Pause On Keyframe Then Continue Playing After A Set Of Time?

May 24, 2011

How to pause on a keyframe for five seconds in flash then continue playing?[code]...

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Pause And Continue Playing Scene With RollOver / RollOut

Oct 26, 2010

I've just started get the hang of Flash, but am not too skilled with AS2 yet apparently. I was wondering how I would go about if I want the scene to pause when I roll the mouse over it, and then continue playing when I roll out.

I figured it would be something like this:
on(rollOver){
stop();
} on(rollOut) {
???
}

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ActionScript 3.0 :: Using A Cue Point To Pause FLV And Timelines Then A Button To Continue Playing

Aug 25, 2010

Im trying to make a FLV cue point pause the FLV and also pause the entire timelines inside the swf. Then everything would continue playing when the user would click a "continue" button.

Basically I have a flash presentation that load an external FLV and a bunch of graphics that go with the video. At one point I need everything to pause so a small flash game can come in and the user can play it and then when they are ready to move on they can click "continue" and the FLV would continue where it left off along with the rest of the timeline.

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ActionScript 3.0 :: VIDEO Stops Playing, Continue Playing Flash Movie?

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I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...

If the VIDEO (FLV) is done playing, gotoAndPlay(X)?

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ActionScript 2.0 :: Pause Timeline And Then Continue?

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Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.

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ActionScript 2.0 :: Pause Script And Make It Continue?

Aug 11, 2009

I want to see a command (or function) That pauses the script for a X amount of time and then after the time passes, the script will continue normallyHere's what I'm talking about:

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ActionScript 2.0 :: SetInterval - Loop Then Pause / Continue

Jun 2, 2004

I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once

Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}

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Actionscript :: Include A Pause , Continue Button In A Flash Demo Using It?

Feb 28, 2012

We are making a flash demo of a website using Actionscript.

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ActionScript 2.0 :: Keyframe To Pause (for Say 20 Seconds) When The Frame Is Entered

Apr 24, 2004

I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.

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ActionScript 3.0 :: Cs3 Pause Timer - Pause Each Time In The Last Frame For 8 Seconds And Loop Only 3x

Aug 2, 2009

I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

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ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)

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I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both

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ActionScript 2.0 :: Movieclip Continue On Maintimeline When Finished Playing?

Apr 23, 2010

I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.

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Flash :: Get To Continue Playing From Current Frame When Page Is Changed

May 12, 2009

I have a small flash tidbit that is basically used like a menu. It scrolls through the thumbnails left and right, when clicked the pages navigates to the appropriate location. However, the flash movie jumps back to the beginning of the movie. Is there anyway I can get it to stay in the same spot when the page is changed? I tried using iframes, but this did not work out, it had the same result. ref:[URL] to see the problem scroll the images to the right and select 'wall boarder buddy' (fourth image from the left) this takes you the page and the flash resets to its original position.

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ActionScript 2.0 :: Preloader - Start Playing At 25% And Continue Loading As It Plays?

Oct 16, 2007

I know this is probably a easy change but i can't seem to figure it out.I want the code below to start playing at 25% and continue loading as it plays,
Frame 1 AS:
bytestotal = getBytesTotal();

ON A MOVIE CLIP:
onClipEvent(enterFrame){
_root.bytesloaded = _root.getBytesLoaded();[code].....

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ActionScript 3.0 :: "Pause" The Thread And Continue After An Event Is Finished?

Feb 9, 2010

Often i would like to wait for an event to fire before continuing my code. I hate to have to create tons of functions to fire one after the other in a sequence when it makes much more sense for all the code to be in one function.

So instead of myFunct1() to fire myFunct1_part2 which fires myFunct1_part3, i would like to have all the code of all the functions in myFunct1().

The reason i can't do this is that i continuously need some values that aren't set until an event is fired. This is an example:

ActionScript Code:
var xml:XML;
xmlhandler = new XMLHandler();
xmlhandler.addEventListener("xmlLoaded", function() { xml = xmlhandler.xmldata; });
xmlhandler.loadXML(path);

[Code]....

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ActionScript 2.0 :: Button Functions - Playing Marked Keyframe In Another MC

Apr 21, 2008

How can I direct a button placed in one mc to play a marked keyframe in another mc. Here's what I'm trying to do?
on (press) {
gotoAndPlay(_root.animMc, "go");
}

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ActionScript 2.0 :: Flash 8 - Current / Loaded Movieclip To Continue Playing Until It Reaches The End Of The Clip Before Loading The Next

Jan 14, 2008

I have a number of menu buttons (home, about, contact, etc). Each button loads a new/different movieclip onto the scene. Each movieclip when loaded plays up to frame 25 and stops. When I click on any of the menu buttons, I want the current/loaded movieclip to continue playing until it reaches the end of the clip before loading the next. I tried this actionscript with no luck!

[Code]...

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ActionScript 2.0 :: Stopping A Playing MC At A Specific Frame Without Stop(); On Keyframe

Mar 7, 2004

What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do

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ActionScript 2.0 :: Stopping A Playing MC At A Specific Frame Without Stop(); On Keyframe?

Mar 7, 2004

What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do

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ActionScript 2.0 :: Make Words Or Sentences Animate In And "pause" For A Few Seconds (for The User To Read) And Then Continue To Play?

Apr 20, 2006

I was wondering if anyone has any input on my question.I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.

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ActionScript 2.0 :: Get Rid Of A Movieclip When Return To The Keyframe A Second Time

Jan 17, 2008

I have a big Flash project that I want to update with a sort of "Breaking news"-pop up.

I load my pop-up in a movieclip "Target_MC" simply by adding the action script:

loadMovie("extra.swf", Target_MC);

In my "extra.swf"-file I have a close-button with the action script:

on (release) {
unloadMovie(_root.Target_MC);

This works out fine. The thing is that the keyframe where I have the first action script is a place you come back to many times. ANd every time this extra.swf-file pops up... anyoing!

Is there a way to say that the movieclip "extra.swf" should just load once? or not repeat? or disapear the second time?

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ActionScript 1/2 :: Text Animation(revolving Text) - Pause For 5 Seconds At Completion In The Second To Last Keyframe ?

Apr 6, 2009

I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
 
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
 
i added a final keyframe and added this to it:

clearInterval(pauseAnim);
play();
 
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?

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ActionScript 2.0 :: [mx] Get 4 Random Letter Generators To Work At The Same Time As They All Load On Keyframe 60?

Feb 15, 2003

I have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.

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ActionScript 2.0 :: Music To Continue Playing But The GetURL Function Seems To Stop The Music

Dec 13, 2005

When the movies performs the getURL action, I want the music to continue playing, but the getURL function seems to stop the music at frame 152 (where the getURL action is placed), when I wanted the music to continue to frame 257 (the end of the movie). I hope I've explained this clearly

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Actionscript 3 :: Flash - Function Defined In A Keyframe Re-loaded In Memory Each Time The Frame Is Visited?

Aug 12, 2010

In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.

[Code]...

If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?

[Code]...

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ActionScript 2.0 :: Pause Movie On Stage Enter/Continue Movie On Stage Exit?

Nov 17, 2009

I'm trying to get my flash movie so that it pauses when the mouse is over the movie and continues when the mouse is not over the movie during certain segments of frames in my movie clip. So basically I need some code that executes this: if the mouse is over the stage between frame 25 and 45 pause the movie until the mouse leaves the stage or the next or back buttons are selected.

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Professional :: Several FLV Files And Pause While Playing?

Aug 4, 2011

I've made several FLV files and they all pause while playing. A 3 minute video 640x360, 37MB will pause 4 times. If I open the page and let it sit about 3 minutes before playing the video, then it will play smoothly but since no one will ever do that I must resolve the issue. Also, once it plays all the way through, then it will play smoothly, but again, I need it to play smoothly the first time someone clicks on it.[URL]..

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ActionScript 2.0 :: Flash8 : Getting A Pause Between Playing The First Frame And Then The Other?

Dec 15, 2009

I have frames with bits of audio. I'd like to click on a button (movie clip) and have audio from 2 separate frames play. Trouble is, they play on top of each other. What I need is a pause between playing the first frame and then the other.

Basically it looks like this:

Code:
gotoAndPlay(3);
// NEED TO PAUSE HERE ABOUT 750ms
gotoAndPlay(4);

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ActionScript 3.0 :: Flash Plays One Keyframe Then Switches To 2nd Keyframe When Date Changes?

Mar 15, 2012

I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe.  What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
 
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met.  How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2.  (you see a hiccup)
 
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.

actionscript used on frame one:

stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;

[Code].....

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Actionscript 2.0 :: Pause External FLV Video From Playing At First Load?

Jun 26, 2010

How do I pause not play the external FLV video until I hit the "Play" button? I don't want my video to play immediately Couldn't figure out which code to edit or add in my AS.Below are my codes

Code: Select allvar nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);

[code].....

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