ActionScript 3.0 :: Play(); A Movieclip Held In A Variable?
Oct 28, 2009
I have the movieclip playing inside a variable but I can't figure out how to declare "play();" and apply it to the variable.the variable is called "player" and it contains any one of 3 movieclips.
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Aug 10, 2011
I have a small animation that I would like to be played ONLY while the space bar is being HELD down. I have tried everything, but then again, I am quite new to flash.
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May 23, 2011
I'm using the following parallax class, which I downloaded from fuoridalcerchio.net, but it's no longer available:[code]I created a mc container named parallaxContainer, which holds the parallax items, and defined it's class as ParallaxBox. Then, to initialize the class, I used (as per the instructions that once were posted on the site I mentioned):[code]
Right now I have just added one item for testing purposes (bg) and it works perfectly as long as I don't resize the browser window. I'm no programmer, but as far as I can tell, the class adds items to the array "theObjects" using the function addParallaxItem. The first value is the instance name of the object to add, the second is the horizontal range in pixels which the object is allowed to pan (set to 960 since my stage is 960px wide) and the third is the vertical range(which is set to 0). I can't post the link since my post count is less than 50, but the thing is if the browser window is larger than 960px, the "bg" movieclip shouldn't travel 960px to either side to reach the edge. I'm not very good at math, so I don't know how to calculate the new distance it should travel, which should be less. If someone wants to help, I can PM the link so that you can see what I mean.[code]Obviously, even though the value of the variable is updated, it's not passed to the array.
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May 4, 2011
I have a dynamic field text on stage called: mca .This dynamic field stores a MovieClip name.I am trying to play this dynamic MovieClip through a variable like below:
var myVar = String(mca.text);
_root[myVar].gotoAndPlay(61);
It is not working!! It works in AS2 but not in AS3. How can I do this in AS3?
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Mar 10, 2011
I'm trying to play through a MovieClip frame by frame using setInterval. Overall I'm trying to imitate speeding up and slowing down of the MovieClip by changing the setInterval time. Basically, when a user moves the Slider the MovieClip needs to speed up or slow down based on the Slider value. EDIT: The code above works to a certain extent. As in the slider updates updateClip() and the MovieClip does actually play at one speed. But the MovieClip does not play at the speed variable value. If I remove the ClearInterval() the MovieClip just plays at one speed but then doubles when the Slider is changed. What I'm looking for is the MovieClip to play at the same rate as speed value.
[Code]...
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Aug 21, 2009
I want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.
[Code]..
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Oct 10, 2008
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
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Jun 12, 2011
im currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
[Code]....
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Feb 19, 2011
1) add a SimpleButton to the stage and view the SWF2) then press and hold the mouse button down OUTSIDE of the button's boundaries3) then drag the cursor over the SimpleButton while still holding down the mouse button......Then the SimpleButton on the stage does not detect the mouseover and display its 'over' state. It just stays in its idle state. Why is this? And is there a way to enable the SimpleButton to display its over state while the mouse button is being held down and then the cursor brought on top of the button (as described above)?That's the abstract, and if you are at all curious (this won't elaborate on the question, but maybe help you visualize a practical scenario) what's motivating the question, it is an application I'm building. In this app, the user is able to drag video thumbnails in order to rearrange their order.
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May 4, 2005
[code]for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent
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May 4, 2005
crouching = false
wp = 65;
MovieClip.prototype.key38 = function() { //down
if (!this.crouching) { //if crouching is false
[code]...
for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent.
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Jun 11, 2009
Is it possible to make a menu display when the spacebar is held down, then, disappear once a menu option is chosen and the spacebar is released?
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Sep 12, 2010
What is the correct way to detect held keys in a flash game For example, I want to know that the right arrow is held to move the player.
[Code]...
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Feb 21, 2011
I want to resize an image which i have held within an array so that they can be used for thumbnails.
images show in full size i want them resized as i am using the same image for both the main image and the thumbnails to help keep the file size down. Below is the code its all working great now apart from the resizing which i have tried doing all sorts and i cant figure it out.
function loadImage(filePath:String):void
{
//for loop to load thumbnails
for(var thumbnum:int=0; thumbnum<6; thumbnum++)
[Code].....
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Feb 21, 2008
Am I correct in understanding that the onMouseOver event doesn't fire if the mouse button is clicked and held down prior to moving the mouse over the specified object? Would I need to code something using hitTest to see if the mouse is over the specified object regardless of whether the button is down or not?
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Aug 25, 2009
I need to zoom in (therefore scale up) some static fields held in movieclips. They need to be BIG but when they are scaled up they lose some definition, looking a bit pixelated on the edges. Does anyone have any advice on how to keep them looking nice and smooth when they are scaled up?
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Jun 9, 2011
I'm trying to create the very basics of a isometric map. My engine creates to map fine, but it's when I want to then control the movie clips.I'm adding each cell in the grid using and array:
Code:
for (var X= 0; X < Engine.Var.GridWidth; X ++)
{
[code].....
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Oct 13, 2002
im makin a game.... and i want to be able to delay the weapon even if the button is held down... like in this...
http:[url]...
how would i go about doing that?... the only reason is cuz right now my game lags so bad if i just hold dow the button cuz so many movie clips on the screen at once...
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Jan 28, 2010
this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!
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Apr 22, 2009
In lee's xml tutorial he uses the list component and the text area component but when he tested the swf he had to select the item befour the text field was populated.
i have set the selectedIndex to 0 but the data still does not load untill an item is selected.
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Apr 18, 2006
I have two buttons in my movie that move a movie clip up and down on my stage. the code in the buttons atm is as follows,
on (press){
if (this.pics1._y<-240) {
} else {
this.pics1._y = (this.pics1._y-10);
}
(this is just the down button)This just checks to see if the movie clip has reached its lowest position and if it hasn't it movies it down by 10px.What i would like to do it make is so when the button is clicked and held the movie clip moves down untill the button is released.(Im using Flash 8 with Actionscript 2)
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Apr 10, 2009
I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.
Code:
var plachaFlipPointY:Number = char.mc.y;
var shadowPlachaFlipPointY:Number = schar.mc.y;
[code]....
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Dec 13, 2010
i'm trying to make a button that when held will go to the previous frame, pause for 0.042 (24fps)seconds and then loop again until the mouse is releasedso something like thisI think know the first bit of code from much forum trawling, but have been unable to find anything further.I am an almost complete newb to programming, having online done a tiny amount of vb several years ago,just wonderingtranslate this following script into as3, and also point out if it won't work.
stop();
Rewind.addEventListener(MouseEvent.MOUSE_DOWN, RewindEvent);
function RewindEvent(event:MouseEvent):void
[code]......
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Oct 13, 2008
I have a movie clip of a character who is supposed to walk when the arrow keys are held down. The character does move in response to the keys being held down, but the walk cycle in the movie clip only plays once. (Flash file is attached.)
I used a Trace in the code to see what the issue is, and one thing that I noticed is that the function seems to run over and over. I'm wondering if that has something to do with it?
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Jun 18, 2010
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
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Mar 9, 2010
i saw that one can create apps for desktop and for hand held devices..
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May 17, 2011
I am brand new to AS3 and just about muddled through with AS2. I have a problem which should have a simple solution but everything I try gives errors.I had a load of buttons on the main timline which worked fine. I have moved a load of them into another movieclip called flyoutMenu. Now none work and I get the error:Error #1065: Variable about is not defined.This is the code stripped down to one button:[code]
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Dec 8, 2010
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline
//-------------------------------------------------------------------- ---
myParentFunction();
function myParentFunction():void
[Code]....
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Mar 30, 2009
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
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Aug 1, 2005
I have a loop that creates movie clips where the movie clips are named mc_+ x for say x = 1 to 10 so the movieclips are called mc_1, mc_2.....mc_10.
What I need to do is the know which one of the movieclips is clicked on but more importantly the number i.e if movieclip mc_2 is clicked on then I need to use the value 2.
At the moment I am sending the value of x to be displayed in a text box within each movieclip:
_root.search.textfield.text = x;
Then I have a piece of actionscript that uses the value of x but I don't seem to be able to "re-read" the value of x back with:
var t = _root.search.textfield.text;
what I want is t = x is it to do with strings and number variables?is it possible to send the variable x to each movieclip so that it can be called from within each movieclip instead?
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