ActionScript 2.0 :: Flash8 : Getting A Pause Between Playing The First Frame And Then The Other?
Dec 15, 2009
I have frames with bits of audio. I'd like to click on a button (movie clip) and have audio from 2 separate frames play. Trouble is, they play on top of each other. What I need is a pause between playing the first frame and then the other.
Basically it looks like this:
Code:
gotoAndPlay(3);
// NEED TO PAUSE HERE ABOUT 750ms
gotoAndPlay(4);
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) { ... this.onEnterFrame = function(){ //within clip event ... if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true delete this.onEnterFrame; }...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
I've made several FLV files and they all pause while playing. A 3 minute video 640x360, 37MB will pause 4 times. If I open the page and let it sit about 3 minutes before playing the video, then it will play smoothly but since no one will ever do that I must resolve the issue. Also, once it plays all the way through, then it will play smoothly, but again, I need it to play smoothly the first time someone clicks on it.[URL]..
I have a button which when pressed I need it to play a frame on the main timeline which contains a movie clip. I also want the same button to play another frame with another movie clip after the previous frame has finished playing. I have attached a sample file of what I am looking to d
I've just started get the hang of Flash, but am not too skilled with AS2 yet apparently. I was wondering how I would go about if I want the scene to pause when I roll the mouse over it, and then continue playing when I roll out.
I figured it would be something like this: on(rollOver){ stop(); } on(rollOut) { ??? }
How do I pause not play the external FLV video until I hit the "Play" button? I don't want my video to play immediately Couldn't figure out which code to edit or add in my AS.Below are my codes
Code: Select allvar nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc);
I've searched around and havent really found anything definitive about this. Im trying to preload five flv files and then get them to play one after the other with as little pause in between as possible. Im thinking I might need to create five netstreams and then pause them, check to see if theyre loaded, start playing then first when they are with the others hidden, then after flv one is done show the container for flv two, etc. Ive done a test and I still get a bit of a jump in between flvs. Has anyone done then and got it to work without that hiccup?
I've got a Flash file with a video symbol on the stage with the instance name 'videoPlayer'. I'm controlling video playback using the following script to play the video, check when it finishes, then resume playing the rest of the timeline:
stop(); var duration:Number = 0; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); videoPlayer.attachVideo(ns); [Code]....
I've then also got 2 buttons on the stage for pause and play. The pause button is working fine, with the following script attached to it:
Im trying to make a FLV cue point pause the FLV and also pause the entire timelines inside the swf. Then everything would continue playing when the user would click a "continue" button.
Basically I have a flash presentation that load an external FLV and a bunch of graphics that go with the video. At one point I need everything to pause so a small flash game can come in and the user can play it and then when they are ready to move on they can click "continue" and the FLV would continue where it left off along with the rest of the timeline.
This is the set up so far. Loader1, is playing till home.swf is loaded. I am using the loadClip function for it. onLoadProgress plays the first bit of Loader1.
What I want to do is within onLoadInit() = function(_mc:MovieClip) {
root.ldr1.addEventListener("played", function() {_mc.gotoAndPlay(1);}); // add listener to Loader 1 _mc.stop();
[Code]....
The problem is that it is not playing the function. Also _mc.stop(); is not stopping the loaded file. It keeps playing, though _mc._alpha is working fine.
How can I make sure the event is being dispatched?? Home.swf ( the _mc being loaded), is within a separate movieclip, over the loader.
if i click 'Play' Button video playing normally, after i click 'Pause' button video pause, next i click 'Play' Button video playing from starting point. what is the problem solution pls...... Code:
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
I have two frames in a movieclip with a stop in the first. I want a script that makes is so that when you hold down the UP or DOWN arrowkey it jumps to frame 2 but if you drop the UP or DOWN key you go back to frame 1.
The video plays through to the end and then goes to an url which is the main page, however it flickers up a black screen inbetween the first page and the following one. All I want this to do is either replace that black screen with an image or pause the last frame so there is no flicker.[code]...
So im working on a game and when all the enemies die it goes to a separate screen. When I go back to the main game the number of points earned from the last stage reset to 0, however the variable for the points is still there. How can I get that movie clips to "Pause" or something like that when i go to different frames. This will also help for when players want to upgrade something so that they dont come back to find that they have to start over the level.
I really just want to know how to trigger a function when my movie hits a certain frame.
I made a very simple flash show to try to illustrate my problem a little more clearly. I have a green and a gray button. Using the 'switch_buttons' command I turned the gray button invisible at the beginning. What I then want to happen is that on the 10th frame the green button will become invisible and the gray button will appear. But I haven't had any luck. It seems like I need to call a function to switch the buttons somehow.
Im using a onInterval at a very high speed or you could say, with a very short delay. In IE the onInterval is not going by the time frame i set and is running extremely slowly. In all the other browsers the onInterval is working fine and runs the code as fast as i require. I found a post on another forum but that person had no luck with this issue as well.[URL] Is there a alternative way to call functions at a fraction of a second?
I have little and easy flash Only problem is - after the last frame of flashmovie should open new file/location (this time index2.html) but before that it dows the first frame is shown for a moment again. [URL]
Flash is built easily: 1st frame with action "stop();" 2nd - 34th with action "play();" 35th - with action getURL("index2.html", "_self");
im creatung a sort of virtual tv in flash 8, and ive come across a problem-0 I'll try to put this as simply as possible- picture a black square on frames 1-5, and a white square on frames 6-10. I need to be able to push a button, and if its on frame 1, to go to from 6, and if its on frame 6-10, to go to frame 1 (and stop) If possible id like to put the script on the button (not the frame)