ActionScript 3.0 :: Play Animation Only When Space Bar Held Down
Aug 10, 2011
I have a small animation that I would like to be played ONLY while the space bar is being HELD down. I have tried everything, but then again, I am quite new to flash.
View 2 Replies
Similar Posts:
Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 Replies
Oct 28, 2009
I have the movieclip playing inside a variable but I can't figure out how to declare "play();" and apply it to the variable.the variable is called "player" and it contains any one of 3 movieclips.
View 3 Replies
Apr 18, 2009
I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.
This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.
Code:
// initialize arrow variables
var leftArrow:Boolean = false;
var rightArrow:Boolean = false;[code]....
Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.
View 5 Replies
Sep 30, 2004
Does tweening take more space to do than to animate with AS? Also, frames that are not wanted, do they take space too? I want to know because smaller the file faster the loading, right?
View 3 Replies
Mar 29, 2007
In my actionscript when the user presses the space bar ill have it call some function to play a sound.
firstSound = new Sound();
firstSound.attachSound("SkidStop");
firstSound.start(.75);
Now im not quite sure why, but when you hold the key down it keeps adding the same sound over and over again until you let go of the spacebar. So my question is how do you code the script to play the sound just once, when the space bar is still down?
View 4 Replies
Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
View 1 Replies
Apr 27, 2009
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
View 2 Replies
Oct 10, 2010
I want my sound to start when I hold the space button and stop when I release it.It should loop all the time when space is pressed down.
View 1 Replies
Nov 24, 2008
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
[Code]....
View 3 Replies
May 15, 2009
I have a flash ad that I can only play once. After it plays the user is required to mouseover to play it. When their mouse leaves the ad it stops playing.I am not sure what code I need for this. I am guessing a stop action with some extras.
View 1 Replies
Jul 7, 2009
I have a series of animation 8 in total.I want to no how to play one animation, have a delay for 5 sec, and unload that swf, and then play the next.swf with the same delay, this is repeated for the other animations.I just cant work this out as i am new to actionsript 3.0. [code]This allows me to load 1.swf,and that it.This task was easy in actionscript2.0.All example i have found online, use buttons to load/unload swf.I need an example without buttons. I just want to load a swf, have a delay then play the other swf, in a loop
View 2 Replies
Sep 22, 2009
I'm using Flash CS4 and I'm trying to create what I think is pretty simple. I have a tree that will have leaves. I want the individual leaves to fall on mouseover. When the animation is complete, I want the leaves to stay where they land and not reset back up on the tree. I know how to tween and animate the leaves, but everything else is really falling apart for me. I feel like this should be pretty simple. I've created the tree and leaves in illustrator and am importing the .ai file into flash and turning each of the leaves into a bitmap (as opposed to a movie file)
View 2 Replies
Nov 1, 2009
In the animation im making i have multiple scenes in it and i was wondering how i could have 1 song play throughout the whole animation?
View 2 Replies
Jul 18, 2010
If on a basic website I have some animation that plays in first before the buttons appear. How can i get the animation to play out (outro) before going to the page? Is there some kind of detection or something that will detect the button being pressed, play the outro and then head off to the page. I'm using external .swf's to load in content and my timeline has labels on - to keep the main file size down.
View 6 Replies
Jun 11, 2009
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
View 3 Replies
Aug 25, 2009
Flash CS4 Mac OS 10.4.11 - I am new to Flash and have always created small web animations in Image Ready. However, the Flash animations I have seen are so much smoother so decided to learn how to make one for next clients website. The animation keeps looping when I have specified in Flash that I want it to play once when page loads (see screen snatch attachment). Checked in 'Publish Preview' to see if it was just happening when the file was loaded into Adobe GoLive, but no, it does it in Flash.
I have tried saving in all the variations allowed but to no effect. The other thing that happens when checking the GoLive site in browsers is that for an instant before the animation begins, the background of the animation is white when I made the Flash document background a grey (F5F5F5), the grey background does kick in immediately afterwards. I have also attached the .swf file and a html file for general viewing.
Attachments: Screen Snatch.jpg (106.5 K)
free_session4.swf (2.5 K)
free_session4.html (9.6 K)
View 9 Replies
Jul 1, 2011
I have a product that I am showing call-outs on. Little dots that when rolled over trigers an animation and displays information about the feature. This in itself is no problem, I have seven of these set up as buttons that work when rolled over. However, the people I am setting this up for would like the animations to be on auto play when the user is not interacting with the flash piece within a greater page. I thought I could just build a movie clip with all of the animations compiled and let them run on a layer and then when a users curser came into view of the flash piece it would stop the movie and allow for the user to manually rollover the features.
View 2 Replies
May 27, 2009
I'm trying to make an animation possible to play in two different ways. The first one is to play animation from beginning to end without stopping The second one is an interactive way - something like slideshow made in powerpoint. My idea was to use gotoAndPlay() function with stop() function. It doesn't work the way as I expect. For instance - I've one animation made of 500 frames. It makes up some 10 slides. If I put after every 50 frames stop() function then it's impossible to play this animation from beginning to end without stopping because of stop(). How to handle this? It would be nice if there was a function to indicate to play between some frames. For example, start playing from 1 until 50, then stop. Then start playing from 52 until 100 and stop .... then from 450 to 500. Besides that from 1 to 500.
View 2 Replies
Aug 24, 2010
How do I make an animation play and pause when I click. Meaning.. I want it to play part the first 10 frames when I click, and then stop. Then when I click again it will play from frame 11 to 20, then I click again it plays 21 to 30.
View 3 Replies
Mar 7, 2011
I made a flash banner that includes a videofile and some vector animations. I would like this banner to play from fram 1 to the last fram and then reverse play back to frame 1 ad infinitum (the whole movie should do this that is). I cant just reverse the frames though, because of the videofile (at least I think so?)
View 5 Replies
Aug 21, 2011
I have following problem:
addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);
function fl_MouseOverHandler(event:MouseEvent):void {
stop();
} addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOverHandler_0);
function fl_MouseOverHandler_0(event:MouseEvent):void {
[Code] .....
I have an animation a few elements, they're move to the left and script must stop element on which user move mouse cursor and scale it to bigger size. After take mouse animation must play again with the original size. Almost everything works but when user take cursor image resize to original size and don't want to play . I took only part of script cos next elements have almost the same code.
View 2 Replies
Sep 5, 2009
I have a movie which repeatedly plays. I need to make it stop after the it plays 2x.Here's the code
Code:
onClipEvent (load) {
function loadit(targ) {
[code]........
View 7 Replies
Sep 9, 2009
I have 2 swf animations (one of a happy bear and one of a sad bear), I want to load them into actionscript. When the player gets it wrong I want the sad animation to play and happy one to play when the player gets it right.
View 2 Replies
Sep 23, 2009
I've bought a website template, and im trying to change a few things in the flash. this is the site at the moment:[url]..
i want the menu+header to be played only once a day from the beginning, because its pretty annoying at the moment.
View 2 Replies
Jun 24, 2010
I'm trying to play a swf animation that is already in the library. When I try to, it only seems to play the first frame. The process I go through is import to library, select the swf I want, make it a movieclip, assign that swf a class name and then in the code I say:
var swfAnimation:swfClass = new swfClass();
addChild(swfAnimation);
Also, I've tried loading it in externally and it works perfectly. However, all the assets must be contained in one swf, because I am making a game that will be submitted to sites that only accept a single swf.
View 1 Replies
Jan 20, 2005
Is it possible to play the playhead backwards, if i want to play an animation backwards?
View 2 Replies
Apr 13, 2005
Ive got this animating button and when it rolls out i want it to play the same animation backward
View 14 Replies
Nov 7, 2005
If i want an animation to play after 20 seconds where there are no mouse movement, how should i write the codes? If within this 20 secs, there is movement, then it should restart counting from 0 seconds again ...
View 9 Replies
Aug 22, 2006
I got my animation ready, now I just want to export it as Flash movie, and make it play on click. How do I do this?
View 2 Replies