Actionscript 3 :: What Are Width And Height Supposed To Represent For A Sprite

Feb 25, 2011

I'm working with a Sprite in AS3. Initially, width,height are 0,0 as expected.

After this:

var tf : TextFormat = new TextFormat();
tf.font = "Arial";
tf.size = 48;

[code]....

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I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
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For example, if I say:

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Here is some code I have.

[code]
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[/code].....

When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.

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[Code].....
 
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[Code]...

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