ActionScript 3.0 :: Resize A Swf File Depending On Any Screen Size?
Jun 14, 2010
I have a website made of swf files. The swf files are contained in an HTML body that I created with Dreamweaver CS4. I want the website or each page of this site or each swf file to resize depending on any screen or window size. I am using Flash CS4 and AS3. You can look at my site www.ealba.net and you will see that the size is too big for a 15 inches screen or smaller. I think there is a code for it... a code that adapt the website to any screen size.
I have a website with a large .swf file. However when people with smaller screens view the website, I would like the .swf (which takes up the entire screen) to resize to fit on exactly. Just like how on most flash sites when viewed they fit the screen perfectly, however also then when viewed on computers with smaller screens they resize and still fit perfectly again.
Anybody has an idea how to accomplish something similar with the gallery in this website?
I have an XML gallery in my project that has pre-specified numbers of columns. - How it could be possible to detect user's screen resolution (use of Event.RESIZE?) and according to this to change the number of columns - and of course rows?
Forgot to mention that I load records from a database so I am not aware of the total number of images...
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
I created a swf file for one my clients using a screen size of 1024px x 768px (4:3 ratio), now my client wants to re-use the video in a bigger screen (TV) that still uses a 4:3 ratio but the screen size is considerably bigger (I do not have the exact size yet). Do I need to recreate the flash file using images that fit the new screen size, or the fact that they both use a 4:3 aspect ratio means that the image quality will not suffer?
I am using the fla's that were posted on [URL] regarding the image gallery where the box scales and resizes depending on what it loads(using XML) within it. The boxe's top left stays static which is the goal and the rest resizes according to what loads. Now inside the actionscript it has spacing of 10 which puts space around the bottom and right sides of the image that is loaded but does not put spacing on the left and top. I m trying to get the space so it is on the top and left also, basically so the image loaded is centered within the border. To clarify more simply I just want a even border around the images that it loads. Here is a link to the files being used: [URL] Also for some reason when I tried testing to download the .fla myself from the above link it loaded a page with a whole lot of characters.
I have a button symbol on my stage that I want to change size depending on where the mouse is on stage. ie: the y position of the mouse will make the x and y scale change (the symbol should get smaller as the mouse moves up the page and larger as it moves down - as if it is getting closer or further away).
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I had done a swf content for some major resolution ..flash800.swf,flash1200.swf,flash1600.swf. I load a swf at first which detects the x resolution of a screen and then loads appropriate content. the problem is that tke decision-making swf loads that flash movie into itself , so I have to do the checking resolution swf the maximum width and height the same as in the biggest (flash1600.swf) movie loaded into it....that makes all my work meaningless.
I am developing an AS3 application (not a Flex one) using Flash Builder 4.5. My application can set its graphical components automatically according to stageWidth/stageHeight. My problem is with the actual application size. If I do not specify width/height in the SWF meta tag, my application is compiled according to the default (550x400?). If I do specify (for example 800x480), I won't be able to support other resolutions correctly.
Is there a way to tell the compiler to see the application size according to the device's/stage's sizes?
Actaully I am running a cards game. While running the game in between if I change the style portrait to landscape. then how can I detect the screen size and run the game according the screen style (Portrait or Landscape).
Actaully I have written the code to detect the screen as portrait and landscape. But in between if I change the game portrait into landscape, no more it works.
I am thinking of having 2 diff. versions of images in an XML driven photo gallery. The flash movie is full browser (no scale) with elements that adjust to the size of the browser window. I'd like some of the images to be presented pretty large, but only if the user has enough screen resolution. If using a smaller screen, then it would display the smaller version.
Anyway to do this efficiently (yes I am prepared to upload 2 different versions of each image)? Or is this a bad idea with too much maintenance?
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
how I resize (or tween-resize) the size of a flash movie depending on its content.[URL]When you click on a new page, the stage size resizes depending on how large the page is.Do I have to use javascript to do this (because I can't find the javascript on the pier website to take a look at it).Or can I do this with actionscript?
I've written a class that iterates through all the frames of a movie clip and draws each one to a different bitmap. When I'm done, I should be able to iterate through the bitmaps and play them like a flipbook animation.If I draw all the clips to the same size bitmapdata, then everything looks great. But this is wasteful because now a lot of the bitmapdata's are bigger than they need to be (takes up more memory), and also causes problems because the hit tests don't look right.
So next I try to crop all the bitmapdata to be the smallest possible sizes. However, when I do this, there are subtle differences in the way the images look - the edges might look slightly darker in one frame than in another. When I line up all the images and play them back to back, it no longer looks the same way it originally did.I have no idea why the images look different, and have no idea how to work around this problem, I have tried many different approaches. I have tried using BitmapData.draw(), BitmapData:copyPixels(), and manually using BitmapData:SetPixel(), and all end up with the same result
I'm doing my final year uni project (1 week left) and having trouble with some actionscripting and xml.Basically I have all the usual AS coding sorted out for my XML data and it's working fine but what I want to do is replace the xml file with another xml file depending on what button (I have 25 different files/buttons to do) is pressed.
So button 1 will put in: xmlFile.load("button1.xml")Button 2 will replace the above scripting with: xmlFile.load("button2.xml")
Is this possible? I don't want to create 25 instances/frames of the full xml text as the xml datat is displayed on an animation and it would significantly increase the file size.
i need to combine these two scripte (first one creates array to play movie clips in a order fro left to right of the screen depending on position ) each script works corectly if used on there own. but i want to combine them
var videos:Array = new Array("mc1", "mc2", "mc3", "mc4"); var busy:Boolean = false; for(var i = 0; i<videos.length; i++)[code]....
I have different web banners that sometimes only needs to have a different width and height (pixels) to fit elsewhere on my wehsite. I'm tired of doing the Flash web banner from scratch always... I have 2 questions:
1.) I have a web banner a SWF with 336 x 280 pix. How can I load this banner into a a new bannersize 468 x120 pix and keep all the objects in the swf proportional (not stretched). And keep the tweens, timeline functions and so on. I need the banner to always be identical like original. There could be other web banner sizes to fit.
2. ) How do I resize all the objects from 336 x 280 pix to 468x120 pix, or any new size without corrupting the objects, time and tween inside the FLA. -I am using Flash CS3.
Everyone and their mother asks how to resize their movie to fit the users screen. However, I'd like to know how to resize the actual swf object to fit the movie's content--that is, if I have a movie that dynamically loads text/data into a [vertically] autosized textfield, how can i make the actual swf object expand to show all of that content, letting the browser's scroll bar appear/disappear?
Making an Flex App. Just wondering if anyone has created something that fits automatically to the users' screen size and how I go about doing this? One of the principle things is that I need an background image, which is obviously going to have to scale / resize to match the users screen.
Is there a way for flash to detect a user's bandwidth, and depending the size of bandwidth, stop loading, or continue with the load? Now that I'm thinking about it, this would probably be a javascript detection script and if the bandwidth is high, load .swf, if not load a .jpg?
please take a look at [URL] The flash graphic is supposed to auto-resize to the page size but it does not. If I take the same code and put it in an "ordinary" webpage it works fine - look at [URL] What I had hoped to acheive is the effect in this page where the flash movie resizes to match the size of the browser window. I am using the script AC_RunActiveContent.js and calling it from the webpage with the height and width attributes set to 100% - it seems to be sizing the flash at 100x100 instead.....