ActionScript 3.0 :: Adding Content Dynamically To The Stage?
Jan 7, 2009
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to
load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
[Code]...
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May 27, 2010
I'm trying to create a dynamic dictionary with Flash AS2 and I've been pretty successful with most of what I'm trying to do. I've created a movie that will read in an XML list of terms, definitions and optional images and/or audio. The XML is being read successfully, the desired loading of information is occurring successfully, but the ability to see an unlimited amount of content is being hampered by the fact that I'm not able to get the scrollpane I'm using to provide "scrollability" when the number of terms exceeds the visible area.
I'll attach the code I'm using in the hopes that it will be clear what's going on, but a few definitions first: "my_SP" is the scrollpane on the stage, created in the authoring environment. "Container" is the name of an empty movie clip symbol in the library that has it's properties set so it will be exported for ActionScript and can serve as the contentPath for the scrollpane.
[Code]...
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
[Code]....
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Jun 19, 2009
So I want a dialog box (this is the movieclip) to pop up when I click a button and then go away when I click another button. This is what I came up with...
ActionScript Code:
eyebtn.addEventListener(MouseEvent.CLICK,popUp);
function popUp(event:MouseEvent):void
[Code].....
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Aug 29, 2009
I have an image (.jpg file) in the library and I want to instantiate it dynamically through timeline code and then add it to stage. But I do not want to drag it and drop it from the library to stage, I want to keep it in the library and add it to stage through code only... how can I do that?
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Oct 20, 2009
I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.
I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.
My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.
Code:
//SLIDER CODE
// Import slider and movieclip classes
import fl.controls.Slider;
[Code].....
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May 7, 2010
i need to add chips and cards dynamically(poker chips ,im designing a basic poker game) in front of each player,
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Feb 5, 2009
I think removeChild() is the most confusing thing in my life at the moment when it really shouldnt be. I'm dynamically adding a set of mc's on the stage, im tweening them from alpha 0 to 1 with tweenlite, I then have a button to remove the items in reverse, but for some reason I can seem to get my head around tweening them back to alpha 0 in reverse order. I can remove them from the stage with removeChildAt(0), but I would like the animation. Any one have any solutions for this. I have attached the code and a test file =]
[Code]...
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Jul 28, 2010
I have simple file 550 x 450, in it there is one container 400x300, x:75, y:78. In the container I am loading images and there is drag and drop function for them. I also have added mask with size that matches the size of the container because when i load larger images i could move them. Everything is working fine, but If I set scaleX and scaleY to the container image, the drag and drop functionality is not working fine - I can't reach the edges of the picture.
Code:
with ( m_mask.graphics )
{
beginFill( 0x000000 );
[Code].....
It behaves like there is not enough space to move the image right, left, top or down.
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Aug 15, 2009
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
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Jun 6, 2011
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader();
var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf");
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one);
mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
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Aug 15, 2009
i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage
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Apr 12, 2007
how I resize (or tween-resize) the size of a flash movie depending on its content.[URL]When you click on a new page, the stage size resizes depending on how large the page is.Do I have to use javascript to do this (because I can't find the javascript on the pier website to take a look at it).Or can I do this with actionscript?
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
Here is my code...
var collXML:XML = IXml(assets.collections).xml;
var collNodes:XMLList = collXML.children();
for each (var collInfo:XML in collNodes)
{
[Code].....
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Jan 11, 2012
I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand:
package src {
import flash.display.MovieClip;
import flash.events.*;
[code]......
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Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
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Jan 14, 2012
Code:
function AddYCoins():void
{
for (var i:int = 0; i < 10; i++)
{
var Ycoin:YCoin = new YCoin();
[Code]...
This function creates 10 instances of my YCoin and places it around the stage. But i wish the coins to only fall in specific areas, (i.e. i have 8 green rectangles, names area1,area2 etc) because the idea is you have to collect the coins but only staying on the green rectangles.
i knows its the stage.stageWidth i need to change but i cant think what to change it too!
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May 14, 2005
I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess
var i:Number =0;
button_name.onRelease = function() {
i++;
var instancename:String ="new_mc"+i;
var mcClip:MovieClip=createEmptyMovieClipinstancename,this.getNextHighestDepth);
[Code] .....
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code:
rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;
[Code].....
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Apr 2, 2010
[Code]...
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
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Oct 2, 2009
I am using AIR, and i am creating a new window and then adding a MovieClip there. The problem is that te movie clip appears really oversized. Originally the movie clip is 500x300, so In order to put it into the new window, i set the new window to 500x300, but when i add the MovieClip inside it i have to reduce the movieClip to 100x60 to fit.[code]
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Jun 10, 2011
I've got an application which loads anexternal swf, then needs to add content to a specific depth in it. It does this by finding a named placeholder clip and replacing it with a UIComponent, using addChildAt(); This seems to work fine - I have a trace utility that walks back up the display list and it shows my UIComponent right where I expect it, then the parent movie clip, then all the containers up to the stage. At each level the container is a) visible b) 1.0 alpha and c) the size I expect it to be, and from my trace I can see that I have a structure which looks something like this:[code]
All well and good, but if I draw a rectangle on the graphics of the UIComponent (or add an image to it, or do anything else), nothing is visible. I can trace any parameters of the UIComponent, I can use it to make changes to its parent SWF, I can even note that if I draw a rectangle on the UIComponent which is larger than the Loaded SWF, then the SWF changes size to accommodate the new bounds - but I can't see a thing.I was wondering if some security stopped the parent application adding content to the Loaded SWF, or if there was some other issue.
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Jan 19, 2012
I am having an issue with adding dynamic content through an interval. The content is being added to the screen, but the X position, as well as the tween, seem to be completely out of sync. The below is a screenshot when the interval is at 100 milliseconds, as it shows it best. The application needs to work at 200 milliseconds (where the error is not as clear, but the lines are still occationally too close, roughly every 4th). As can be seen, there is a clear discrepancy between positioning. It remains fine for a few, then changes, changes again and then finally reverts back to what it was.
Here is my code that controls this section:
function XYZ(){
Score = 90
var timeBefore = Score
if(timeBefore <= 2.4){
timeBefore = 2.5
[Code] .....
Note: It also happens with 200 and 300 milliseconds, although less prominent.
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Jun 17, 2011
when i add an object to stage (bitmap background) and a sprite containing 3d scene on top of it, the background still shows up on top..
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Nov 24, 2011
The name of my DocumentClass is Main. So, what's the difference between :
var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............
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Aug 19, 2010
I have a flash site which reads deep links from the URL, then using c# asp.net we read the url and write the appropriate meta tags for the page being requested. [code]...
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Jul 16, 2009
problem-1:In php we can easily move one page to another and easily use different type of function from those pages.In flex3 how i can use different type of .mxml pag
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Jul 6, 2009
little stuck on a project, need as much help as possible. I am creating a building directory for a touch screen kiosk app. this kiosk will have a virtual keyboard that i have created with an input text field, which hopefully will search a single file on the server that controls these kiosks. Then display the search results in a dynamic text field. What i would like to do is create a swf that my employer may enter there own information such as thier name, title, department, suite, and some comments... then click some sort of button that will save the information on the server... then on the kiosk end the user can type in a name, department, suite number to have the data display on the kiosk. i am using cs3/as3. i have created the virtual keyboard, and the data entry app that allows my employer to save data to the server, but for the life of me, i cannot, get my kiosk end to retrieve the data.
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Sep 2, 2009
i am trying to dynamically load some content using actionscript into my movie but i already have content on standard layers within the movie. so everytime i start the movie and the dynamic content is loaded it loads it all on top of the content already displayed on the normal layers and i want it to load underneath the content that i have already put there myself.
for example, i have made my menu using flash and have it on a layer in the main MC, when the movie loads it loads the following script which loads the content pages of the site. but it loads it ontop of the menu therefore you cannot see the menu to view different content as it is being covered by the content pages. i would like it to load below the menu so that you can see the menu and choose what content you are to view.
this is the code i use to load the content:
Code:
menu = ["home", "about", "treatments", "products", "weddings", "testimonials"];
this.createEmptyMovieClip("content", 1000);
this.attachMovie("sectionBackground", "mask", 1001);
mask._y = content._y=-102.6;
[code]...
i have tried changing the levels values but it has no effect.
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