ActionScript 3.0 :: Get Dimensions Of Loaded Content?
Aug 30, 2009How can i get the dimensions of the loaded content of a Loader object?[code]...
View 8 RepliesHow can i get the dimensions of the loaded content of a Loader object?[code]...
View 8 RepliesRight now, my loaded swf works fine and is loading in the correct spot, but it is too large so i need to set the dimensions. I am loading it in through a movie clip also.[code]...
View 2 RepliesI have a text field that is assigned some HTML text which alongside the text itself also contains an "img" tag for displaying an image.I also am resizing the interface based of the dimensions of the text field and the problem that I have is that the interface resize needs to occur after the image has been loaded in the text field.
View 1 RepliesMy goal is to do various things to a movieclip (zoom out with an alpha change) that has a jpg loaded into it. My thought is that I can load any jpg into the movieclip, and it will follow the commands made to the movieclip (i.e. zoom / alpha change).I am at the point where I am setting up the movieclip properties. Some of the questions I have are: is it possible to constrain the movieclip to a particular dimension, regardless of the jpg size. The jpg would then, ideally, need to be told to center within the movieclip, and the excess picture be cut off. Here is what I have so far: [code]For some reason the mc will no longer show up, and the traces come up as unvalid when I add the width and height dimensions, otherwise the picture will load, but at its original dimension.I was wondering if there was a tutorial explaining some of the concepts of mc's and loading images.
View 1 RepliesHow do I set the width and height of a loaded image in Flash? Setting the dimensions immediately after requesting it does not work. The width and height remain zero.[code]If I wait a short moment and then set the dimensions, it will work.I tried listening for the Event.INIT event and Event.COMPLETE events before resizing as suggested by some tutorials. Neither of the events were triggered.[code]
View 3 RepliesI have a site that allows a user to upload an image, modify the image, and then save the image to their computer. This works fine, or at least it suits me so far. This is done by uploading an image to an empty movie clip, failcont_mc, and then exporting it as a jpeg once the user is done editing the image. The empty movie clip seems to be dimensionless, which isn't a problem.
The problem lies when the user uploads a photo that has very high dimensions. I'd like to be able to upload the image, then scale it down and keep it's aspect ratio if it's too large. I only want to be able to do this if the image is too large. For example, load an image sized at 800x600 and scale it down to fit into an area that is 500x400 while keeping it's proportions in tact.
Here is an idea of what I want in steps:
1. Upload the image into empty movieclip
2. Check dimensions of the occupied movieclip (previously empty)
3. if the dimensions are above 500x400
4. then scale the movieclip down while keeping proportions in tact
5. display movieclip
The code is made up of snippets from here and there on the internet, so don't be surprised if you see something that looks familiar. On a side note, I'd like to give credit to those who have allowed their code to be used openly. All of the code works fine, I would just like to add steps 2, 3, and 4.
Imageholder: failcont_mc
In the code, I have a big white space to give an idea of where I'd like to place the code. I assume the code is executed as it is read by the flashplayer. What I have tried so far was grabbing the width and height of the "occupied" movieclip and setting them as variables. I used these variables to determine if the width or height was the larger number. Then I used the variables to make a proportion to make sure the end dimensions of the movieclip stayed within the area.
Code:
//Allow this domain
System.security.allowDomain("http://localhost/");
import flash.net.FileReference;
// The listener object listens for FileReference events.
var listener:Object = new Object();
[Code] .....
I am loading images into a movieClip via XML file. I was wondering if there is a way to find out the height and width of the image I am loading. I tried grabbing the movieClip's dimensions but it's only the original size of the clip before i loaded the image.
View 1 RepliesHow can I get a jpeg that loads with the loadmovie command to fit to the dimensions of a movieclip that is being used as its "place holder"? Also if this image starts off initially at a much larger resolution than the place holder movieclip and therefore has to be shrunk down to start with, what happens when browser window is then resized to a larger window? (i.e the whole flash movie is enlarged). Will the image be stretched from the size it has been shrunk down to or will it still reference that external file? So if the image was larger than the site would ever need it to be would it look the best quality at all times?
View 6 RepliesI have a text field that is assigned some HTML text which alongside the text itself also contains an "img" tag for displaying an image.I also am resizing the interface based of the dimensions of the text field and the problem that I have is that the interface resize needs to occur after the image has been loaded in the text field.I haven't been able to find an event of the TextField class for this.
View 2 RepliesHow to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
Code:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);[code]....
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'.Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
I have just finished tweeking my html page setting the width and height to 100% so that it appears in the same place on every screen. It seemed successful until i click on a page with an externally loaded swf.URL...i am unsure wether this is an html problem or as3. I have already set the dimensions of the external swfs in flash using:[code]
View 3 RepliesI'm working with SWFObject 2.2 using the expressInstall.swf that comes with the package.I understand that the swf is loading in another swf from an adobe server which is the actual express install.My problem is that when it loads, it loads at a larger dimension than I can handle and causes my flash to wrap onto another line and makes the site terribly ugly.how to prevent the dimensions from growing once the express install is loaded?(btw, no matter what dimension I change the expressInstall.swf to, it always becomes something bigger than I can have on the screen)
View 2 RepliesIn AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
View 2 RepliesWhat do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
View 3 RepliesI am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;
[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
I have main preloader that loading external swf into it. external swf call method load picture from url. when event complete picture does not appear. but if external swf is the main swf it will appear nomally. I tried to use init but it still not working When I debug loader.contentLoaderInfo.content that call from external is gone.
View 1 RepliesI have an index.swf that it's dimensions are 1020x610, now when I load content in a container in the index.swf it will be centered using an onResize stage listener, that works fine but only if the loaded content is 1020x610, I've also used an onEnterFrame that checks if the width and height are !=0 so that way it waits for it to load before centering the content.
What should I do to always keep my content centered. Lets say I want to load a swf that is smaller (ie the 1st frame only contains 1 element that is smaller than the stage dimensions) I'm not sure if I'm explaining this well....
I am trying to merge loaded SWF content into one centralized data placeholder. The SWFs will be loaded through a Loader class. From what I know, as soon as the Loader class dispatches Event.COMPLETE, I can have access to the SWF content. What I am trying to merge here are the classes in the SWFs.
Why I need this is because, I am building a game where the character will have equipments for different body parts. Let say the head, body, bottom. I will load Head.swf, Body.Swf, Bottom.swf. After fully loaded, I will access the assets through standardized classNames (e.g. HeadPart1, HeadPart2 using getDefinitionByName(className)).
I can do this if I am getting the content from each individual Loader object - loader.contentLoaderInfo.applicationDomain.getDefi nition(className) but I am guessing if I have many other body parts, I will need more Loader objects.
So I am wondering if there is a way where I can grab all the loaded content from a loaded Loader into a data placeholder? I foresee there might be naming conflicts if I try to merge a Head2.swf inside the data placeholder after Head.swf as they both have parts with same class names. Will there be a way to overwrite an existing asset with same class name?
I'm loading swf file from a server. For some reason i can't access movieclips that are not instantiated on the first frame, more than this - all movieclips that are not instantiated on the first frame and have some animation inside of them, won't stop looping, like there is no stop() action inside, but it is there. And even more than this - everything works fine when i'm using other server. Both servers have crossdomain.xml file that looks the sameI don't get no crossdomain errors and no other warnings.
View 2 RepliesI have UILoader that loads images 427x240, then I thought to load an external swf dimensions 427x273. So I resized UILoader to height 273, now the images on load are positioned vertical middle, gap top and bottom, i need this to be absolute Top. How do I set UILoader loaded content to position Top?
View 2 RepliesI'm working on a project that uses a loader to load up a swf, then display the loader in an area using a mask and a scrollbar to scroll through the content. The content in this project will change regularly, including the dimensions of the swf file (vertical dimension only, I'm not worried about horizontal scrollbars with this question).The problem I'm running into is I can't figure out a proper formula to get the scrollbar to position the content at it's bottom when the scrollbar is at the bottom What I have now is close, but not exact. If you scoll to the bottom, the bottom of the content would scroll up too high, leaving an empty 'blank' space where the content should be. I have an if statement checking for this currently, but this creates a 'dead zone' at the bottom of the scroll bar where the content is already at the bottom, and the scroll bar can continue to scroll down a bit.oes anyone know what I'm doing wrong here in the math to get a good scrolling going, regardless of the size of the content loaded by the loader?Here is what I have so far:
package { import flash.display.MovieClip; import flash.net.URLRequest; import flash.events.*; import flash.display.Loader; import fl.controls.UIScrollBar; import fl.controls.ScrollBar; import
[code].....
After trying to no avail to get the totalframes of a dynamically loaded .swf in AS3 I've regressed to AS2.
Now I can add the clip and get the totalframes of the content, no problem.
THe problem is I cannot resize the content at all.I have no idea how to target the loaded content.
Here's the code I'm using:
var myXML:XML = new XML();
var path:String;
[Code]....
I need to resize the content both for the main holder_mc as well as for the menu elements.
I've got an application which loads anexternal swf, then needs to add content to a specific depth in it. It does this by finding a named placeholder clip and replacing it with a UIComponent, using addChildAt(); This seems to work fine - I have a trace utility that walks back up the display list and it shows my UIComponent right where I expect it, then the parent movie clip, then all the containers up to the stage. At each level the container is a) visible b) 1.0 alpha and c) the size I expect it to be, and from my trace I can see that I have a structure which looks something like this:[code]
All well and good, but if I draw a rectangle on the graphics of the UIComponent (or add an image to it, or do anything else), nothing is visible. I can trace any parameters of the UIComponent, I can use it to make changes to its parent SWF, I can even note that if I draw a rectangle on the UIComponent which is larger than the Loaded SWF, then the SWF changes size to accommodate the new bounds - but I can't see a thing.I was wondering if some security stopped the parent application adding content to the Loaded SWF, or if there was some other issue.
Plain and simple, I have a button that does not work if it exists on a layer below a loaded SWF. If I drag the button layer up above the layer where the eternal SWF is loading into and publish, the button works fine, yet if the button is below the layer that the clip is loading into it does not work at all, even when no content appears over the button. There is no button at all in the loaded clip that would interfere...
View 5 RepliesI've spent hours looking for a solution to why my preloader is not working. No luck. I've found alot of information, and have checked everything I can think of, but I am missing something.
Problem: Preloader is not displayed until 90% of content is loaded.[code]...
Most of the content is created dynamically, so I've had to embed one font type, but I've deselected the Export on Frame 1 option for this font. I still think this might be the issue though.
I have multiple SWFs published with Flash CS5, all of them seemed to work fine and I could load them at runtime from another SWF and access the the loader.content as a MovieCLip and therefore access the children of those SWFs.
But now I've created a new SWF and the loader.content type is .MainTimeline__Preloader__ instead of MovieClip on this particular swf! So I get the reference error 1069 property not found when I load and try to access children in this SWF.
I have the following sample code and I'm not quite sure where I'm missing the mark[code]...
Am I just calling the wrong attribute? The over all goal is to find out the size of the SWF that just got loaded and to match it to the size of another MovieClip elsewhere in the code.
I would like to add preloader with progress bar to my AS3 page. It's an image gallery. The preloader is on frame 1 and the content is on frame 2. It seems like that the loader works after all the content is loaded. And the progress bar doesn't appear on the screen. What am I doing wrong? For the quick view, the code is below. I also attach the code. To make it simple, I am testing the code with just one image.
frame 1
Code: Select allstop();
addEventListener(Event.ENTER_FRAME, loadF);
[code].....