ActionScript 1/2 :: Resize The Whole Image In To Best Fit On Screen?
Nov 13, 2009
i had a xml wich is dynamically genrate the values, and i use those value to show as a image in flash as2.now the values are n numbers, if it is beyound the screen i want to resize the whole image in to best fit on my screen.
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
Everyone and their mother asks how to resize their movie to fit the users screen. However, I'd like to know how to resize the actual swf object to fit the movie's content--that is, if I have a movie that dynamically loads text/data into a [vertically] autosized textfield, how can i make the actual swf object expand to show all of that content, letting the browser's scroll bar appear/disappear?
how do you get actionscript to scale an swf so that its size is an equivalent ratio to the users computers screen resolution.i didnt really think flash and html worked like that.thought it was best to design with the size of users screen resolution inmind as well as boarders of whatever it is ur building
Some images I load dynamically are too big so I would like to scale them to fit the stage.
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this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have a website with a large .swf file. However when people with smaller screens view the website, I would like the .swf (which takes up the entire screen) to resize to fit on exactly. Just like how on most flash sites when viewed they fit the screen perfectly, however also then when viewed on computers with smaller screens they resize and still fit perfectly again.
I'm building a course to be hosted on my LMS and am unsuccessful at resizing my external SWF files in my player.
My Flash HTML output contains:
HTML Code: <style> html, body {margin-left:auto; margin-right:auto; height:100%; background-color: #ffffff;} body {margin:0; padding:0; overflow:hidden;}
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When I launch introduction.swf in preview and resize my window, it all works great, but in the HTML page is does not scale the external SWF.
I have messed with various different solutions with now change in results.
i have this code that loads my large images on my site but it does not reduce them it shows the image with original resol only so if the user looks an image that's resol is 1600*1200 and their own screen resol is 1024*768 then they cannot see the images all part. so what i want is to implement a "reduce to best fit if their screen resol is lesser then the image resol" feature for this code. this is the code that loads the large movieclip
Code: var mcl2:MovieClipLoader = new MovieClipLoader(); var mcl_listener2:Object = new Object(); mcl2.addListener(mcl_listener2);
I have a problem with the resizing of the background. This is the code i use bg_mc._x = 0; bg_mc._y = 0; bg_mc._width = Stage.width; bg_mc._height = Stage.height; How I can make this background to resize in full screen?
Has anyone had this issue before, say I have a movieclip called options, and want it to always stay down in bottom right corner, simple, in the resize event just update the sreen size available and reset the x and y of options accordinging, with whatever offsets needed. BUT... this is getting thrown off on very large monitors, anything over 27in, sometimes the same code works, sometimes it doesn't
i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,
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and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that
Can I change the images (not the thumbnail) to fit any screen with this? Here's the code // SETTING VARIABLES currentpage = 1; _global.whichalbum = 1; function scalerf(w,h){ diffw = (w-bigframew); diffh = (h-bigframeh); [Code] .....
I have a website made of swf files. The swf files are contained in an HTML body that I created with Dreamweaver CS4. I want the website or each page of this site or each swf file to resize depending on any screen or window size. I am using Flash CS4 and AS3. You can look at my site www.ealba.net and you will see that the size is too big for a 15 inches screen or smaller. I think there is a code for it... a code that adapt the website to any screen size.
I am working on a custom AS3 video player and I can't find any information on modifying the skin when the player enters full screen mode. Take YouTube for example... When you enter full screen mode, the menu controls maintain their size with the exception of the scrubber bar, which widens to fit the width of the screen.Currently my player controls scale (width and height) in full screen mode and become very large.
Dear members and experts in Kirupa forum, first I apologize because I only join this forum just to ask this question . I already come across some flash forum but can't get the answer to my problem. If somebody from this forum come up with a solution, I may have myself a frequently visited forum. It works, of course... but that's not the problem.The problem occurs when I want to have button scrBtn that can toggle between Full Screen view and normal view.It is obvious that the image that I loaded in the movie clip will get pixelated.That's why when I click the scrBtn button here is the script:
I have a problem with the following actionsctipt. what this actionscript does is to position the "mc_content" in the middle of page all the time, even the user trying to resize the window. but my problem is when you open the window "mc_content" is not align in the middle, but after you resize the browser it will adjust in the middle of the page.
I am developing for a project which I inherited, coded in Actionscript 2 but deployed for Flash 9 (I personally use CS4). Since this is AS2, there is no fullScreen option in the FLVPlayback component. The system I am working with uses multiple layers and movieclips in order to display an interface. Sometimes a video will be displayed as well; the video is published in a standalone SWF, using the FLVPlayback component which loads the FLV file.I created a button/movieclip combination which I would like to use to resize the FLVPlayback component to "full screen". What I do is this:
- read the browser window's available height and width using javascript - on the onRelease event for the button, resize the FLVPlayback to the maximum available size and place it at 0, 0. - on the other onRelease event for the button, resize the FLVPlayback back to its original dimension and place it back to its original coordinates.
My problem is twofold: the FLVPlayback skin disappears when I resize the FLVPlayback and it seems that the FLVPlayback is taking more space because I cannot see some of the content of the FLV itself.Does anyone have any experience with manually resizing FLVPlayback components?
I've done some research but all I can find is help on how to fill the browser window.Does anyone know how to resize the browser window to fill the full screen - that works in both Mac and PC?I want to have an opening page in HTML and a button to open the .swf in full screen mode, centering the movie.
I have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?
a) should I resize the loaded images to their max size (1024x768).
b) do I need to reload the entire image if it has been resized to 800x600 or is the original image still accessible and I can replace the 800x600 image with the original?
I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)
In ActionScript 2.0, I am trying to make my application resize to Full Screen mode (for Flash Player 9). It goes to full screen correctly, with the typical message "Press ESC to exit Full Screen mode".
What I need to do though is toggle a few elements' visibility on the stage.
Anybody has an idea how to accomplish something similar with the gallery in this website?
I have an XML gallery in my project that has pre-specified numbers of columns. - How it could be possible to detect user's screen resolution (use of Event.RESIZE?) and according to this to change the number of columns - and of course rows?
Forgot to mention that I load records from a database so I am not aware of the total number of images...
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
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I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?