ActionScript 2.0 :: Keyframe To Pause (for Say 20 Seconds) When The Frame Is Entered
Apr 24, 2004
I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.
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Similar Posts:
Aug 2, 2009
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
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Apr 6, 2009
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
i added a final keyframe and added this to it:
clearInterval(pauseAnim);
play();
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?
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Nov 16, 2005
I need a timer script to place on a keyframe that count 5 seconds then goto next frame.
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May 13, 2003
The movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
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Nov 24, 2010
so im makeing this wheres waldo type game and I have this code timer where when 15 seconds go by it goes to a keyframe where it says "you lose"and I have this other code where when you click a button it goes to a different keyframe where it says "you win"now the problem is if you click on the button in say 13 seconds you'll go to the "you win" frame but when 2 more seconds go by (makeing it 15 seconds) it'll take you to the "you lose" frame so i was wondering if theres a action where you can delete another action once you enter the "you win" frame or something like that
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Sep 29, 2009
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
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Mar 20, 2007
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
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May 24, 2011
How to pause on a keyframe for five seconds in flash then continue playing?[code]...
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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Nov 3, 2010
I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.
This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer
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Feb 16, 2009
This is for a website with seven frames (one page per frame)
I can load the gallery .swf in background but I only want it to show up on frame 7 (gallery button). Then if the user goes anywhere else (eg. home button - frame 1) the loaded gallery .swf disappears.
I can load it and make it invisible, and can make it visible on frame 7 but then it's visible when you navigate anywhere else.
This is the load code on entering frame 1:
stop();
//make gallery invisible in this frame
stage.addEventListener(Event.ENTER_FRAME, invisible);
function invisible (event:Event):void
[Code].....
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Aug 13, 2007
i want my button to delete if a certain frame plays...how would i do this?
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Mar 27, 2011
I want to call a function once per frame between keyframe 1 and keyframe 60, but i don't want to have to create a keyframe on EVERY single frame in between with an action calling the function. is there a simple way like tweening, to make this function execute once on every frame without having to make 60 unique keyframes?
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May 26, 2009
How can i pause my timeline for a few seconds.
Any easy way to doing this. Any ready to use script?
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Jun 29, 2005
At the end of the animation, I want to pause for a small amount of time. And then, I want to carry on with the next animation.
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Oct 27, 2009
I am using an xml video player that does not use the flv component in flash but a video clip object. So unfortunately I cannot utilize the cue points feature. All I want to do is pause the flv at a certain point for a number of seconds, fade in some movieclips, then fade out the movieclips and resume the flv and move onto the next one.
I assumed it would be easy enough to use the existing timer to pause at a certain number of seconds.
Heres what I have so far
[Code]...
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Jan 17, 2011
How do I make a code to pause the video for a certain time and then continue on after? (or play a specified frame)
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Sep 26, 2005
how to pause the timeline for a few seconds? Instead of me just putting in a load of blank frames.
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Nov 29, 2005
I want to pause my movie for 2 seconds on frame 4 then go to frame 5... how can i do this? sorry for my lousy AS!!!
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Feb 3, 2009
I want to have a movie load and play in the timeline, when a frame is entered. I know about the enterFrame function, but don't know how to apply it.
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Jul 31, 2004
Let's say you wanted to simply pause the PLAYHEAD with actionscript, and then start the playhead again automatically, after, say, 5 seconds??? Is there a way to do that, assuming nothing else is going on in your flash movie during that time...and I DON'T want to add 5 seconds worth of blank keyframes?
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Mar 25, 2010
I have a movieClip that is basically a slide show.It is controlled by AS that is on its own timeline. It moves forward on its timeline, then a few frames later, I have it pause for 8 seconds with:
Actionscript Code:
stop();setTimeout (function() {play();}, 8000);
It then resumes playing and,a few more frames later,I have it jump to a different random slide. This all works fine. There are other frames on the MAIN timeline that do not contain this moveiClip. The problem is, if I go to one of those other frames in the main timeline, the above movieClip function is somehow still active, and after the 8 seconds it sends the play command. In this case, it causes the MAIN timeline to start playing.
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Dec 18, 2009
I am a novice flash programmer, and i recently stumbled upon the following problem, I got the following code ;
[Code]...
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Jul 31, 2010
I'm creating a simple image slideshow gallery where the images are presented one after the other in -fade-in - fade-out animation. I'm looking for a 'smart' way of delaying/pausing the slide show at the peak of the image brightness. I've found several codes however, they messed up the function of the PAUSE, NEXT and BACK buttons. Pause button would pause on an image, however the delay timer would start counting once again and the animation continues.
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Sep 8, 2009
I've imported a flv video (flvPlayer, instance name) to loop with the following script:
var myLis:Object = new Object;
myLis.complete = function(){
flvPlayer.play();
}
flvPlayer.addEventListener("complete", myLis);
I would like the flv to pause for 3 seconds before looping again...
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Feb 14, 2010
I built an XML based slideshow, but need to delay the actions of it for 10 seconds. basically, I want the first image to come up and pause for 10 seconds, then resume with the original speed. Everything works, except I can't figure out how to pause it. I tried using a separate function to call the first image, then a setTimeout for the main slideshow function, but when the main slideshow came up, it had already started and first two slides were already gone. so I removed the setTimeout and have tried a few different things, but nothing seems to work how i need it to. [code]...
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Nov 10, 2004
I'm looking for a way to pause my flash movie, for like 5 seconds and replay it from the beginning. I tried the set interval, but it keeps looping :s
Code:
stop();
setInterval(afspelen(),500000);
function afspelen(){
trace('test');
//play function here
}
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Jun 19, 2007
I have a very straight forward piece I'm working on that involves copy fading in and out but, instead of using the time-line for timings I'd like to use some script. It's just copy fades in (hold for three seconds) then fades out (hold for one second) copy fades in (hold for three seconds) etc.
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Mar 21, 2012
I am in the end of my development of a script that parses out large amounts of data from the timeline with AS3. This data is then used for an animation in corona. We have several of animations in the timeline, and we are splitting those by frame labels. That means that all objects are in place and often, there is no use of them and those movieclips is missing keyframes. My script parses out everything, but I just want the data thats has some value.
detect if a current frame in a layer is a keyframe or not? If not, get rid of data that we are not animating.
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