AS :: How To Resize Flash Dimensions?
Jul 1, 2010If you include a flash file via:
<object width="550" height="400">
<param name="movie" value="somefilename.swf">
<embed src="somefilename.swf" width="550" height="400">
[code].....
If you include a flash file via:
<object width="550" height="400">
<param name="movie" value="somefilename.swf">
<embed src="somefilename.swf" width="550" height="400">
[code].....
I'm using netstream in a video player that uses Flashvars to play flvs. The problem is that all the flvs are different dimensions. I'm not exactly sure how to handle this. (I know components stretch to fit, but I like using netstream.)
View 1 RepliesI've got a resize listener where I change my movieclips' dimensions and positions.[code]But how I set the minimum allowed resize of the stage?I don't want the stage to be smaller than 1024x600 for example.
View 3 RepliesIn AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
View 2 RepliesWhat do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
View 3 RepliesI have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
horizontalScrollPolicy="off"
[code].....
hello everybody. I have a very weird problem. Recently my Flash IDE started to mess up dimensions. I mean when I create a new document or a rectangle for example, even if I set the height and width to the same value the height is always bigger than the width... I tried re-installing Flash CS4 again but that didn't solve the problem...
View 1 RepliesMy movie is 500 by 200 px. However i am loading display object much larger than that and have just a portion of them show. How do i programatically get the visible dimesions? root.stage.width gives me the extended value.
for the sake of good programing practices i dont want to hardcore the values.
I have my flash site set to scale in a browser but I would like the movie to stop scaling when the browser is larger than a specific size and smaller than a specific size.
View 1 RepliesAnyone know what is the maximum movie stage dimensions in Flash CS4?
View 8 Replieshow to get the dimensions of my stage (x,y), BUT only the stage and not all the objects that might continue off the stage included.For example : My stage is 400 x 550.I want to get 400 and 550 returned.
View 3 RepliesI have to create a demo loop that will play on a 32" TV at a convention center booth. This .swf will also be repurposed on a webpage after the convention.What's the best pixel dimension to create the flash stage? If I create it at 1024 x 768 to fit safely within a browser, any idea how it will look when viewed on a TV? Will it look distorted? How do I compensate for fact that the TV may be 1080p or it may be 720.... and still have it work on a typical web page?
View 3 RepliesA DisplayObjectContainer's dimensions change based on its contents.
That can be a LOT of contents, many of them with visible = false or masked, thus making them hidden. Is there a way to get only the visible contents of a DisplayObjectContainer similar to a TextField has the textHeight property, which gives you the exact dimension of what you see on-screen.
I'm creating a media player (mostly video but with some graphical interfaces) that has a full-screen mode. However, before going fullscreen it's relatively small (about 620x340) and going fullscreen would typically be about double the resolution. What is the best way to prepare the videos and assets in the file so they look good at fullscreen and at the smaller size? I want to also keep the file size to a minimum (within reason).
View 2 RepliesI embedded flash to my site using this:print swf('myflash.swf');into my page.tpl file however it is not recognizing the orig dimensions when using this:print swf('myflash.swf',array('height'=>400,'width'=>700));But the flash is showing up, only the dimensions had the problems. I have been searching and searching around in Google and drupal forums to no avail for a few days now..
View 1 RepliesIf you set the stage.scaleMode to StageScaleMode.SHOW_ALL, your swf may be scaled up or down, and may be padded on the top/bottom or left/right. However, stage.width + height always return the width and height as defined by your swf, and stage.scaleX + Y always return 1. As I understand it, resize events are not thrown. So how do I get the actual scale and dimensions?
I want them for two problems:I want to fill that padding on the top/bottom or left/right with something only if the user can see it.
I am drawing vectors into bitmaps and want to properly scale it so it doesn't look jagged (or fuzzy with bitmap.smoothing). Flash seems to do the scaling correctly when you cacheAsBitmap=true, so how do I recreate this?
How do I set the width and height of a loaded image in Flash? Setting the dimensions immediately after requesting it does not work. The width and height remain zero.[code]If I wait a short moment and then set the dimensions, it will work.I tried listening for the Event.INIT event and Event.COMPLETE events before resizing as suggested by some tutorials. Neither of the events were triggered.[code]
View 3 RepliesI've developed a game in the dimensions 1024x1280.I realize now what a massive mistake that was..My question is, is there any way to make the dimensions smaller dynamically or by using the IDE WITHOUT manually revamping everything (I'm not willing to do this )
View 3 RepliesI have a text field that is assigned some HTML text which alongside the text itself also contains an "img" tag for displaying an image.I also am resizing the interface based of the dimensions of the text field and the problem that I have is that the interface resize needs to occur after the image has been loaded in the text field.I haven't been able to find an event of the TextField class for this.
View 2 RepliesI'm creating a website that requires full flash. Within the file structure of a main swf there are other swfs being loaded into it (ie different pages). I need to be able to scroll the content of these swfs in the browser window.So say that the main swf is 800 x 600px and I load the initial page which is 800 x 500 px. This obviously doesn't need to be scrolled when viewed in the internet broswer. However, when the user clicks to go to another page it might load a page of 800 x 1300 px which is larger than the first and so needs to be scrolled in the internet browser. The main swf in which these pages are loaded into is only 800 x 600 (and even if the HTML dimensions - when put on a webpage - are set to 100%, the swf being loaded into the main swf doesn't have an impact on the size of the main swf, of which the browser goes by for scrolling.
I could of course just set the size of the main swf to the height of the largest page and have the browser scroll a whole lot of nothing when a smaller page is loaded, but aesthetically its not too great. And since I don't want the entire page to reload when a user clicks to go to another page I've got a problem on my handsI was thinking of using a script that would dynamically change the html object properties (height value) to the height of the page the user has clicked to go to.
I've been given a Flash file (.swf extension) to put into a web page. Opening the file in my browser makes it quite blurry, so I'm assuming there is a natural size for the file, same as an image.
It's also rectangular so I need to work out the aspect ratio if I don't have an exact size. How would I find this information out?
I have a custom Image class that I am using to store individual image information for a gallery application:
package mtm.test
{
public class Image extends Object
{
[Code]....
This is how I would implement the above:
var image:Image = new Image();
//I would be loading external bitmaps but for the example I'll just create new ones:
image[BitmapThumbnail] = new BitmapThumbnail(new BitmapData(65,65,false,0x000000));
[Code]....
Is there a simpler way to do this? I feel that there is a lot of repeated code within the BitmapType sub-classes.
At the least, this helps to avoid a bunch of for loops trying to find the requested size, and it seems portable to situations where more or less sizes of Bitmaps are required.
In the Flash CS 5.5 AIR settings for iOS, in the General tab of a panel, there's a menu that lets you specify the target device:
-iPhone;
-iPad;
-(both) iPhone and iPad;
What happens if I specify the third? That is: I can't understand if I can use the default stage dimensions (iPhone dimensions) or I must eventually create a stage (and assets) for iPad (and it will work for iPhone too).
How can I adjust flash so it values can only be whole numbers for dimensions and positions? For some reason flash likes to adjust the numbers I enter in the properties flash changes the number slightly. i.e i set the width to 500 and it'll adjust it to 500.05 or 499.05.
View 1 Replieshow do i make sure my flash movies are clipped at their stage dimensions for html.as it is now, anything thats big enough to over lap or are off my stage still show up.all i want displayed is whats on the stage, and nothing else. is there a specific code i need to use? or is it just a check box setting that i cant find in my publish settings?
View 1 RepliesI have a generalized media player web app that I wish to be able to use flash in. The client uploads the flash to a particular directory, and a webpage is produced automatically that houses that flash file. The output of this process currently looks something like this:
<OBJECT id="flashContent" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000">
<PARAM value="always" name="allowScriptAccess" />
<PARAM value="#FFFFFF" name="bgcolor" />
[Code]......
I am trying to get the flash to display using the original canvas size (540 x 400 by default) but every time I load this in chrome I get 300 x 150 and in IE the box is square.
how to get it to render using the flash canvas size?
What are the maximum dimensions of a bitmap allowed to be loaded and displayed in Flash?
View 1 RepliesI'm new to Flash builder and I'm having this weird screen resizing issue. I'm setting up my .swf of dimensions..
Code:
[SWF(width="760", height="600", frameRate="32", backgroundColor="#000000")]
And I'm using...
Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
But for some reason, which I don't get is that when I do no_scale, the .swf window resized to 760x620, and I have these 20 pixels at the top, which are less than zero in Y, if I leave that line out, my graphics on the screen (isometric tiles) look distorted but the screen stays at 600 px in height.
I have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.
View 2 RepliesI am attempting to capture a 1920x1080 webcam capture and create a new bitmap with the capture. I feel like I have all the dimension settings correct but the final 1920x1080 bitmap only contains a small 320x240 version of the video capture. Help!
import flash.display.Bitmap;
import flash.display.BitmapData;
var bandwidth:int = 1000; // Maximum amount of bandwidth that the current outgoing video feed can use, in bytes per second. var quality:int = 100; // This value is 0-100 with 1 being the lowest quality.
[Code]...