ActionScript 3.0 :: Pause On A Frame For An Interval Then Play?
Jun 24, 2009I know how to do it w/ AS2.0 but haven't got it yet with 3.0.
View 3 RepliesI know how to do it w/ AS2.0 but haven't got it yet with 3.0.
View 3 RepliesI would like to pause a frame for 5 seconds and resume play. My code is just not working out.
View 7 Repliesi have a swf with a movie clip in it (38 static image frames long)on loading of the swf i would like to play the movieclip, then pause it on the last frame for 1 second then play the frames in reverse then pause it on the first frame for 1 seond and then play the frames in correct order ETC ETC ETC
View 1 RepliesI am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
View 2 RepliesThe movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
View 4 RepliesI am using swfLoader to load external flash movies in my flex/actionscript code. If the loaded swf was made for the newer flash player versions (I believe 9.0 or more) it loads as a flash.display.MovieClip object which has methods for play/pause and go to frame. However if the loaded swf was made for older flash player (I believe 6.0) then it loads as flash.display.av1movie which doesn't have methods for play/pause. Is there a way I can play / pause the av1movie from my flex code.
View 2 RepliesIve had a search through quite a few forums and message boards but havent quite been able to pin down what I need to do. I'm working in flash cs5 and using AS3
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10. Hopefully i've explained it ok...
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10.
View 7 RepliesI am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.
I can get it to successfully export 1 image, but I have a problem getting it to export an image for each element in the loop.
I need to pause the script (with an interval perhaps?) to allow the export to finish, then continue and do the same for every element in the loop. (in this case 5 times).
Code:
import flash.display.BitmapData;
import com.quasimondo.display.BitmapExporter;
// This is the bitmap that will be drawn
[Code]....
EDIT: It seems that after sometime working on this i have been able to come up with something which works the way i want it too, however there's this small problem. When i hover really fast over my buttons, it feels like flash just has a meltdown and stops running the function i have inside my button onRollOut.
So i got 5 frames with names "marine", "architectural", etc
In the first frame "marine" there is the following code (i've only included 1 of the buttons, but there another 4 with identical code where appropriate):
Code:
stop();
//enter current[] and goto[]
//current[marine][2] -> next[architectural][3]
[Code]....
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
playBTN.onPress = function() {
this._alpha = 50;
setInterval(this, "nextImage", 3000, 1);[code]....
This is literally a little script that I have found on the Internet:
this.stop(); //zodat de stage op frame 1 blijft var timer:Timer = new Timer(3000,1);//een timer aanmaken die 1x afgaat na 30 seconden timer.addEventListener(TimerEvent.TIMER, timerHandler); //luisteren wanneer de timer afgaat timer.start(); //de timer starten
[code].....
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
View 4 RepliesI am trying to clear an interval (for sound repeat) after my animation on a particular frame ends; but I only understand how to do it with x, y movement.
Also my gotoAndPlay interval repeats unexpectedly because of this problem.
ActionScript Code:
//Opening Sounds
sharkSound = new Sound(this);
sharkSound.attachSound("shark_sound");
[Code].....
URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?
View 2 RepliesI have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
how to control a pause/play button by pressing only the space bar, as I have the animation inside a movie clip.
I tried just using a simple code, such as:
on (keyPress "<Space>") {stop();
play();
}
But as I guessed, it only paused and re-played the movie, so I suppose I need a condition for when it's either paused or playing, but I'm a little (a lot) inexperienced in coding in general.
I have imported the video in FLASH CS4 and want to make my own play/pause button.
View 1 RepliesI have created my first Flash CS4 presentation. It includes nine, mostly text, scenes, with no audio or video. The entire presentation has a row of nine circles across the top that distinguishes each chapter (scene) of the presentation. The presentation (movie) currently plays without stopping.Now my client wants to be able to click on each circle to pause/play the presentation at that chapter (scene), skip a chapter (scene), or go back to play a previous viewed chapter (scene).Can anyone recommend a simple scene pause/play script I can add to each circle (which will now become buttons)?
View 7 RepliesIs there a way to pause the playback for a set amount of time then resuming without any interaction from the viewer?
View 1 RepliesI have several swf file that will be loaded into the main swf file. In the sub swf file I coded & attached sounds and play it. And the problem is that when it is loaded in the main swf file the play/pause button won't work.
View 9 Repliesi wrote this code for video play/pause through SPACE keyplay/pause is fine. But not visible play_button when i press SPACE key.how to write that ?
stage.addEventListener(KeyboardEvent.KEY_DOWN, pausePress);
function pausePress(e:KeyboardEvent):void{
if (e.keyCode == 32){
[code].....
HOW DO I MAKE THE SLIDEPANEL AUTOPLAY AND BE INTERRUPTED WHEN THE USER CLICKS ON THE BTN?
here's the tutorial i learned the slidepanel. [URL] working in a AS 2.0 format. I made a slidepanel where it is a movieclip of combined images that make a long strip, depicting different images. Going to a particular image is through invisible buttons on the bottom with instance names. The actionscript layer contains commands:
[Code]..
I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
View 3 Replies I'm making a mp3 player using flash and i would like to have the play and pause function all in one button rather having separating into two buttons. Here is the code what I have so far.
Code:
playpause_button.addEventListener(MouseEvent.CLICK, playpauseButtonClick);
function playpauseButtonClick( event:MouseEvent):void {
theChannel = theSound.play(pausepoint);
[Code].....
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
View 2 RepliesThe video plays through to the end and then goes to an url which is the main page, however it flickers up a black screen inbetween the first page and the following one. All I want this to do is either replace that black screen with an image or pause the last frame so there is no flicker.[code]...
View 9 Replies