continue my program after user click on a button.
ex: when click on group1 button assign groupVal = 1 and continue the program.
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