ActionScript 3.0 :: Make A Button That When Held Will Go To The Previous Frame, Pause For 0.042?
Dec 13, 2010
i'm trying to make a button that when held will go to the previous frame, pause for 0.042 (24fps)seconds and then loop again until the mouse is releasedso something like thisI think know the first bit of code from much forum trawling, but have been unable to find anything further.I am an almost complete newb to programming, having online done a tiny amount of vb several years ago,just wonderingtranslate this following script into as3, and also point out if it won't work.
stop();
Rewind.addEventListener(MouseEvent.MOUSE_DOWN, RewindEvent);
function RewindEvent(event:MouseEvent):void
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
I'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
Currently I have a single movie clip and next/ previous buttons attached to this movie clip. The image changes every 9 frames. Currently I have the code set to change at every frame. How do I get it so it changes at every 9 frames????
I've a problem with this script: import flash.events.MouseEvent;stop(); indietro.addEventListener(MouseEvent.CLICK, vaiIndietro);avanti.addEventListener(MouseEvent.CLICK, vaiAvanti); function vaiAvanti(event:MouseEvent):void { nextFrame();} function vaiIndietro(event:MouseEvent):void { prevFrame();} I just want to create a button to go to the next frame e one to go to the previous frame.
This script return me this error: TypeError: Error #1009:
I'm trying to create a "back" button, but when the user clicks on this button I want the animations to go in reverse and then go to the frame that it is calling. so for example i have 5 notes, what happens first is that "note 1" is on the stage then you click on 'next' and then "note 2" slides in from the bottom and pushes "note 1" up and out of the frame and stops and shows 'back' and 'next' buttons. what i am trying to do is, if the user clicks on 'back' , I want the movie to rewind and have "note 1" slide back down. Or if they click on 'next' 2 will be pushed up and 3 is revealed the same way 2 came in.
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
I have a project that have lots of Scenes (50 or so with lots of buttons that link to movies, in most cases I have several buttons linking to the same movie) So..I created a scene called "movies".I have about 90 movies on each frame (90 blank keyframes) with a stop action , FLV Move Progressive download, and a back Button on each framewhen the user clicks on a that back button I want the program to go back where the user just was, Not the Previous Frame with in the timeline or scene.
I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.
I've been digging around looking for a tutorial on how to do a next and previous button in ActionScript 2. What I've found is quite elaborate, but all I really need is a next and previous button without all the unnecessary animation.
My project has a menu. When you click on it, the content movieclip with the external image and text objects appears, along with the next and previous button.
I'm wondering how to make it so that when you click on a menu button, like for example, menuObject_3, it goes to menuObject_4 when you click on next, or menuObject_2 when you click previous?
I am using an xml file containing text and an two image (a thumb and a large image). I have the whole thing working (the asl file, my document class and my xml file). I am now trying to make a next and previous button which, when clicked, will navigate to the next or previous nodes in my xml file. I have a next button with an instance name of nextBtn and a function for that button named onNextBtn (its at the very bottom). How can i write the code so that on a mousedown or click the next node (the info and large image) is loaded?
I have a photographer's portfolio site in the works. I'm using loadMovie connected to thumbail buttons of each photo to show a larger version of the photo. Here is the script[code]...
Now the photographer would also like to have a next/previous arrow buttons so the user can click through like a slide show. Is there a way to have Flash know what movie is currently loaded and based on that information go to the next or previous?
I started some days ago with Adobe Flash CS4, and I need to create buttons now. The button I want to create this time should be a frame by frame button, so when the user clicks 1 time on the button the animation needs to go 1 frame further and pause there.
This is what I coded so far: nextframeknop_btn.addEventListener(MouseEvent.CLICK, nextframeClick); function nextframeClick(event:MouseEvent):void{ play(); stop(); } And I assume I need to create some kind of time interval of 1 frame between the "play();" and the "stop();".
I'm making a website for music and video and need to find out how i go about making a pause button for audio,. it has to pause the sound being played and then restart the sound from the point it was paused
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I have a set of MP3s that I am playing randomly (SoundA = random number in this script below). I created a play, pause, and stop button for the MP3. The play and stop buttons work perfectly, but I am having problems with the pause button... It does stop the MP3 when clicked, but when play is then clicked after pause, it restarts the whole MP3 rather than starting where the MP3 was paused.
im currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
1) add a SimpleButton to the stage and view the SWF2) then press and hold the mouse button down OUTSIDE of the button's boundaries3) then drag the cursor over the SimpleButton while still holding down the mouse button......Then the SimpleButton on the stage does not detect the mouseover and display its 'over' state. It just stays in its idle state. Why is this? And is there a way to enable the SimpleButton to display its over state while the mouse button is being held down and then the cursor brought on top of the button (as described above)?That's the abstract, and if you are at all curious (this won't elaborate on the question, but maybe help you visualize a practical scenario) what's motivating the question, it is an application I'm building. In this app, the user is able to drag video thumbnails in order to rearrange their order.