Actionscript 3 :: Detect A Held Key In A Flash Game?

Sep 12, 2010

What is the correct way to detect held keys in a flash game For example, I want to know that the right arrow is held to move the player.

[Code]...

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[Code]...

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[Code]....

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ActionScript 2.0 :: Pressing A Key While Key38 (down) Is Being Held?

May 4, 2005

crouching = false
wp = 65;
MovieClip.prototype.key38 = function() { //down
if (!this.crouching) { //if crouching is false

[code]...

for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent.

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Is it possible to make a menu display when the spacebar is held down, then, disappear once a menu option is chosen and the spacebar is released?

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I want to resize an image which i have held within an array so that they can be used for thumbnails.

images show in full size i want them resized as i am using the same image for both the main image and the thumbnails to help keep the file size down. Below is the code its all working great now apart from the resizing which i have tried doing all sorts and i cant figure it out.

function loadImage(filePath:String):void
{
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[Code].....

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ActionScript 3.0 :: Updating A Variable Which Is Held In An Array

May 23, 2011

I'm using the following parallax class, which I downloaded from fuoridalcerchio.net, but it's no longer available:[code]I created a mc container named parallaxContainer, which holds the parallax items, and defined it's class as ParallaxBox. Then, to initialize the class, I used (as per the instructions that once were posted on the site I mentioned):[code]

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Aug 10, 2011

I have a small animation that I would like to be played ONLY while the space bar is being HELD down. I have tried everything, but then again, I am quite new to flash.

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ActionScript 2.0 :: OnMouseOver When Mouse Button Held Down?

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Am I correct in understanding that the onMouseOver event doesn't fire if the mouse button is clicked and held down prior to moving the mouse over the specified object? Would I need to code something using hitTest to see if the mouse is over the specified object regardless of whether the button is down or not?

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I need to zoom in (therefore scale up) some static fields held in movieclips. They need to be BIG but when they are scaled up they lose some definition, looking a bit pixelated on the edges. Does anyone have any advice on how to keep them looking nice and smooth when they are scaled up?

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I have the movieclip playing inside a variable but I can't figure out how to declare "play();" and apply it to the variable.the variable is called "player" and it contains any one of 3 movieclips.

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Jun 9, 2011

I'm trying to create the very basics of a isometric map. My engine creates to map fine, but it's when I want to then control the movie clips.I'm adding each cell in the grid using and array:

Code:
for (var X= 0; X < Engine.Var.GridWidth; X ++)
{

[code].....

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ActionScript 2.0 :: Delay The Weapon Even If The Button Is Held Down?

Oct 13, 2002

im makin a game.... and i want to be able to delay the weapon even if the button is held down... like in this...

http:[url]...

how would i go about doing that?... the only reason is cuz right now my game lags so bad if i just hold dow the button cuz so many movie clips on the screen at once...

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ActionScript 3.0 :: Making A Keyboard Event Only Fire Once When The Key Is Held Down?

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this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!

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Apr 22, 2009

In lee's xml tutorial he uses the list component and the text area component but when he tested the swf he had to select the item befour the text field was populated.

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ActionScript 2.0 :: Moving A Movie Clip When A Button Is Held Down?

Apr 18, 2006

I have two buttons in my movie that move a movie clip up and down on my stage. the code in the buttons atm is as follows,

on (press){
if (this.pics1._y<-240) {
} else {
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}

(this is just the down button)This just checks to see if the movie clip has reached its lowest position and if it hasn't it movies it down by 10px.What i would like to do it make is so when the button is clicked and held the movie clip moves down untill the button is released.(Im using Flash 8 with Actionscript 2)

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ActionScript 3.0 :: Stop Keyboard Action Repeating When Key Is Held Down?

Apr 10, 2009

I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.

Code:
var plachaFlipPointY:Number = char.mc.y;
var shadowPlachaFlipPointY:Number = schar.mc.y;

[code]....

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ActionScript 3.0 :: Make A Button That When Held Will Go To The Previous Frame, Pause For 0.042?

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i'm trying to make a button that when held will go to the previous frame, pause for 0.042 (24fps)seconds and then loop again until the mouse is releasedso something like thisI think know the first bit of code from much forum trawling, but have been unable to find anything further.I am an almost complete newb to programming, having online done a tiny amount of vb several years ago,just wonderingtranslate this following script into as3, and also point out if it won't work.

stop();
Rewind.addEventListener(MouseEvent.MOUSE_DOWN, RewindEvent);
function RewindEvent(event:MouseEvent):void

[code]......

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ActionScript 3.0 :: Movie Clip Will Not Loop When Arrow Keys Are Held Down

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I have a movie clip of a character who is supposed to walk when the arrow keys are held down. The character does move in response to the keys being held down, but the walk cycle in the movie clip only plays once. (Flash file is attached.)

I used a Trace in the code to see what the issue is, and one thing that I noticed is that the function seems to run over and over. I'm wondering if that has something to do with it?

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