ActionScript 3.0 :: Pause Script In While Loop For 2 Seconds
Dec 18, 2009I am a novice flash programmer, and i recently stumbled upon the following problem, I got the following code ;
[Code]...
I am a novice flash programmer, and i recently stumbled upon the following problem, I got the following code ;
[Code]...
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I've imported a flv video (flvPlayer, instance name) to loop with the following script:
var myLis:Object = new Object;
myLis.complete = function(){
flvPlayer.play();
}
flvPlayer.addEventListener("complete", myLis);
I would like the flv to pause for 3 seconds before looping again...
How can i pause my timeline for a few seconds.
Any easy way to doing this. Any ready to use script?
At the end of the animation, I want to pause for a small amount of time. And then, I want to carry on with the next animation.
View 2 RepliesI am using an xml video player that does not use the flv component in flash but a video clip object. So unfortunately I cannot utilize the cue points feature. All I want to do is pause the flv at a certain point for a number of seconds, fade in some movieclips, then fade out the movieclips and resume the flv and move onto the next one.
I assumed it would be easy enough to use the existing timer to pause at a certain number of seconds.
Heres what I have so far
[Code]...
How do I make a code to pause the video for a certain time and then continue on after? (or play a specified frame)
View 1 Replieshow to pause the timeline for a few seconds? Instead of me just putting in a load of blank frames.
View 9 RepliesI want to pause my movie for 2 seconds on frame 4 then go to frame 5... how can i do this? sorry for my lousy AS!!!
View 5 RepliesLet's say you wanted to simply pause the PLAYHEAD with actionscript, and then start the playhead again automatically, after, say, 5 seconds??? Is there a way to do that, assuming nothing else is going on in your flash movie during that time...and I DON'T want to add 5 seconds worth of blank keyframes?
View 13 RepliesI have a movieClip that is basically a slide show.It is controlled by AS that is on its own timeline. It moves forward on its timeline, then a few frames later, I have it pause for 8 seconds with:
Actionscript Code:
stop();setTimeout (function() {play();}, 8000);
It then resumes playing and,a few more frames later,I have it jump to a different random slide. This all works fine. There are other frames on the MAIN timeline that do not contain this moveiClip. The problem is, if I go to one of those other frames in the main timeline, the above movieClip function is somehow still active, and after the 8 seconds it sends the play command. In this case, it causes the MAIN timeline to start playing.
I'm creating a simple image slideshow gallery where the images are presented one after the other in -fade-in - fade-out animation. I'm looking for a 'smart' way of delaying/pausing the slide show at the peak of the image brightness. I've found several codes however, they messed up the function of the PAUSE, NEXT and BACK buttons. Pause button would pause on an image, however the delay timer would start counting once again and the animation continues.
View 6 RepliesI built an XML based slideshow, but need to delay the actions of it for 10 seconds. basically, I want the first image to come up and pause for 10 seconds, then resume with the original speed. Everything works, except I can't figure out how to pause it. I tried using a separate function to call the first image, then a setTimeout for the main slideshow function, but when the main slideshow came up, it had already started and first two slides were already gone. so I removed the setTimeout and have tried a few different things, but nothing seems to work how i need it to. [code]...
View 0 RepliesI'm looking for a way to pause my flash movie, for like 5 seconds and replay it from the beginning. I tried the set interval, but it keeps looping :s
Code:
stop();
setInterval(afspelen(),500000);
function afspelen(){
trace('test');
//play function here
}
I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.
View 14 RepliesThe movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
View 4 Replieswondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!
View 5 RepliesThe slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
I have a very straight forward piece I'm working on that involves copy fading in and out but, instead of using the time-line for timings I'd like to use some script. It's just copy fades in (hold for three seconds) then fades out (hold for one second) copy fades in (hold for three seconds) etc.
View 6 RepliesI am creating a flash animation using flashEFF animation components. The animation isn't looping like it's supposed to be at the end of the animation, so I would like to hard-code a replay after 20 seconds. How would I use AS3 to loop reset to the beginning after 30 seconds?
View 1 RepliesHow can I pause within a for loop?
Not do some other function or pause the playhead, just:
for (i=0;i<=10;i++) {
trace(i);
wait for 1 second;
[Code].....
I can't make it wait within the loop. I can use setTimeout or setInterval to delay the calling of the for loop, but once it's called it just flips through all the iterations.
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
i added a final keyframe and added this to it:
clearInterval(pauseAnim);
play();
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;var myTween:Tween;[code]...
I need a movie clip to "pause" for 15 seconds or so before moving on to the next frame.
I'd like to figure out something other than adding 120 static frames.
Is there an AS command that stops on a frame for a certain amount of time before moving on?
I have an animation with about 250 symbols (of six images) moving constantly for about 80 frames, after which it loops back to begin again. Between each loop, I get a pause. I have other looping animations without significant pauses (some with as many symbols), and I can't figure out why I get it here.
View 1 RepliesI don't work in Flash very often, all I need is to add the AS to make my swf pause for a few seconds before looping.
This used to work in AS2:
stop();
var interval:Number = setInterval(
function():Void {
[Code].....
This code produces a random clip from an array. I need it to loop every 3 seconds. Is this possible?
arr = ["strandA","strandT","strandC","strandG"];
arr.sort(function(){return Math.floor(Math.random()*3)-1});
var clip = arr[0];
this.attachMovie(clip,clip,1,init);
Using Flash MX 2004 V7
This code produces a random clip from an array. I need it to loop every 3 seconds. Is this possible?
[Code]....
I'm trying to create a loop of a phone that rings every 5 seconds using the Timer Class. The problem I have is when it gets to function stopRing and noRingTimer.start(); it goes backs to function onTimerComplete not the start.
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]....
I was wondering if anyone has any input on my question.I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.
View 8 Replies