IDE :: How To Play One Animation
Jul 7, 2009
I have a series of animation 8 in total.I want to no how to play one animation, have a delay for 5 sec, and unload that swf, and then play the next.swf with the same delay, this is repeated for the other animations.I just cant work this out as i am new to actionsript 3.0. [code]This allows me to load 1.swf,and that it.This task was easy in actionscript2.0.All example i have found online, use buttons to load/unload swf.I need an example without buttons. I just want to load a swf, have a delay then play the other swf, in a loop
View 2 Replies
Similar Posts:
Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
View 1 Replies
Apr 27, 2009
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
View 2 Replies
May 15, 2009
I have a flash ad that I can only play once. After it plays the user is required to mouseover to play it. When their mouse leaves the ad it stops playing.I am not sure what code I need for this. I am guessing a stop action with some extras.
View 1 Replies
Sep 22, 2009
I'm using Flash CS4 and I'm trying to create what I think is pretty simple. I have a tree that will have leaves. I want the individual leaves to fall on mouseover. When the animation is complete, I want the leaves to stay where they land and not reset back up on the tree. I know how to tween and animate the leaves, but everything else is really falling apart for me. I feel like this should be pretty simple. I've created the tree and leaves in illustrator and am importing the .ai file into flash and turning each of the leaves into a bitmap (as opposed to a movie file)
View 2 Replies
Nov 1, 2009
In the animation im making i have multiple scenes in it and i was wondering how i could have 1 song play throughout the whole animation?
View 2 Replies
Jul 18, 2010
If on a basic website I have some animation that plays in first before the buttons appear. How can i get the animation to play out (outro) before going to the page? Is there some kind of detection or something that will detect the button being pressed, play the outro and then head off to the page. I'm using external .swf's to load in content and my timeline has labels on - to keep the main file size down.
View 6 Replies
Jun 11, 2009
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
View 3 Replies
Aug 25, 2009
Flash CS4 Mac OS 10.4.11 - I am new to Flash and have always created small web animations in Image Ready. However, the Flash animations I have seen are so much smoother so decided to learn how to make one for next clients website. The animation keeps looping when I have specified in Flash that I want it to play once when page loads (see screen snatch attachment). Checked in 'Publish Preview' to see if it was just happening when the file was loaded into Adobe GoLive, but no, it does it in Flash.
I have tried saving in all the variations allowed but to no effect. The other thing that happens when checking the GoLive site in browsers is that for an instant before the animation begins, the background of the animation is white when I made the Flash document background a grey (F5F5F5), the grey background does kick in immediately afterwards. I have also attached the .swf file and a html file for general viewing.
Attachments: Screen Snatch.jpg (106.5 K)
free_session4.swf (2.5 K)
free_session4.html (9.6 K)
View 9 Replies
Jul 1, 2011
I have a product that I am showing call-outs on. Little dots that when rolled over trigers an animation and displays information about the feature. This in itself is no problem, I have seven of these set up as buttons that work when rolled over. However, the people I am setting this up for would like the animations to be on auto play when the user is not interacting with the flash piece within a greater page. I thought I could just build a movie clip with all of the animations compiled and let them run on a layer and then when a users curser came into view of the flash piece it would stop the movie and allow for the user to manually rollover the features.
View 2 Replies
May 27, 2009
I'm trying to make an animation possible to play in two different ways. The first one is to play animation from beginning to end without stopping The second one is an interactive way - something like slideshow made in powerpoint. My idea was to use gotoAndPlay() function with stop() function. It doesn't work the way as I expect. For instance - I've one animation made of 500 frames. It makes up some 10 slides. If I put after every 50 frames stop() function then it's impossible to play this animation from beginning to end without stopping because of stop(). How to handle this? It would be nice if there was a function to indicate to play between some frames. For example, start playing from 1 until 50, then stop. Then start playing from 52 until 100 and stop .... then from 450 to 500. Besides that from 1 to 500.
View 2 Replies
Aug 24, 2010
How do I make an animation play and pause when I click. Meaning.. I want it to play part the first 10 frames when I click, and then stop. Then when I click again it will play from frame 11 to 20, then I click again it plays 21 to 30.
View 3 Replies
Mar 7, 2011
I made a flash banner that includes a videofile and some vector animations. I would like this banner to play from fram 1 to the last fram and then reverse play back to frame 1 ad infinitum (the whole movie should do this that is). I cant just reverse the frames though, because of the videofile (at least I think so?)
View 5 Replies
Aug 21, 2011
I have following problem:
addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);
function fl_MouseOverHandler(event:MouseEvent):void {
stop();
} addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOverHandler_0);
function fl_MouseOverHandler_0(event:MouseEvent):void {
[Code] .....
I have an animation a few elements, they're move to the left and script must stop element on which user move mouse cursor and scale it to bigger size. After take mouse animation must play again with the original size. Almost everything works but when user take cursor image resize to original size and don't want to play . I took only part of script cos next elements have almost the same code.
View 2 Replies
Sep 5, 2009
I have a movie which repeatedly plays. I need to make it stop after the it plays 2x.Here's the code
Code:
onClipEvent (load) {
function loadit(targ) {
[code]........
View 7 Replies
Sep 9, 2009
I have 2 swf animations (one of a happy bear and one of a sad bear), I want to load them into actionscript. When the player gets it wrong I want the sad animation to play and happy one to play when the player gets it right.
View 2 Replies
Sep 23, 2009
I've bought a website template, and im trying to change a few things in the flash. this is the site at the moment:[url]..
i want the menu+header to be played only once a day from the beginning, because its pretty annoying at the moment.
View 2 Replies
Jun 24, 2010
I'm trying to play a swf animation that is already in the library. When I try to, it only seems to play the first frame. The process I go through is import to library, select the swf I want, make it a movieclip, assign that swf a class name and then in the code I say:
var swfAnimation:swfClass = new swfClass();
addChild(swfAnimation);
Also, I've tried loading it in externally and it works perfectly. However, all the assets must be contained in one swf, because I am making a game that will be submitted to sites that only accept a single swf.
View 1 Replies
Jan 20, 2005
Is it possible to play the playhead backwards, if i want to play an animation backwards?
View 2 Replies
Apr 13, 2005
Ive got this animating button and when it rolls out i want it to play the same animation backward
View 14 Replies
Nov 7, 2005
If i want an animation to play after 20 seconds where there are no mouse movement, how should i write the codes? If within this 20 secs, there is movement, then it should restart counting from 0 seconds again ...
View 9 Replies
Aug 22, 2006
I got my animation ready, now I just want to export it as Flash movie, and make it play on click. How do I do this?
View 2 Replies
Apr 10, 2009
how to go about this: I'm building an animation on the home page of a site that I think people shouldn't have to watch more than once. So, if they've already been on the home page and now they've clicked back to it a second time, I'd like to have the animation not play through again. Is this a good case for a cookie? Maybe I could set a flashVar that reads in the header or referring page, and if it's =="same domain" don't play animation?
View 2 Replies
Sep 19, 2010
After doing some research, I found that there seem to be a lot of confusion regarding what I am trying to do.I thought this would be something that a lot of people would find it useful but very little information out there.I found a thread that did exactly what I'm trying to achieve, but I was hoping I could find some other solution in AS3 aside from using timeline animation and frame labels.[code]...
View 1 Replies
May 3, 2009
I'm creating a mini site for a course I'm doing and I have a row of buttons that have an image of a character that I want to animate when the viewers mouse goes over them. I'm not good with action script and I'm stumped on what to look up when googling for an answer.
Ideally I would like the row of buttons (that the chacters sit in - and when they are clicked they go to that characters main page) to animate - ie blink or move slightly but when the viewer hovers their mouse over them they then go into a new animated sequence - so I guess that would require two movieclips - so that would mean that the first animation of a blink would run all the time (I can do that bit! ) but how to get it to switch to another movieclip for the duration of the mouse hover - and to only play when the mouse is in that area (I've done scrolling image bars before and I hated the way it scrolled even when the mouse was no where near the images!)
this is a very rough bare bones of the flash page I'm doing - I've attached it to my main website just so others can see what I'm talking about. [URL] all the squares at the bottom will have a characters in them and I want them to do very subtle things like blink or the occasional wave but when someone goes to click on them they wave or jump around - this would stop if the viewer then moves the mouse away and it goes back to the initial movieclip.
View 1 Replies
Jun 1, 2009
i have an fla that has a number of labelled frames that are relevant to buttons on the page. when a button is clicked the movie timeline goes to the specific frame and plays an animation - but how can i make it play the animation in reverse before going to the new frame.
so if the user clicks on, "about" (for example) the timeline moves to the "about" frame and plays an animation and then pauses and if the user then clicks on "contact" the about animation will reverse itself and then go to the contact frame and play the 'about' animation.
i have done something similar in the past by putting this script on the button
Code:
on (release) {
_root.movieToLoad = "url of swf";
play();
[Code].....
and in this case the mc of the animation would be "text1" or "text2" etc...
View 1 Replies
Mar 24, 2011
im using adobe air for android.
my problem is (for now) i have a sprite with animation (7 frames) and two buttons. One button moves the sprite right at 15 units on mouse down, the other moves him backwards.
two things..
1. When i release the mouse, the sprite stops mid-animation, with 1 foot in the air. how do i get it to complete its cycle after the button has been released?
2. is there a way to flip, horizontally, my sprite so when i click the LEFT arrow, he turns around? Or do i have to mirror the sprites myself as new images?
i cant attach my FLA, but here is my code copy/pasted.
btn_right.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
btn_right.addEventListener(MouseEvent.MOUSE_UP, onUp);
[Code].....
View 2 Replies
Oct 14, 2009
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
View 14 Replies
Sep 15, 2010
I create an animation in Flash Pro (CS5) the a nimation plays fine, but when I publish or export it as a swf, only some of the content plays, things like text does not get included in the export or publish.
View 1 Replies
Feb 8, 2011
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
View 9 Replies