ActionScript 2.0 :: How To Make Previous Button
Sep 26, 2009Image gallery project is moving along.I've created a "previous" button but can't get the code to work.
View 9 RepliesImage gallery project is moving along.I've created a "previous" button but can't get the code to work.
View 9 RepliesAm creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
View 1 RepliesI've been digging around looking for a tutorial on how to do a next and previous button in ActionScript 2. What I've found is quite elaborate, but all I really need is a next and previous button without all the unnecessary animation.
My project has a menu. When you click on it, the content movieclip with the external image and text objects appears, along with the next and previous button.
I'm wondering how to make it so that when you click on a menu button, like for example, menuObject_3, it goes to menuObject_4 when you click on next, or menuObject_2 when you click previous?
how to achieve next and previous button function such as the one at [URL]
View 5 RepliesI am using an xml file containing text and an two image (a thumb and a large image). I have the whole thing working (the asl file, my document class and my xml file). I am now trying to make a next and previous button which, when clicked, will navigate to the next or previous nodes in my xml file. I have a next button with an instance name of nextBtn and a function for that button named onNextBtn (its at the very bottom). How can i write the code so that on a mousedown or click the next node (the info and large image) is loaded?
View 2 RepliesIm trying to make a slide show with a next and previous button. I have name these two buttons next_button and previous_button I 've tried the code ;
[Code]...
i'm trying to make a button that when held will go to the previous frame, pause for 0.042 (24fps)seconds and then loop again until the mouse is releasedso something like thisI think know the first bit of code from much forum trawling, but have been unable to find anything further.I am an almost complete newb to programming, having online done a tiny amount of vb several years ago,just wonderingtranslate this following script into as3, and also point out if it won't work.
stop();
Rewind.addEventListener(MouseEvent.MOUSE_DOWN, RewindEvent);
function RewindEvent(event:MouseEvent):void
[code]......
I have a photographer's portfolio site in the works. I'm using loadMovie connected to thumbail buttons of each photo to show a larger version of the photo. Here is the script[code]...
Now the photographer would also like to have a next/previous arrow buttons so the user can click through like a slide show. Is there a way to have Flash know what movie is currently loaded and based on that information go to the next or previous?
[Code]....
I need to make the back and forward button that goes to the next/previous block in XML file.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
View 14 RepliesI have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
i was making asimple menu .
ActionScript Code:
var currentLink:MovieClip = a_mc;
//buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
I am completely new to this with flash and action script. I checked the Flash MP3 Player tutorial and I wonder how I'm doing a previous button and a volume scrolling button in action script?
View 1 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
This is an image rotator and I'm having trouble creating the previous button. My next buton works just fine but no way I can figure out how to make the previous button. I tried almost everything by duplicating etc ... Here is the class I'm using:
Actionscript Code:
class thumb{ var mcClip, listenerShowAuto, ref, intervalShowAuto, objXmlResult, dataXml, tabInfoToDisplay, tabItemToDisplay, marge, intervalAnim, target, href,
[Code].....
I have sections with questions and answers which I can get. But, I need to save each section into new array and tally all the final scores.The screen will show the section score of current section that was just completed and the final score.I know the code has lots of problems - attached.For the total scores the dynamic text boxes var's are totalnumcorrect, totalnumIncorrect, totaluserScore.For the section score the dynamic text boxes var's are numcorrect, totalnumIncorrect, totaluserScore.
View 1 RepliesI have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.
If the user selects a thumbnail then selects a different thumbnail before the previous image has fully loaded (and faded to alpha=100) it is problematic. How could I code this so that a thumbnail could only be selected if there is an image displayed on screen?
My files are here [URL]
I also need to do exactly the same thing with the main menu buttons. I've attached the .fla + dummy .swfs
I have the following website: http:[url]....A portfolio website based on a flash file which communicates with a xml file... code mixed togeather from some tutorials.The problem, is with the "previous" and "next" buttons: I dont know how to make them disappear when there isnt another image link in the xml file.
Action script:
Code:
function loadXML(loaded) {
if (loaded) {[code]...........
I'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
stop();
achteruit.onRelease = function() {
_root.gotoAndPlay(prevFrame);
[code].....
I'm creating a photo gallery. I decided on Flash technology. Everything is ok I just have the buttons to scroll through large photos. How to give them a level of functionality with ActionScript?[code]
View 7 RepliesI'm just a beginer with actionscript, in this case actionscript 2. I have two mc buttons mc_one and mc_two. When I click on mc_one apear a submenu, and when I click on mc_two apears another submenu in the same place than the mc_one submenu.
I know how to make disapear the previous submenu by tell _visible = false, but I also want to finish and bring back the submenu in their initial position in order to not to wait that the function finishes for open the new one. Maybe something like null or reset the function that make the other submenu turn up with no problems.
I have three scenes in my project, and from each scene there are two buttons that will link to the other two that aren't showing.
In Scene 2 my button should direct me to Scene 1, but instead it just restarts Scene 2. Here's my code:
Code:
on (release) {
gotoAndPlay("Scene 1", 1);
}
I started a tutorial about creating a flash slideshow. This is the as2 code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myShowXML = new XML();
[Code]....
How can i adjust these functions to my slideshow?
here is the code (see below), i want to create a previous and next button on this script, which allows a user to cycle through the xml file ( that contains links to my images).I need a little bit of code in the 'button_mc.onRelease = function()' that makes sure im going to the next picture in my xml filehere is the current code:
// xml object for xml content (defines sources for selections)
var portfolio_xml = new XML();
portfolio_xml.ignoreWhite = true;
[code].....
Currently I have a single movie clip and next/ previous buttons attached to this movie clip. The image changes every 9 frames. Currently I have the code set to change at every frame. How do I get it so it changes at every 9 frames????
[Code]...
my program is i can choose several movie to load and the movies are save in an array.i choose movie 1 , 2 and 3.Movie 1 was loaded. After i click 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show.i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward.The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok..
View 9 RepliesI'm using Kirupa's xml image gallery and what I'm trying to accomplish is to have the gallery loop forward and back, that is when a user clicks the forward button and it comes to the last image it will automatically "loop" and go to the first one and if the user clicks the back button and he's on the first image it will go backwards. I was able to get the forward loop working, but not the back one.
Here's my code:
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
slideshow();
[Code] .....
I've a problem with this script:
import flash.events.MouseEvent;stop();
indietro.addEventListener(MouseEvent.CLICK, vaiIndietro);avanti.addEventListener(MouseEvent.CLICK, vaiAvanti);
function vaiAvanti(event:MouseEvent):void {
nextFrame();}
function vaiIndietro(event:MouseEvent):void {
prevFrame();}
I just want to create a button to go to the next frame e one to go to the previous frame.
This script return me this error:
TypeError: Error #1009:
I'm trying to create a "back" button, but when the user clicks on this button I want the animations to go in reverse and then go to the frame that it is calling. so for example i have 5 notes, what happens first is that "note 1" is on the stage then you click on 'next' and then "note 2" slides in from the bottom and pushes "note 1" up and out of the frame and stops and shows 'back' and 'next' buttons. what i am trying to do is, if the user clicks on 'back' , I want the movie to rewind and have "note 1" slide back down. Or if they click on 'next' 2 will be pushed up and 3 is revealed the same way 2 came in.
View 5 Replies