ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)
Nov 25, 2006
I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
I currently started getting into webdesign and downloaded adobe flash trial as well as dreamweaver trial. How to add the toggle button.
This is the code I am using. import flash.media.SoundChannel; import flash.events.MouseEvent; import flash.events.Event; var isplaying:Boolean = true; var lastposition:Number; [Code] .....
I need to add code to my game. All the levels of the game are in separate frames of a movieclip called 'game'. I need a pause and play button to stop everything going on and then a play button to start it again.
I've managed to get a slide show up and running using xml, actionscript and the wonders of the internet but I can't work out how add a pause button. I've pasted the script I'm using below.
fscommand("fullscreen", "true"); fscommand("allowscale", "false"); var randomNum = 0;
I am trying to make an animation that will pause and start again after a certain time. The problem is I don't have any experience with Actionscript (or programming of any sort for that matter)..I found this link that appears to explain how it's done, but I can't seem to replicate it. I'm not even sure which version of Actionscript this is.. [URL]
I am trying to set up a presentation with small clips (pictures that fade in and out) but I need to insert pause so I can provide some explanations to the public. I create a button and inserted an action (stop) on a specific frame, then on click, the timeline move on to the next frame and the animation starts again.This works well. this is the code snippets I used
I have this code which creates a timer that counts down from the specified time (displayed in a dynamic text box named timer);
this.onEnterFrame = function () { var currTime = getTimer(); var targTime = Number(555) * 1000;
[code]....
I want to stop and start again the timer (from the time at which it was stopped) by clicking a pause and play button.I have this code on the pause button (which works to stop the timer);
on (press) { _root.timer = timeLeft; }
I can't get the play button to start the timer again from the time it is stopped at.
(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this: for(i=0;i<1000000;i++){ } But it does not work?
Flash gives an error like: Time-consuming actionscript. Abort running script? OR the loop simply does not produce a noticeable delay. How I can introduce a time-delay or a pause using actionscript?
I was wondering how I might pause my main time line with AS3, currently I'm using the following code for AS2 and it does exactly what I need it to do.[code]
I have encoded a video to make a .flv for my site, I want to add a simple pause/play toggle button for the flv, does anyone know what code I need to add to a button to get it to work? I don't want to use the default skins and can't seem to find away to get it to pause / play??
I've managed to get a slide show up and running using xml, actionscript and the wonders of the internet but I can't work out how to add a pause and a play button.
fscommand("fullscreen", "true"); fscommand("allowscale", "false"); var randomNum = 0; var randomNumLast = 0;
I have an animation that I want to keep buttons active at the end.
I don't want it to loop, because there's an intro and I don't want the intro to keep playing, so I unclicked Loop in Publish Settings. The intro plays for several frames...then it stops on the last frame. The movies continue to loop, but my button becomes inactive. It's active during the intro, but then stops on the last frame when the animation stops.
I've tried nexting the button inside a movie, but that didn't work either.
I'm figgerin that I need to not let the animation end, but somehow loop on the last frame instead. I'm sure there's an ActionScript for it, but I've been searching and trying different ones, and I have no idea which one to use or how to make it do what I need it to.
I want to pause my timeline until a button is pressed on the mouse. i want it to work like a powerpoint presentation would. i know how to pause the timeline for x amount of seconds but i want to be able to pause the timeline until the user is ready to continue with the next section.
the application i am building is for kids to teach them about writing skills and the section i want to pause it on is where the kids will be asked to complete a task before the next section is played. the next section will be how they should have answered the last section.
I have a long movie and need to make a pause and resume buttons. The problem is that with my current codes start() and stop(), the sound is keep playing (start/event) but picture stops. Any way I can make sound pause/resume as well with those buttons even though it is start or event?
I will try to be as clear as I can. I have an existing swf file that I need to add Play,Pause, FF and Rewind to but I need the controls to be part of the swf file and not as a video player.
I am loading an external swf file that has all of the controls on it via this code:
[Code]...
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external controller to control the playing of the movie.
I've got a fairly short little animation sequence that the folks here at my work would like to insert into one of our web pages on our site. It's a demo on how to use one of our products, so I'd like to add a few buttons so the user can pause and then resume the entire movie. There is absolutely no scripting applied to the FLA right now.
I've been working on another project that involves scripting some buttons with AS3, so I have some knowledge, but am still having a lot of difficulty,
Can someone help me finding a tutorial or explain to me how I can make a image gallery where I can click next / prew button AND have a play / pause button? I have accomplished to make both but not in the same flash file. I believe I have search the whole internet and tried everything (but off course that's not really possible). I have learned to make at least 6 different types of image gallerys now, but none of them works with both next/prew AND play/pause.
I can do this in AS2 but am struggling in 3. I've got the Play/Pause working and toggling and the Stop button stopping but I can't get the Play/Pause to toggle when the Stop button is pushed.
Here's my code:
var isPlaying:Boolean;var soundChannel:SoundChannel = new SoundChannel();var sound:Sound = new Sound(new URLRequest("commercial.mp3"));xstop.addEventListener(MouseEvent.CLICK, clickStop);xplay.addEventListener(MouseEvent.CLICK, clickPlayPause);
I have a couple of movies to add controls to and the consist of a series of layers with classic tweened movie clips. There is a button layer set up along with all the buttons, and an AS3 layer set up. This is the initial code I set up on the AS3 layer first frame:
innercircle is a movie clip which runs throughout the entire movie, so that's why I picked it to use in the command above. When tested this should enable the play button to work, however it's not working and brings up this error: 1061: Call to a possibly undefined method AddEventListener through a reference with static type flash.display:SimpleButton.