ActionScript 2.0 :: Pause At Last Frame Of FLV
Aug 10, 2007
The video plays through to the end and then goes to an url which is the main page, however it flickers up a black screen inbetween the first page and the following one. All I want this to do is either replace that black screen with an image or pause the last frame so there is no flicker.[code]...
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Similar Posts:
Aug 2, 2009
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
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Jun 1, 2011
So im working on a game and when all the enemies die it goes to a separate screen. When I go back to the main game the number of points earned from the last stage reset to 0, however the variable for the points is still there. How can I get that movie clips to "Pause" or something like that when i go to different frames. This will also help for when players want to upgrade something so that they dont come back to find that they have to start over the level.
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Feb 4, 2009
I only have a single frame, so I can't use stop(); or anything like that to pause the whole thing.How can I now pause it at all?
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Feb 23, 2005
I would like to pause a frame for 5 seconds and resume play. My code is just not working out.
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May 22, 2008
The site I'm developing at the moment has an FLV at the beginning which is used as an intro animation. I'm streaming it in using netStream but I've run into a problem.Is it possible to have th flv pause on the first frame of the video and then play once enough has been buffered? At the moment it shows a black screen sometimes.
I thought that a way to combat this would be to have a screenshot of the first frame that I display until it starts playing and then just remove it once the video gets to frame 2. However, I don't know how to track whether the playhead has gone past the first frame in flvs.
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Oct 23, 2009
I would like to use some sort of timed event to choreograph a movie as opposed to extending out the time line "x" number of frames.
In my movie - I would like some sort of pause action which pauses the movie for 5 seconds before proceeding to the next frame of that movie.
It's not a visible timer - just a way of controlling the time line with a frame action.
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Dec 15, 2009
I have frames with bits of audio. I'd like to click on a button (movie clip) and have audio from 2 separate frames play. Trouble is, they play on top of each other. What I need is a pause between playing the first frame and then the other.
Basically it looks like this:
Code:
gotoAndPlay(3);
// NEED TO PAUSE HERE ABOUT 750ms
gotoAndPlay(4);
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Aug 27, 2011
i have a swf with a movie clip in it (38 static image frames long)on loading of the swf i would like to play the movieclip, then pause it on the last frame for 1 second then play the frames in reverse then pause it on the first frame for 1 seond and then play the frames in correct order ETC ETC ETC
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Jun 24, 2009
I know how to do it w/ AS2.0 but haven't got it yet with 3.0.
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Sep 15, 2004
I have tried to figure out how to get an animation to pause at a desired frame after a click rather than just stopping it at that exact frame or putting a stop action at the desired frame. My goal is to have a movie sequence play continuesly and when a user so desires he/she can click and stop the movie, but rather than stop it while it is in transition at that exact frame, the movie should continue to a point where it is logical for the movie to stop.(example: the movie is at frame 2 when the user clicks, but instead of stopping at frame 2 it continues to frame 10, and then stops) Then on another click the movie will continue through it's sequence as it was before. I would like to use a MC, onClipEvent to handle the script in Flash MX.
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Oct 12, 2009
how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.
[Code]....
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Apr 21, 2010
I started some days ago with Adobe Flash CS4, and I need to create buttons now. The button I want to create this time should be a frame by frame button, so when the user clicks 1 time on the button the animation needs to go 1 frame further and pause there.
This is what I coded so far:
nextframeknop_btn.addEventListener(MouseEvent.CLICK, nextframeClick);
function nextframeClick(event:MouseEvent):void{
play();
stop();
}
And I assume I need to create some kind of time interval of 1 frame between the "play();" and the "stop();".
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May 19, 2010
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
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Apr 24, 2004
I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.
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May 13, 2003
The movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
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Nov 10, 2010
I am using swfLoader to load external flash movies in my flex/actionscript code. If the loaded swf was made for the newer flash player versions (I believe 9.0 or more) it loads as a flash.display.MovieClip object which has methods for play/pause and go to frame. However if the loaded swf was made for older flash player (I believe 6.0) then it loads as flash.display.av1movie which doesn't have methods for play/pause. Is there a way I can play / pause the av1movie from my flex code.
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Dec 13, 2010
i'm trying to make a button that when held will go to the previous frame, pause for 0.042 (24fps)seconds and then loop again until the mouse is releasedso something like thisI think know the first bit of code from much forum trawling, but have been unable to find anything further.I am an almost complete newb to programming, having online done a tiny amount of vb several years ago,just wonderingtranslate this following script into as3, and also point out if it won't work.
stop();
Rewind.addEventListener(MouseEvent.MOUSE_DOWN, RewindEvent);
function RewindEvent(event:MouseEvent):void
[code]......
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Aug 8, 2011
So i am working on a pause menu for my game. I have an inventory box that has slots for weapons, powerups, and other items. I wanted different boxes that are specific to each type of pick-up (weapons, powerups, other). So I drew a box with 3 frames, it is set up similar to tabs in a web browser; click on weapons tab and you see your weapons in your inventory, click on powerups tab and you see the powerups etc...
In each frame I gave the inventory slots different instance names, i.e. in weapons; weaponSlot1, weaponSlot2, and in powerups; powerupSlot1, powerupSlot2.
When the player bumps into an item, i use gotoAndStop('frame number') so that each item is added to the proper inventory slot. the only problem is that if i bump into a key then pause the game, the key is there (under 'Other' tab), but if i click the 'weapon' tab and then go back to 'other', the key is no longer there.
This makes sense because when you click on each tab, i use gotoAndStop('frame number'), and in each frame the inventory slots are blank, so im stumped on how to keep each item in the proper slots?
I am going to i upload all my files in a zip, the main file that you will want to look at is the PauseMenu.as file
Also you will notice 3 public functions called 'checkWeaponSlots', 'checkPowerupSlots', and 'checkOtherSlots'. These are called in my main file, when the player bumps into an item, these functions are called to check which slots are empty.
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Dec 2, 2010
Ive had a search through quite a few forums and message boards but havent quite been able to pin down what I need to do. I'm working in flash cs5 and using AS3
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10. Hopefully i've explained it ok...
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Sep 29, 2009
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
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Dec 2, 2010
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10.
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Mar 26, 2007
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
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Nov 25, 2006
I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both
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Dec 16, 2010
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
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Mar 4, 2009
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
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Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
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Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
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Jul 10, 2009
I am designing a flv player... my problem right now is when I pause the video, and press play button again, the video starts from begining and I need it to play where it's paused.[code]...
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