ActionScript 3.0 :: Resize Image Which Is Held Within An Array
Feb 21, 2011
I want to resize an image which i have held within an array so that they can be used for thumbnails.
images show in full size i want them resized as i am using the same image for both the main image and the thumbnails to help keep the file size down. Below is the code its all working great now apart from the resizing which i have tried doing all sorts and i cant figure it out.
function loadImage(filePath:String):void
{
//for loop to load thumbnails
for(var thumbnum:int=0; thumbnum<6; thumbnum++)
I'm using the following parallax class, which I downloaded from fuoridalcerchio.net, but it's no longer available:[code]I created a mc container named parallaxContainer, which holds the parallax items, and defined it's class as ParallaxBox. Then, to initialize the class, I used (as per the instructions that once were posted on the site I mentioned):[code]
Right now I have just added one item for testing purposes (bg) and it works perfectly as long as I don't resize the browser window. I'm no programmer, but as far as I can tell, the class adds items to the array "theObjects" using the function addParallaxItem. The first value is the instance name of the object to add, the second is the horizontal range in pixels which the object is allowed to pan (set to 960 since my stage is 960px wide) and the third is the vertical range(which is set to 0). I can't post the link since my post count is less than 50, but the thing is if the browser window is larger than 960px, the "bg" movieclip shouldn't travel 960px to either side to reach the edge. I'm not very good at math, so I don't know how to calculate the new distance it should travel, which should be less. If someone wants to help, I can PM the link so that you can see what I mean.[code]Obviously, even though the value of the variable is updated, it's not passed to the array.
I'm trying to create the very basics of a isometric map. My engine creates to map fine, but it's when I want to then control the movie clips.I'm adding each cell in the grid using and array:
Code: for (var X= 0; X < Engine.Var.GridWidth; X ++) {
What happens when an object which has a function currently being executed has all its references removed?I want to have a dialog box type object held in an array by the main class for my program, and when the dialog needs to be closed, I want it to be removed from the array during that close-screen function. My question is, assuming the dialog box object is in all other ways eligible for garbage collection, what happens to the code it's supposed to be executing?
Edit for clarification:The array is a layer of visual elements in my program, of which the dialog box is one. The idea is that the "OK" button (or whatever) that closes the box will also remove it from the array of objects being displayed at the same time.
I have a free transform tool simulator that rotates an image when the middle top button is clicked and held. The image rotates to 180 and then stops. Does anyone know why it is getting stuck?I have enabled viewsource for the code. the method is in WidgetEditor.as
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,
[Code]....
and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that
what i m trying to do is load a image form xml and resize it to fixed height and then to centre the image on stage...however the following code is not resizing the image and neither is it centering the image...i used trace commands to check its width but i get the output as undefined also on load the images r coming rotated 90 degree.
here's my code
Code: var slidexml:XML = new XML(); slidexml.ignoreWhite = true; var currentIndex:Number = 0;
I'm trying to do a proportional resize of an image. I know the image's original dimensions (which vary from image to image) and then I know its intended height in pixels. How do I scale it down to fit the new height whilst keeping it in proportion? Is there a simple equation to do this?
i had a xml wich is dynamically genrate the values, and i use those value to show as a image in flash as2.now the values are n numbers, if it is beyound the screen i want to resize the whole image in to best fit on my screen.
i am trying to build a resize with stage image gallery. It is working except for when you first open the swf the image has it's original size, and it only adjusts to the stage when the stage resizes.s the script:
I'm not a coder, but I recently had someone build me a Flash site ( I think using AS2). Part of the site includes scaling up a background image to the browser size, but I'm seeing terrible artifacts when this is done.
Take a look at the home page of this link to see what I mean[url]...
I was wondering if someone could tell me if it is at all possible to scale up an image like this in Flash WITHOUT the resulting artifacts?
I'm trying to create a touch application through gestureworks, specifically by adapting this tutorial - [URL] I'm trying to scale an image down when the app loads with no luck.
I know in php there is a tag to resize a image simply: $width = 120; $height = 80; if ($width && ($size[0] < $size[1])) { $width = ($height / $size[1]) * $size[0]; } else { $height = ($width / $size[0]) * $size[1]; } However, how to do this in FLASH?
I have a constant doubt. I never know why the resize image always look ugly. Today I found an example that don't look ugly and only gets better when resize. How they do that?
Can any one know a function that is doing resize and it is doing it right, because I have made a function but it I make my image small like 70x50 from 950x500 it is distorting it.
I want to do this but in ActionScript 3.0 with an Image.URL...Basically, I am writing an app for the Blackberry Tablet and I want to know how I can allow the user to resize an Image with their mouse. Since the Image object is part of the qnx engine, specific to the blackberry, assume a MovieClip.
I'm new to AS and trying to learn new stuff by going through Kirupa's tuts and old threads, I came across this image resize from Best of Kirupa.url..At the moment all loading images as well as frame are resizing with top left corner always in fixed position. I've been trying to amend the existing AS, so both frame and images always stay and do the resizing at horizontal centre of the movie?
I'm doing a mini app in AS2 where the user can upload an image into Flash and be able to crop, scale, and rotate and image, and after they're done, save the edited image to the server.I know I have to load an image into the BitmapData, after that I'm lost.
I'm doing a mini app in AS2 where the user can upload an image into Flash and be able to crop, scale, and rotate and image, and after they're done, save the edited image to the server.I know I have to load an image into the BitmapData, after that I'm lost.
i am trying to have flash read an image and resize it if it doesnt fit..it works fine when the image gets scaled down.but when the imaged gets scaled up the imaged gets rotated (which is what i am trying to get fixed)i have attached the fla file (but w/o it linking to an image or an image attached) or you can just look at the code.[code]
I have been looking for a way to create an effect like this in Actionscript 2.0.Like thisThe application above is in AS3 and I am trying to create that effect in AS2!anyone knows how we can achieve that so the users can re-size the images via handles around the images inside the flash? or maybe re-size a movie clip with handles like that?
I am trying to center an image in the middle of the stage and scale it proportionally to the correct aspect ratio based on its loader's size when the image is loading.
In my main app runner I do:
private var rec:Rectangle = new Rectangle(); private var img:BitmapDisplay = new BitmapDisplay(); stage.addEventListener(Event.RESIZE, setRect); img.imageURL = "some/path/to/image.jpg"; addChild(img);
I'm trying to build an Air application where a user can drop in an image. That image needs to resize if it's bigger than 1024px 1024px.
What's the best practice for resizing an image in Air development? And what's the best practice if I want to send this to codeigniter amf server in Air 2.0, bytearray format?