ActionScript 3.0 :: Adding Content To A Loaded Movie
Jun 10, 2011
I've got an application which loads anexternal swf, then needs to add content to a specific depth in it. It does this by finding a named placeholder clip and replacing it with a UIComponent, using addChildAt(); This seems to work fine - I have a trace utility that walks back up the display list and it shows my UIComponent right where I expect it, then the parent movie clip, then all the containers up to the stage. At each level the container is a) visible b) 1.0 alpha and c) the size I expect it to be, and from my trace I can see that I have a structure which looks something like this:[code]
All well and good, but if I draw a rectangle on the graphics of the UIComponent (or add an image to it, or do anything else), nothing is visible. I can trace any parameters of the UIComponent, I can use it to make changes to its parent SWF, I can even note that if I draw a rectangle on the UIComponent which is larger than the Loaded SWF, then the SWF changes size to accommodate the new bounds - but I can't see a thing.I was wondering if some security stopped the parent application adding content to the Loaded SWF, or if there was some other issue.
Suppose you have a slideshow movie that loads content such as images or Flash movies itself and continually replaces content with new images or movies as a viewer browses through content. Is there a way to store images or movies that have been loaded so that if the same content is selected they do not have to downloaded again? Presumably once content has been unloaded or something has ben loaded into the same level the data is wiped from memory and has to be downloaded if it is displayed again. How could content be stored in Flash or does the content stored in the browser cache take care of this?
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I am using AIR, and i am creating a new window and then adding a MovieClip there. The problem is that te movie clip appears really oversized. Originally the movie clip is 500x300, so In order to put it into the new window, i set the new window to 500x300, but when i add the MovieClip inside it i have to reduce the movieClip to 100x60 to fit.[code]
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
I am having an issue with adding dynamic content through an interval. The content is being added to the screen, but the X position, as well as the tween, seem to be completely out of sync. The below is a screenshot when the interval is at 100 milliseconds, as it shows it best. The application needs to work at 200 milliseconds (where the error is not as clear, but the lines are still occationally too close, roughly every 4th). As can be seen, there is a clear discrepancy between positioning. It remains fine for a few, then changes, changes again and then finally reverts back to what it was.
Here is my code that controls this section: function XYZ(){ Score = 90 var timeBefore = Score if(timeBefore <= 2.4){ timeBefore = 2.5 [Code] .....
Note: It also happens with 200 and 300 milliseconds, although less prominent.
I'm trying to create a dynamic dictionary with Flash AS2 and I've been pretty successful with most of what I'm trying to do. I've created a movie that will read in an XML list of terms, definitions and optional images and/or audio. The XML is being read successfully, the desired loading of information is occurring successfully, but the ability to see an unlimited amount of content is being hampered by the fact that I'm not able to get the scrollpane I'm using to provide "scrollability" when the number of terms exceeds the visible area.
I'll attach the code I'm using in the hopes that it will be clear what's going on, but a few definitions first: "my_SP" is the scrollpane on the stage, created in the authoring environment. "Container" is the name of an empty movie clip symbol in the library that has it's properties set so it will be exported for ActionScript and can serve as the contentPath for the scrollpane.
I have a flash site which reads deep links from the URL, then using c# asp.net we read the url and write the appropriate meta tags for the page being requested. [code]...
I have main preloader that loading external swf into it. external swf call method load picture from url. when event complete picture does not appear. but if external swf is the main swf it will appear nomally. I tried to use init but it still not working When I debug loader.contentLoaderInfo.content that call from external is gone.
I have an index.swf that it's dimensions are 1020x610, now when I load content in a container in the index.swf it will be centered using an onResize stage listener, that works fine but only if the loaded content is 1020x610, I've also used an onEnterFrame that checks if the width and height are !=0 so that way it waits for it to load before centering the content.
What should I do to always keep my content centered. Lets say I want to load a swf that is smaller (ie the 1st frame only contains 1 element that is smaller than the stage dimensions) I'm not sure if I'm explaining this well....
I am trying to merge loaded SWF content into one centralized data placeholder. The SWFs will be loaded through a Loader class. From what I know, as soon as the Loader class dispatches Event.COMPLETE, I can have access to the SWF content. What I am trying to merge here are the classes in the SWFs.
Why I need this is because, I am building a game where the character will have equipments for different body parts. Let say the head, body, bottom. I will load Head.swf, Body.Swf, Bottom.swf. After fully loaded, I will access the assets through standardized classNames (e.g. HeadPart1, HeadPart2 using getDefinitionByName(className)).
I can do this if I am getting the content from each individual Loader object - loader.contentLoaderInfo.applicationDomain.getDefi nition(className) but I am guessing if I have many other body parts, I will need more Loader objects.
So I am wondering if there is a way where I can grab all the loaded content from a loaded Loader into a data placeholder? I foresee there might be naming conflicts if I try to merge a Head2.swf inside the data placeholder after Head.swf as they both have parts with same class names. Will there be a way to overwrite an existing asset with same class name?
I'm loading swf file from a server. For some reason i can't access movieclips that are not instantiated on the first frame, more than this - all movieclips that are not instantiated on the first frame and have some animation inside of them, won't stop looping, like there is no stop() action inside, but it is there. And even more than this - everything works fine when i'm using other server. Both servers have crossdomain.xml file that looks the sameI don't get no crossdomain errors and no other warnings.
I have UILoader that loads images 427x240, then I thought to load an external swf dimensions 427x273. So I resized UILoader to height 273, now the images on load are positioned vertical middle, gap top and bottom, i need this to be absolute Top. How do I set UILoader loaded content to position Top?
I'm working on a project that uses a loader to load up a swf, then display the loader in an area using a mask and a scrollbar to scroll through the content. The content in this project will change regularly, including the dimensions of the swf file (vertical dimension only, I'm not worried about horizontal scrollbars with this question).The problem I'm running into is I can't figure out a proper formula to get the scrollbar to position the content at it's bottom when the scrollbar is at the bottom What I have now is close, but not exact. If you scoll to the bottom, the bottom of the content would scroll up too high, leaving an empty 'blank' space where the content should be. I have an if statement checking for this currently, but this creates a 'dead zone' at the bottom of the scroll bar where the content is already at the bottom, and the scroll bar can continue to scroll down a bit.oes anyone know what I'm doing wrong here in the math to get a good scrolling going, regardless of the size of the content loaded by the loader?Here is what I have so far:
Plain and simple, I have a button that does not work if it exists on a layer below a loaded SWF. If I drag the button layer up above the layer where the eternal SWF is loading into and publish, the button works fine, yet if the button is below the layer that the clip is loading into it does not work at all, even when no content appears over the button. There is no button at all in the loaded clip that would interfere...
I've spent hours looking for a solution to why my preloader is not working. No luck. I've found alot of information, and have checked everything I can think of, but I am missing something.
Problem: Preloader is not displayed until 90% of content is loaded.[code]...
Most of the content is created dynamically, so I've had to embed one font type, but I've deselected the Export on Frame 1 option for this font. I still think this might be the issue though.
I have multiple SWFs published with Flash CS5, all of them seemed to work fine and I could load them at runtime from another SWF and access the the loader.content as a MovieCLip and therefore access the children of those SWFs.
But now I've created a new SWF and the loader.content type is .MainTimeline__Preloader__ instead of MovieClip on this particular swf! So I get the reference error 1069 property not found when I load and try to access children in this SWF.
I have the following sample code and I'm not quite sure where I'm missing the mark[code]...
Am I just calling the wrong attribute? The over all goal is to find out the size of the SWF that just got loaded and to match it to the size of another MovieClip elsewhere in the code.
I would like to add preloader with progress bar to my AS3 page. It's an image gallery. The preloader is on frame 1 and the content is on frame 2. It seems like that the loader works after all the content is loaded. And the progress bar doesn't appear on the screen. What am I doing wrong? For the quick view, the code is below. I also attach the code. To make it simple, I am testing the code with just one image.
I'm loading swf file from a server. For some reason I can't access movieclips that are not instantiated on the first frame, more than this - all movieclips that are not instantiated on the first frame and have some animation inside of them, won't stop looping, like there is no stop() action inside, but it is there. And even more than this - everything works fine when i'm using other server. Both servers have crossdomain.xml file that looks the same. I don't get no crossdomain errors and no other warnings. I'm using Security.allowDomain('*') function in both files.
I set up empty movie clip containers to hold my external .swf files when i load them in. I have 9 different external files that all load correctly. My issue is that when people view my website and cache the files after dynamically loading them, my changes that i make and upload dont take effect because their computers just pull the cached files from the last time they viewed it. This is critical for my site to work because of the amount of text updating and news that i do on it.
I've just started to learn about how xml and flash can work together and how to load external files into a swf. Right now im somewhat stuck though. I need to load a jpg into the swf, show the load status and then load another jpg right away.
I'm doing a small site in which I'm probably gonna use a simple layout and load the actual content as swf's into a box... So far, the listeners for the MovieClipLoader class works fine, but the loaded content (which has the same exact size as the box it is loaded into) is being scaled in a strange way. When I trace the width and height after the clip is loaded I get the numbers I want (mostly) but it still LOOKS stretched. I've checked that the container clip isn't scaled, I've set the xscale and yscale to 100, I've manually tried to set the width and height (with the onLoadInit listener AND the onLoadComplete listener) but the numbers does not work as they should... It does resize, but not to the exact values I give it.
I'm using senocular's tutorial for loading external swf's with a preloader.It seems that the preloader always shows up for a brief second, even after the content has been loaded.Is there a way to bypass the preloader if the content has already been loaded?