Right now, my loaded swf works fine and is loading in the correct spot, but it is too large so i need to set the dimensions. I am loading it in through a movie clip also.[code]...
I have a text field that is assigned some HTML text which alongside the text itself also contains an "img" tag for displaying an image.I also am resizing the interface based of the dimensions of the text field and the problem that I have is that the interface resize needs to occur after the image has been loaded in the text field.
My goal is to do various things to a movieclip (zoom out with an alpha change) that has a jpg loaded into it. My thought is that I can load any jpg into the movieclip, and it will follow the commands made to the movieclip (i.e. zoom / alpha change).I am at the point where I am setting up the movieclip properties. Some of the questions I have are: is it possible to constrain the movieclip to a particular dimension, regardless of the jpg size. The jpg would then, ideally, need to be told to center within the movieclip, and the excess picture be cut off. Here is what I have so far: [code]For some reason the mc will no longer show up, and the traces come up as unvalid when I add the width and height dimensions, otherwise the picture will load, but at its original dimension.I was wondering if there was a tutorial explaining some of the concepts of mc's and loading images.
How do I set the width and height of a loaded image in Flash? Setting the dimensions immediately after requesting it does not work. The width and height remain zero.[code]If I wait a short moment and then set the dimensions, it will work.I tried listening for the Event.INIT event and Event.COMPLETE events before resizing as suggested by some tutorials. Neither of the events were triggered.[code]
I have a site that allows a user to upload an image, modify the image, and then save the image to their computer. This works fine, or at least it suits me so far. This is done by uploading an image to an empty movie clip, failcont_mc, and then exporting it as a jpeg once the user is done editing the image. The empty movie clip seems to be dimensionless, which isn't a problem.
The problem lies when the user uploads a photo that has very high dimensions. I'd like to be able to upload the image, then scale it down and keep it's aspect ratio if it's too large. I only want to be able to do this if the image is too large. For example, load an image sized at 800x600 and scale it down to fit into an area that is 500x400 while keeping it's proportions in tact.
Here is an idea of what I want in steps: 1. Upload the image into empty movieclip 2. Check dimensions of the occupied movieclip (previously empty) 3. if the dimensions are above 500x400 4. then scale the movieclip down while keeping proportions in tact 5. display movieclip
The code is made up of snippets from here and there on the internet, so don't be surprised if you see something that looks familiar. On a side note, I'd like to give credit to those who have allowed their code to be used openly. All of the code works fine, I would just like to add steps 2, 3, and 4. Imageholder: failcont_mc In the code, I have a big white space to give an idea of where I'd like to place the code. I assume the code is executed as it is read by the flashplayer. What I have tried so far was grabbing the width and height of the "occupied" movieclip and setting them as variables. I used these variables to determine if the width or height was the larger number. Then I used the variables to make a proportion to make sure the end dimensions of the movieclip stayed within the area.
Code: //Allow this domain System.security.allowDomain("http://localhost/"); import flash.net.FileReference; // The listener object listens for FileReference events. var listener:Object = new Object(); [Code] .....
I am loading images into a movieClip via XML file. I was wondering if there is a way to find out the height and width of the image I am loading. I tried grabbing the movieClip's dimensions but it's only the original size of the clip before i loaded the image.
How can I get a jpeg that loads with the loadmovie command to fit to the dimensions of a movieclip that is being used as its "place holder"? Also if this image starts off initially at a much larger resolution than the place holder movieclip and therefore has to be shrunk down to start with, what happens when browser window is then resized to a larger window? (i.e the whole flash movie is enlarged). Will the image be stretched from the size it has been shrunk down to or will it still reference that external file? So if the image was larger than the site would ever need it to be would it look the best quality at all times?
I have a text field that is assigned some HTML text which alongside the text itself also contains an "img" tag for displaying an image.I also am resizing the interface based of the dimensions of the text field and the problem that I have is that the interface resize needs to occur after the image has been loaded in the text field.I haven't been able to find an event of the TextField class for this.
Code: var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth()); var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this);[code]....
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'.Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
I have just finished tweeking my html page setting the width and height to 100% so that it appears in the same place on every screen. It seemed successful until i click on a page with an externally loaded swf.URL...i am unsure wether this is an html problem or as3. I have already set the dimensions of the external swfs in flash using:[code]
I'm working with SWFObject 2.2 using the expressInstall.swf that comes with the package.I understand that the swf is loading in another swf from an adobe server which is the actual express install.My problem is that when it loads, it loads at a larger dimension than I can handle and causes my flash to wrap onto another line and makes the site terribly ugly.how to prevent the dimensions from growing once the express install is loaded?(btw, no matter what dimension I change the expressInstall.swf to, it always becomes something bigger than I can have on the screen)
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
I have a flash app for web which is 971x570. I am planning to make it into iOS app and was wondering if I can do it with 971x570 dimensions or will have to use 480x320 px dimension as provided in the iOS template in Flash CS5 and thus modify my content.
I have two swf files. I want to place one within the other. Is there anyway I can set the dimensions of the swf I place within the other one? I would have published it a smaller size, but it dont allow me to change the size in the settings of a swf, just the html version.
When I change the dimensions on a document, and for example make it taller, the background becomes taller in the direction DOWN. But.. how do I make it go up, if you know what I mean? When I make the dimensions taller, why cant it increase up?
the banner i just created was the size of my browser when i opened it on the internet, how do i get the banner to act within its dimensions (468 px by 100 px)
I want to load an image using loadMovie,.. and then dynamically draw a border arround it... but i need to get the dimensions of the pic... I dont know why bt using _root.container.img.pic._width isn't working... I mean it is drawing the border but very small and not even close to the dimensions of the pic. What can I do ?
(Maybe i'm trying to get the dimensions before it's loaded ??...)
I have a long log in a simple TextField, simply adding new lines of text when needed. I wanted to make some of the lines different color but while adding new line (simply as myTextField.text += '' + log; ) all the previous text formatting is erased. There is a tiny note in the doc:Notice that any text inserted manually by the user, or replaced by means of the replaceSelectedText() method, receives the text field's default formatting for new text, and not the formatting specified for the text insertion point.If I get it right the I want to load an image using loadMovie,.. and then dynamically draw a border arround it... but i need to get the dimensions of the pic...I dont know why btusing_root.container.img.pic._width isn't working... I mean it is drawing the border but very small and not even close to the dimensions of the pic.
I have about 50 QuickTime movies that are different dimensions. I need to export them to be FLV's and I need them to all be the same dimension. I want to put them in a queue so I don't have to do each one manually. Is there a software that I can use to do this?
hello everybody. I have a very weird problem. Recently my Flash IDE started to mess up dimensions. I mean when I create a new document or a rectangle for example, even if I set the height and width to the same value the height is always bigger than the width... I tried re-installing Flash CS4 again but that didn't solve the problem...
I have a bttn in my swf (which is embedded into my html page) and i want to be able to control the parameters of the pop up window the bttn generates. I have found a code generator at- this generator works when i input all my parameters and URL and test it, but when i place the code it provides onto the bttn in flash it fails to produce the same result me
on (release) {getURL ("javascript:NewWindow=window.open('https://secure.bellerockgaming.com/webchat/go_Max_New.asp?siteID=14&qu eueID=29&folder=BRE','Live
My movie is 500 by 200 px. However i am loading display object much larger than that and have just a portion of them show. How do i programatically get the visible dimesions? root.stage.width gives me the extended value.
for the sake of good programing practices i dont want to hardcore the values.
I have a collection of .swf files and they all have different dimensions. How can I create screenshots of these flash movies automatically? Would be very handy, because otherwise I will have to make screenshots manually for a few hundred flash movies.
I'm making an application that gets images from a web site and displays them on a screen for the user.How do I call getSize() on that data? I've been told I can use XML functionality in AS3 to achieve this as well, any idea how someone might accomplish the task?
I've created an empty movieclip in _root and loaded an image into it but whenever I do trace(_root.newMC._width) I get a 0! I've had this problem in the past but never really looked into it!
I have the following code: Code: with _root { createEmptyMovieClip("file", 0).loadMovie("someimg.jpg"); ["file"]._x = (Stage.width - ["file"]._width) / 2; ["file"]._y = (Stage.height - ["file"]._height) / 2; lineStyle(3, 000000, 100); [Code] .....
The problem I'm having with this is that when it looks for Stage.width it's actually trying to find _root.Stage.width. How do I get around that without breaking out of the 'with'?