how I resize (or tween-resize) the size of a flash movie depending on its content.[URL]When you click on a new page, the stage size resizes depending on how large the page is.Do I have to use javascript to do this (because I can't find the javascript on the pier website to take a look at it).Or can I do this with actionscript?
One of my client want to make a complete dynamic interface. where he can able to edit all through the admin module. Even the Stage size. once he change in admin module it will generate one xml file. from which i am fetching all the information. Now i don't have any idea that whether it is possible to change the stage size dynamically on fly. He want only one standalone swf no supporting files.
I'm trying to find a way to do a scroller that scrolls only 'till the targets bottom reaches the Stage.height.I tried to attach some images explaining but :
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I have a movieclip that contains TextFields containing XML data, when I trace the height of the MovieClip externally, the original height (before the XML is loaded) is returned.How can I get the new height of the MovieClip, (I am trying to align the Movieclip vertically to the centre of the stage)?
when i create stage and make its width and height in pixels Web Browsers show it with pixels too. so i want to make a stage which width and height would be 100% in web browsers. i just want to place buttons and some stuffs on the top and right of the web browser.
Im trying to create a layout in flex using mxml, the layout contains a Canvas component and a Box. The layout should always be such that the Box sits at the bottom edge of the application and has a fixed height, whereas the Canvas fills the remaining stage area and does not overlap with the Box. My MXML is as follows;
how to change the height of the stage dynamically, with ActionScript. Is there a way to change the height of the stage with a pixel value? I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
is it possible to dynamically change the height of the stage?I am using 'dimensions: pixels', and 'noscale' as publish settings. What I would like to do is, when the height of a movieclip gets bigger (because of its dynamically loaded content), to make the 'stage.height' bigger too, so you can scroll more downwards.
I know stage.height is read-only, but it would be nice to have just the right amount of space at the bottom of the page, depending on how high the movieclips are. Reading back, I wonder if i state my question clear, hopefully I use the right terminology.so if stage.height would work i would like to do something like:
I'd like to know if anyone knows how to change the height of the stage dynamically, with ActionScript.Is there a way to change the height of the stage with a pixel value?I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
i have posted last time on how to scale using as.what i mean is...take a look at [URL], the content box change into different size when clicked on the other section.i tried to do something like that few times but it just didn't work.
Already I have one video player and it's width and height are set as 450 and 370 respectively. It's set by statically on its property field. Now I want to change the width and height of video component according to the specified value. Also the control box should be scale accordingly. But when i tried to change the video component's width and height while loading, it's not getting changed.
how can I change the height and width of stage dynamically. I tried it with the following code:
Stage.height = 250; Stage.width = 250;
during the run time. Initially the Stage is at a height and width of 370 and 450 respectively. Also when I tried to trace the height and width of Stage after resizing the stage width and height, its showing the old value of width and height. That means the width and height not chnaging.
I am trying to load 1280 x 720 frame size swf's into 1004 x 768 frame size files. Can I dynamically reset the stage width to 1004 and height accordingly in proportion. Have tried mc._width and it doesn't work.
I have a completed Flash, but I need to change the stage height. Is there anyway to do this with out have to touch every cell. I have a ball that moves across the the stage, and I don't want to redo the whole thing. I've tried selecting all and moving the items, but it doesn't work.
If the size of canvas set in the MXML markup, some part of the components that go beyond the boundaries of canvas not displayed. If the canvas size to change dynamically(canvas.width, canvas.height), canvas boundaries are virtually absent. How to dynamically change the size of the Canvas?
Is it possible to create a for loop, that looks at the number ofcharacters in the symbol, take the current character and raise its size by 2pt, and the previous and next characters by 1 point? And as it continuess to put the original size of each character back?I'd only started working on this, but (a) I'm new to ActionScript, and (b) it may not be possible to create such a routine.I started with this before posting:
Code: for (L=0; L<pageTitle.letters.length; L++) {
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage.I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.