ActionScript 3.0 :: How To Pause Main Time Line

Apr 18, 2011

I was wondering how I might pause my main time line with AS3, currently I'm using the following code for AS2 and it does exactly what I need it to do.[code]

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Mar 25, 2010

My issue is that for my website I want there to be movies in between the interactive parts of it where the interfaces slide in and out. However, I can't stop a movie from playing over and over instead of playing once and going to the next frame.With 2.0 I haven't been able to find any research that helps me, probably because I don't know the correct keywords to search for.Right now I have my main time line set up with a loading bar on frames 1 & 2, that then jumps to frame 3 where I have embedded a movie (Instance named: mc_start) of the interface sliding in. Preferably after that I need it to jump to frame 4 where the actual interface is.

I can get the movie to end by going into the embedded movie's time line and simply have stop() ; at the final frame, but I can't get it to go to frame 4 on the main time line. If I having something like gotoAndPlay(4) ; on the final frame of the embedded movie's time line, it simply goes to frame 4 of the embedded time line and not frame 4 of the main time line. If there was a command to make it jump back to the main time line instead of the embedded time line, that would work perfectly.Coding on Frame 3 of the main time line to jump to Frame 4 would work if I knew the correct language to detect when the movie has ended (Movie is 191 frames long), so that afterwards it would immediately jump to Frame 4, but I haven't been able to find any resources that will teach me how to do it. Right now having gotoAndPlay(4) ; on Frame 3 of the main time line obviously makes it immediately skip the movie on Frame 3 and jump to Frame 4.

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I want to pause my timeline until a button is pressed on the mouse. i want it to work like a powerpoint presentation would. i know how to pause the timeline for x amount of seconds but i want to be able to pause the timeline until the user is ready to continue with the next section.

the application i am building is for kids to teach them about writing skills and the section i want to pause it on is where the kids will be asked to complete a task before the next section is played. the next section will be how they should have answered the last section.

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how to return to the main time line from within my movie clip. I thought it was something like _root.gotoAndPlay(4); but all I'm getting is errors.

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Call Functions On The Main Timeline, From A Different Time Line?

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so here's the function on main stage:

function slideImage(btnNum:Number)
{
trace("scrolling image");
trace(btnNum);

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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I have three FLV videos playing on my main time line.they are each set to auto play and the are each on individual frames.lets say frame 30-31 and 32.how do I have the video stop playing once it detects that the user clicked out of that frame?my problem is the video or I guess it's just the audio keep on playing even though I am already viewing some other page.

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is there a way to reach the stage (the main time line) from ANYWHERE.In AS2 it was _root...The aim is : I want to add on stage an MC from within a class. As expected, addChild(mc) doesn't work, it adds the child to my class, not to the stage. So : is there any stage.addChild(mc) or MainTimeLine.addChild(mc) or anything like this ?The other way is to add the class on stage addChild(MyClassName).

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ActionScript 3.0 :: Access Main Time Line From Class?

Feb 12, 2009

document class

Code:
package pages
{
import flash.display.*;
import flash.events.*;

[Code].....

the highlighted function is what i need to be working but it isnt.. have no idea whats going on... i basically need to jump between frames on the root timeline (superMain)

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I'm making a quiz-type animation, since I'm new with ActionScript I had developed my own way to make this work. I want to add like a meter that shows one out three position depending on the answer given, I had made this animation as a movieclip but now I need it to react according to the answer, so it changes on every question to do that I need to access the variables I'm using in the main time line, how can I access the the main time line variables from the movie clip? The movie clip (meter) is basically the background and the questions will change and advance on top of that movie clip so it'll change with each answer until you get the final result.

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So here's the run down. I'm trying to target a timer that is declared on the main time line (frame1) from within a movieclip. So here is the code for the timer on the main timeline:

ActionScript Code:
var timer1:Timer = new Timer(1000);
timer1.addEventListener(TimerEvent.TIMER, timedFunc1);
timer1.start();

The name of the movieclip is ssRightMask_mc. I'm trying to get the currentCount from timer1, but I'm having some targeting issues. I've tried:

[Code]...

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Actionscript 3 :: Attach Movieclips In A Movieclip From Main Time Line Dynamically?

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I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:

for(var i:int = 0; i<3; i++) {
var pic_mc:String = "picLeft" + ranque[i];
var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;

[code].....

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how to refer the main time line or stage from inside the class.

class sample{
function sample(){
trace(root); // its displaying as null
}
}

in actionscript 2 we use _root for this... in actionscript3 if we use root...why its not working inside the class....?

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I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

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ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)

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I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

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Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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My current project imports the following on the root time line

[Code]...

I then have a series of movieclips in my library that get loaded in as required at run time using addChild. In each of these movieclips I am having to use the same import commands or I get an error. Is there a way of me changing my code in some way so I only need to use the imports once in the main time line?

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I have a fairly complex animation movie clip within my main timeline in a Flash file.  When you click a button, it plays the movie clip, then goes back out to the main timeline.  The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly).  Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness? 

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I have a time line of 1441 frames my frameRate is 24 fps so it takes 1 minute exactly to complete the timeline animation I want to Display the Remaining time as file starts I need formula to place in ENTER_FRAME event which displays the time left

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[Code]...

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