Flash :: Maximum Movie Stage Dimensions In CS4?
Aug 22, 2009Anyone know what is the maximum movie stage dimensions in Flash CS4?
View 8 RepliesAnyone know what is the maximum movie stage dimensions in Flash CS4?
View 8 RepliesI have my flash site set to scale in a browser but I would like the movie to stop scaling when the browser is larger than a specific size and smaller than a specific size.
View 1 RepliesWhat are the maximum dimensions of a bitmap allowed to be loaded and displayed in Flash?
View 1 RepliesIm trying to downgrade an AS3 project i have and i've run into a bit of an issue. Specifically... when loading an external movieclip using MovieClipLoader i want to access the stage height and width of the movie. I have tried using:
[Code]...
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 3 Replieshow to get the dimensions of my stage (x,y), BUT only the stage and not all the objects that might continue off the stage included.For example : My stage is 400 x 550.I want to get 400 and 550 returned.
View 3 RepliesIf you set the stage.scaleMode to StageScaleMode.SHOW_ALL, your swf may be scaled up or down, and may be padded on the top/bottom or left/right. However, stage.width + height always return the width and height as defined by your swf, and stage.scaleX + Y always return 1. As I understand it, resize events are not thrown. So how do I get the actual scale and dimensions?
I want them for two problems:I want to fill that padding on the top/bottom or left/right with something only if the user can see it.
I am drawing vectors into bitmaps and want to properly scale it so it doesn't look jagged (or fuzzy with bitmap.smoothing). Flash seems to do the scaling correctly when you cacheAsBitmap=true, so how do I recreate this?
In the Flash CS 5.5 AIR settings for iOS, in the General tab of a panel, there's a menu that lets you specify the target device:
-iPhone;
-iPad;
-(both) iPhone and iPad;
What happens if I specify the third? That is: I can't understand if I can use the default stage dimensions (iPhone dimensions) or I must eventually create a stage (and assets) for iPad (and it will work for iPhone too).
how do i make sure my flash movies are clipped at their stage dimensions for html.as it is now, anything thats big enough to over lap or are off my stage still show up.all i want displayed is whats on the stage, and nothing else. is there a specific code i need to use? or is it just a check box setting that i cant find in my publish settings?
View 1 RepliesWhat is the maximum number of levels for a flash 8 movie?
View 1 RepliesI am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
View 8 RepliesI'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues.
If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500). Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 4 RepliesIs there any way to make a stage larger than 2880x2880??? Normally it is not that much useful but there are times when I want to create a presentation that spans onto multiple monitors. I probably know the answer, but I thought that I'd ask anyways.
View 8 RepliesI have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.
View 2 RepliesThe more I work with this program, the more weird stuff I encounter. I set up my .fla file as 700 x 400. I've been putting stuff on the stage and adding tweens, then when I test the movie, part of the stage image is cut off. I turned on the ruler, and found that the top of my stage is aligned at X 0.00 and Y -44.50. I drew a box the size of the entire stage, and its position is X 0.00 and Y -44.50, and the dimensions are 700 x 469. Can anyone tell me why my stage is larger than 700 x 400, and how to get the top left corner of the stage to be aligned at X 0.00 and Y 0.00?
View 4 RepliesI have a few classes in my project which aren't display objects, but they need to know about the stage of my project (stage.stageWidth, stage.stageHeight). Is there a simple way to pass this information along to my classes without using a Singleton or passing these items in as parameters into the constructor??
View 3 Replieswas wondering if someone could tell me how to modify this code so i can export the stage at its dimensions in pixels. Right now the script saves the stage without bounds, unconstrained. I need it to draw the stage at its default 1280x720 stage size and whatever is within the stage bounds, not whats off the stage bounds
function createJPG(m:MovieClip, q:Number, fileName:String)
{
var jpgSource:BitmapData = new BitmapData (m.width, m.height);
jpgSource.draw(m);
[Code]....
i'm using AS3 and I'm trying to change the stage dimensions to get bigger when I press a button. The current dimensions are 550 x 700, and I thought the code:import flash.events.MouseEvent;btn.addEventListener(Mouse Event.CLICK, makeStageBigger);function makeStageBigger(evt:MouseEvent) {stage.stageWidth = 800;stage.stageHeight = 900;}would work, but nothing happens. I'm getting no errors or anything, but when I click the button, it doesn't work.
View 1 RepliesCode:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);[code]....
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'.Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
i've one movile clip,i want several instances of dat movieclip randomly spread in the specified dimensions of stage.dis is simple but i want 2 start from one location then they should stop ramdomly and at radom palces wid random speed [URL] in above site ,if u click portfolio button u can see d red movieclip movement.
View 1 RepliesI am loading the SWF just fine, but I want the SWF to fit the root stage exactly. What happens instead is that the external SWF seems to include white space from around itself.
For example, the author-set width of the Tanks game (an example file I was using) is 550px, but when I set the width of loadEvent.currentTarget.content.width to 550px, the game is resized to maybe 350px width. I have to set the value of loadEvent.currentTarget.content.width to something like 640 in order to get the game itself to make full use of those 550 pixels.
Code:
package {
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
[Code].....
I have CS4 with AS3. I hard-coded values for cWidth and cHeight instead of getting them from flashvars because I am just testing in the IDE right now. Normally I would get those vars from flashvars.
Basically I have this portfolio website with 6 tabs. I am trying to make the slides glide from left to right.each slide is a movie clip and i have put all six movie clips inside one long movie clip with the instants name of content_mc.The problem is my long move clip is way too long in width I have offset the last slide about 5180px of the 0 position.When I test it and click on the tabs nothing happens and I get this error in the output panel"TypeError: Error #1009: Cannot access a property or method of a null object reference."Here is my action script code.
stop();
//Animate in the profile_mc from bottom to top using the Tween class..//
import fl.transitions.Tween;
[code].....
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
View 2 RepliesWhat do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
View 3 Replieshow I could re-size my stage?As well as, I would like to know how I could pan my moving animation horizontally/vertically? And is it possible to make an image fade to the next scene without a whiteout or blackout? How can I do this?
View 4 RepliesI am trying to test it. I am loading swf's into movie clip with XML stacking each other vertically. I found out that after movie clip is reached the height of 65000 px the other loaded swfs will not be loaded correctly. They are loaded from the 0 point again overlap previously loaded swfs.
View 4 RepliesI am trying to test it. I am loading swf's into movie clip with XML stacking each other vertically. I found out that after movie clip is reached the height of 65000 px the other loaded swfs will not be loaded correctly. They are loaded from the 0 point again overlap previously loaded swfs.
View 1 RepliesI have one that's almost done and the stage size is 700x800 px. But I'm starting to worry if that's going to look too small? To change it, will be a lot of work - there's animation, imported Jpegs etc. As far as I can tell, in order for it to look correct in larger dimensions I will need to basically create it again from the ground up. So, I'd really like to get an idea of what the optimal pixel dimensions would be for ecards to run on multiple platforms.
I really want to do this and I don't feel like I can move ahead until I get the viewing size correct. I don't even mind redoing the card. I just want my future cards to be the correct size. I don't want to have to come back and redo them all. By the way, the cards are being made in Flash. The site itself will be created in DreamWeaver.
I want orgScreenShot.swf to play when a button is pressed and I also want to know the dimensions of the movie.
The following code results in mwidth and mheight =0. Howcome? (container is an empty movie clip...)
on (release) {
loadMovie ("orgScreenShot.swf", "container");
mwidth=container._width;
mheight=container._height;
}