1) add a SimpleButton to the stage and view the SWF2) then press and hold the mouse button down OUTSIDE of the button's boundaries3) then drag the cursor over the SimpleButton while still holding down the mouse button......Then the SimpleButton on the stage does not detect the mouseover and display its 'over' state. It just stays in its idle state. Why is this? And is there a way to enable the SimpleButton to display its over state while the mouse button is being held down and then the cursor brought on top of the button (as described above)?That's the abstract, and if you are at all curious (this won't elaborate on the question, but maybe help you visualize a practical scenario) what's motivating the question, it is an application I'm building. In this app, the user is able to drag video thumbnails in order to rearrange their order.
Am I correct in understanding that the onMouseOver event doesn't fire if the mouse button is clicked and held down prior to moving the mouse over the specified object? Would I need to code something using hitTest to see if the mouse is over the specified object regardless of whether the button is down or not?
im currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
im makin a game.... and i want to be able to delay the weapon even if the button is held down... like in this...
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how would i go about doing that?... the only reason is cuz right now my game lags so bad if i just hold dow the button cuz so many movie clips on the screen at once...
I have two buttons in my movie that move a movie clip up and down on my stage. the code in the buttons atm is as follows,
on (press){ if (this.pics1._y<-240) { } else { this.pics1._y = (this.pics1._y-10); }
(this is just the down button)This just checks to see if the movie clip has reached its lowest position and if it hasn't it movies it down by 10px.What i would like to do it make is so when the button is clicked and held the movie clip moves down untill the button is released.(Im using Flash 8 with Actionscript 2)
i'm trying to make a button that when held will go to the previous frame, pause for 0.042 (24fps)seconds and then loop again until the mouse is releasedso something like thisI think know the first bit of code from much forum trawling, but have been unable to find anything further.I am an almost complete newb to programming, having online done a tiny amount of vb several years ago,just wonderingtranslate this following script into as3, and also point out if it won't work.
stop(); Rewind.addEventListener(MouseEvent.MOUSE_DOWN, RewindEvent); function RewindEvent(event:MouseEvent):void
I have a free transform tool simulator that rotates an image when the middle top button is clicked and held. The image rotates to 180 and then stops. Does anyone know why it is getting stuck?I have enabled viewsource for the code. the method is in WidgetEditor.as
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I would like to make a flash movie with a picture, where when the user holds down the mouse button, part of another picture will emerge in that general area (like a magnifying glass looking into another dimension).
Technically, my idea was to make a flash file with two images, and then code the mouse to be able to make the top picture transparent in a circle-like area around the cursor, while the mouse button is down.
But how to do that? I am using Flash CS4, but I don't really care if the solution is in AS2, or AS3, as long as it works
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
This is quite a complicated problem to explain.Basically I had some buttons with a on mouse out, and on mouse over effects.I wanted each button to load a different scene of the movie.For some reason the on mouse over and mouse out button effects work until I link them to load a scene in the movie.The only button I have linked to load a movie is the Drinks button. It loads the drinks scene, no problem, however the mouse over effects don't seem to work anymore.I have included the .fla file so if someone could maybe have a quick look at it, it is probably just a small bit of coding I have done wrong!
[URL] how to make it work. when the flash loads only 4 buttons will be seen. on mouse over each button specific rectangle should be displayed. if i can get one code snippet will be easy for me to work on others I am using Flash 8
I want to have pop-ups activated on mouse over of a button in my all-Flash website. By pop-up, I mean in the same browser window. Just a small window that comes up with a small amount of content related to the respective button. How do I do this?
I have a menu with a couple of buttons that 'sway' when the mouse rolls over them. When the mouse rolls out of them, currently the animations just stop dead, where I would prefer them to finish the animation cycle and then stop.I have attached an example of what I have managed to achieve so far.I'd even be happy for the buttons to just continuously sway, but even then the animation cycle 'starts again' on mousedown.
[code]for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent
crouching = false wp = 65; MovieClip.prototype.key38 = function() { //down if (!this.crouching) { //if crouching is false
[code]...
for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent.
I have this website I am developing. It has multiple pages that I would like to connect to each through a flash horizontal menu navigation. Here is a link to the site for your consideration. WebsiteI am trying to make it so that a mouse click is dispatched on the appropriate flash button when the page starts up so that the highlight menu tab will appear over the correct button.Here is the actionscript for the flash:
Code: import caurina.transitions.*; var button:MButton;
I have a MC(image) in the center of my screen, and have two buttons, one on right and one on left side of that MC. I want to scroll (image is like a menu) that MC left or right on mouse events, down or over. So, I just want to change MCs X value while holding mouse button on buttons or just hovering over them. I have managed to do that, but it's only moving by one value I have entered after a mouse event. Here's a piece of code I did.
buttonL1_btn.addEventListener(MouseEvent.MOUSE_OVER, buttonL1Pressed); function buttonL1Pressed(event:MouseEvent):void{ var temp:int = 0; var temp1:int = 0;
I want to resize an image which i have held within an array so that they can be used for thumbnails.
images show in full size i want them resized as i am using the same image for both the main image and the thumbnails to help keep the file size down. Below is the code its all working great now apart from the resizing which i have tried doing all sorts and i cant figure it out.
function loadImage(filePath:String):void { //for loop to load thumbnails for(var thumbnum:int=0; thumbnum<6; thumbnum++)
I'm using the following parallax class, which I downloaded from fuoridalcerchio.net, but it's no longer available:[code]I created a mc container named parallaxContainer, which holds the parallax items, and defined it's class as ParallaxBox. Then, to initialize the class, I used (as per the instructions that once were posted on the site I mentioned):[code]
Right now I have just added one item for testing purposes (bg) and it works perfectly as long as I don't resize the browser window. I'm no programmer, but as far as I can tell, the class adds items to the array "theObjects" using the function addParallaxItem. The first value is the instance name of the object to add, the second is the horizontal range in pixels which the object is allowed to pan (set to 960 since my stage is 960px wide) and the third is the vertical range(which is set to 0). I can't post the link since my post count is less than 50, but the thing is if the browser window is larger than 960px, the "bg" movieclip shouldn't travel 960px to either side to reach the edge. I'm not very good at math, so I don't know how to calculate the new distance it should travel, which should be less. If someone wants to help, I can PM the link so that you can see what I mean.[code]Obviously, even though the value of the variable is updated, it's not passed to the array.
I have a small animation that I would like to be played ONLY while the space bar is being HELD down. I have tried everything, but then again, I am quite new to flash.
I need to zoom in (therefore scale up) some static fields held in movieclips. They need to be BIG but when they are scaled up they lose some definition, looking a bit pixelated on the edges. Does anyone have any advice on how to keep them looking nice and smooth when they are scaled up?