ActionScript 2.0 :: What Is The Maximum Height Of The Dynamically Generated Movie Clip
Aug 16, 2009
I am trying to test it. I am loading swf's into movie clip with XML stacking each other vertically. I found out that after movie clip is reached the height of 65000 px the other loaded swfs will not be loaded correctly. They are loaded from the 0 point again overlap previously loaded swfs.
I am trying to test it. I am loading swf's into movie clip with XML stacking each other vertically. I found out that after movie clip is reached the height of 65000 px the other loaded swfs will not be loaded correctly. They are loaded from the 0 point again overlap previously loaded swfs.
I have created an empty movie clip in the root, I load dynamically some jpg to the empty movie clip, but now I want to center it and I can't I have this code, it centers the movie clip but on the registration point of 0,0 not in the middle of the movie clip so the movie clip will show up nice and centered.
ActionScript Code: var stageL:Object = new Object (); stageL.onResize = function () {
Basically I have this portfolio website with 6 tabs. I am trying to make the slides glide from left to right.each slide is a movie clip and i have put all six movie clips inside one long movie clip with the instants name of content_mc.The problem is my long move clip is way too long in width I have offset the last slide about 5180px of the 0 position.When I test it and click on the tabs nothing happens and I get this error in the output panel"TypeError: Error #1009: Cannot access a property or method of a null object reference."Here is my action script code.
stop(); //Animate in the profile_mc from bottom to top using the Tween class..// import fl.transitions.Tween;
Users provide various elements of content for the final Flash movie, eg. text and photos. We want to be able to allow the user to download the movie they create in a format such as MP4 which they can play on their local computer or upload to YouTube.
I dynamically generate movie clips in a for loop. But at the end of the loop, only the last created movie clip exists. Others simply disppears.[code]...
I'm trying to detect a mouse rollovers on dynamically generated movie clips but I just can't make it work. Only way I can make it work is to put actions inside the duplicated movieclip.
var total = 6; myThumbs = new Array(); for(i=0; i<total; i++) {
[Code]....
Everything works fine except when I roll over the mc the value of this["myThumb"+i] is undefined.
I have a flash file that reads and XML file, it creates an empty movie clip in a placeholder (mc_image_holder) for each entry in the file, so 4 entries in the XML file = 4 movie clips inside the placeholder. it does this like so:
Code: if(success) { var nm:MovieClip = mc_image_holder.createEmptyMovieClip("swfHolder"+i,-((i) * 10)); nm.loadMovie(filename);
[code]....
however, for some reason, the last created movie clip in the place holder never fires the onEnterFrame event more than once, so, If I were to trace the word "hi" I would only get it once, where as if I apply that to each of the other three that are created, it would put it many times, as it should.
I am making my second game, and it's going to be a platformer. Unfortunately, I have no idea how to make the character (named hero) jump only to a certain height, and then fall back down. someone, please post a way to do this!
I have another math question. I think this is fairly basic stuff but I'm so bad at math I can't wrap my head around it. What I would like to have is a formula that allows me to create an upwards parabola, using a given X and a maximum height. The maximum height is always the same as the positive X (so 3 if X = 3 or -3). The parabola must always end or begin at 0. Am I making sense at all?
I am trying to build my portfolio which is coming along fine.
I do however have a problem.. I want the site (SWF) to scale according to browser size.But, I want to implement a maximum and minimum width and height.
I dont want it to scale so that it is bigger than my stage size (1365px x 845px), and I dont want it to scale so that it can be smaller than for instance (800px x 600x). And I also want the SWF to be centered at all times.
If you need to see a working example you can see what I am trying to achieve on this site: [url]....Take a look at the slideshow when you enter the site, and try resizing your browser window. You'll notice that the pictures will shrink, but won't scale above their obvious 100% size. I tried looking at the page source, but I didnt understand much. Looks like they have used Actionscript for the resizing/aligning.
So I'm trying to set the width and height of a movie clip symbol. Initially, on the stage the movie clip is set to w = 400, h = 350. Whenever I load a 400x350 image on the clip (from a button), it looks way too wide. So I tried to fix this by adding setproperties for width and height on the action for the button.
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
Check out "Attach Files".. I want to make a cube motion where my hairline will stay skinny.. (left cube) but if I change movie clip height for more then 220 my hairline gets thick! (right cube)
I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.
I have an ActionScript 2.0 project with a very simple timeline Alpha Tween ("Classic tween" in CS4) of a movie clip. I need to reposition the movie clip dynamically when the movie is launched, before the Tween is executed (as in "x_mc._x = 100;").
I found out that after changing the clip position the Alpha Tween as well as the Alpha final value are totally ingored. The clip is shown in the updated position but remains throughout in the Alpha setting of the first keyframe (even when it reaches the last keyframe which has a different Alpha setting). I verified that the Tween itself is executed by placing Trace statements at both keyframes. If I remove the repositioning statement, the Alpha Tween works fine (but of course in the original position which is wrong)