ActionScript 3.0 :: Maximum Width And Height Of A Sprite?
Aug 31, 2009What is the maximum height and width of a sprite.
View 7 RepliesWhat is the maximum height and width of a sprite.
View 7 RepliesHow can I actionscript the maximum height (and width) of a movieclip??
View 2 RepliesI created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
Using Flex 4 AIR, what is the maximum widtha and height I can set for line and the bordercontainer?
bc:borderContainer = new borderContainer();
bc.width = 80000;
bc.height = 80000;
I am trying to build my portfolio which is coming along fine.
I do however have a problem.. I want the site (SWF) to scale according to browser size.But, I want to implement a maximum and minimum width and height.
I dont want it to scale so that it is bigger than my stage size (1365px x 845px), and I dont want it to scale so that it can be smaller than for instance (800px x 600x). And I also want the SWF to be centered at all times.
If you need to see a working example you can see what I am trying to achieve on this site: [url]....Take a look at the slideshow when you enter the site, and try resizing your browser window. You'll notice that the pictures will shrink, but won't scale above their obvious 100% size. I tried looking at the page source, but I didnt understand much. Looks like they have used Actionscript for the resizing/aligning.
I'm trying to import a huge game race track 8000 x 7000, and I'm having problems.
View 7 RepliesFor example, if I say:
ActionScript Code:
public class Chart extends Sprite {
public function Chart(myHeight:Number, myWidth:Number) {
[code]......
Here is some code I have.
[code]
_buttonUnderline = new Sprite();
with(_buttonUnderline.graphics) {
[/code].....
When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.
In a previous thread I asked a question about setting the width and height of a sprite subclass in its constructor method. One of the responses has puzzled me since I read it:
"Setting width and height only makes sense if you're adjusting the width and height of existing content, and the Chart (Sprite) has none at that point."
I don't understand that; what if you're adding children to the sprite that depend on those dimensions?
Here's a simple app which draws a red circle inside of a blue box which demonstrates my confusion as well as one other issue. The full questions are at the bottom.
Main.fla:
import Box;
var myBox:Box = new Box(200, 200);addChild(myBox);myBox.drawCircle();
[Code].....
Question 2: In this example, the dimensions of Circle are based on the width of its parent Box sprite. Is there a more elegant way to pass the dimensions to the circle? I ask because in my actual project (a chart) the plot area contains a lot of screen locations that must be passed around when I add new objects such as grid lines and markers and passing around the coordinates as parameters seems awfully messy. I'm just not sure how else to do it.
I got a screen to display objects in a sprite that covers the stage. ok I got a screen to display objects in a sprite
q1) do I need to specify the sprite height/width to match the stage or is this implied with canvas1=new Sprite();addChild(canvas1);
[Code]....
Given this code:
[Code]...
Why does changing the width and height of uiComp not affect the Sprite? Wouldn't UIComponent provide Sprite with a Graphics object, which limits that area where Sprite can draw?
I'm working with a Sprite in AS3. Initially, width,height are 0,0 as expected.
After this:
var tf : TextFormat = new TextFormat();
tf.font = "Arial";
tf.size = 48;
[code]....
I know this might seem like such an easy issue and I can't understand why I cant figure it out but none the less I can't and I've just about given up. Here's the issue:
I have a sprite container which is supposed to hold a bunch of thumbnails to videos. I am able to populate the container with all the videos and the whole works but obviously if I add a bunch of videos its going to exceed the size of the flash document so I need to add a UIScrollBar (which I did) now the scrollbars target is set to the container but isnt allowing me to scroll and if im correct this is because the container doesnt have a set height. So Im trying to set the height of this container but the second I try setting the height or even width all my thumbnails I used to be able to see are gone! It's as if the size is being set to 0 when its not I've even tried to set it to a specified size just to test and nothing.
[Code]...
[code]When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.
View 1 RepliesI am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 RepliesIs it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
View 9 RepliesI am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is:
Code:
my_loader.x = (stage.stageWidth - my_loader.width)/2;
my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I have tried the following and had no luck:
stage.stage.stageWidth
root.stage.stageWidth
parent.stage.stageWidth
MovieClip(root).stage.stageWidth
i want to load external images of different height and width into same height and width.
View 3 Repliesi want to load external images of different height and width into same height and width.
View 0 RepliesI would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
View 1 RepliesI'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues.
If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500). Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 4 RepliesIs there an upper bound to the size of a sprite in as3 / flash 10?
View 6 RepliesHow can i actionscript the maximum height (and width) of a movieclip?
View 2 RepliesBoth of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?
View 2 RepliesIt has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:
[Code]...
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
View 3 RepliesI'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 3 RepliesI am making my second game, and it's going to be a platformer. Unfortunately, I have no idea how to make the character (named hero) jump only to a certain height, and then fall back down. someone, please post a way to do this!
View 1 RepliesI have another math question. I think this is fairly basic stuff but I'm so bad at math I can't wrap my head around it. What I would like to have is a formula that allows me to create an upwards parabola, using a given X and a maximum height. The maximum height is always the same as the positive X (so 3 if X = 3 or -3). The parabola must always end or begin at 0. Am I making sense at all?
View 1 Replies