ActionScript 3.0 :: Maximum Stage And Sprite Size?

Oct 29, 2011

I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500). Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?

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Actionscript 3 :: Maximum Stage And Sprite Size?

Oct 29, 2011

I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues.

If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?

View 2 Replies

ActionScript 3.0 :: Flash Maximum Stage And Sprite Size?

Oct 29, 2011

I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?

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Is there an upper bound to the size of a sprite in as3 / flash 10?

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ActionScript 3.0 :: Maximum Width And Height Of A Sprite?

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Flash :: Set SharedObject Maximum Size?

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Aug 9, 2011

I'm building a photographer's gallery website and I need it to resize to fit in browser window. So far so easy...What I would really like to achieve is a maximum and minimum size that the gallery will go to.

So, if the images I am using are 1400x1000 (for example) when this size is reached by the user expanding the browser window i don't want the gallery to expand any more, just sit in the middle of the page.

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ActionScript 3.0 :: Get An Object To Increase In Size The Lower It Goes Down The Stage And Decrease In Size The High It Moves Up The Stage?

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I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.

It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.

This is where i'm up to so far:

Code:
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[code]....

I think I need something like:

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Maximum Size Limit For Files Being Uploaded In Adobe Flex?

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ActionScript 3.0 :: Fetch The Maximum Size That The SharedObject Class Can Utilize?

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how to fetch the maximum size that the SharedObject class can utilize?

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Actionscript 2.0 :: BrowserResize - Whole Page Is Always In View And Scales Until It Reaches A Set Maximum Size

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[Code]....

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Flash :: Professional - Maximum Video Size To Keep The Video Running Correct?

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I'm currently working on a website design. The idea is a big chromakeyed interactive video in Flash. The size of the video is 1080 (width) x 1500 (height) pixels.I've exported the video in After Effects with the standard settings for flash (File>Export>Adobe Flash Player(SWF)). Now when I import the video in Flash and preview the file, the video plays in a slower speed and it's not playing smooth at all...Is the video too big? Is there a maximum video-size to keep the video running correct in Flash? Is it something else that causes this problem..?

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I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

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ActionScript 2.0 :: Changing Stage Size To Match Photo Size?

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I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?

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ActionScript 3.0 :: Pan Sprite Which Changes Its Size And Registration Point?

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i am succesfully panning an image so far with this code:

Code:
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function panMe(e:Event):void {

[code]....

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Controlling The Final Size Of A Sprite Object?

Feb 1, 2012

I'm rendering a xps file using flash (no MX or Spark), and I'm running into a sort of 'contradiction' that I'm unable to solve. [Note, that I'm trying to work only in core flash (e.g. Sprite, Shape, etc.), I've already solved (sort of) this issue using Spark.]

The pages of the xps file specify an explicit size. However, the content described (especially paths) in the xps file can sometimes extend outside of this area.

The problem is, I want the parent Sprite to have the size specified by the xps file, for example so scroll bars match the page size (not the sprite size), but in some cases the Sprite is much larger than this.

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Flash - How To Change Sprite Size On Launch

Feb 18, 2012

I'm totally new to flash, and I'm trying to build a very simple app. I have one as file in which I defined my class which inherent from Sprite, with the name mySprite. I have a fla which is of the mySprite class, and a size of 400x400(I must assign a size when define the fla). my question is, when this flash is launched, I want to read some data from outside (width&height) and change the flash windows size to these specified size. I tried many ways, but can't succeed. Every time the flash is launched, window size is 400x400.

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ActionScript 3.0 :: Stage Size = Window Size?

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ActionScript 3.0 :: Stage Size And Window Size

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is possible to dynamically change the dimensions of my flash stage depending on the size of the browser window ?

Very important, I don't want to stretch any element. Just make the background bigger.

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ActionScript 3.0 :: Width Of DisplayObjectContainer - Make The Size Of Sprite Is Not Affected By Its Children?

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look at the following codes first
 
var sp:Sprite = new Sprite();
trace( sp.width );                    // the result will be 0
var mc:DefinedMC = new DefinedMC();          // assume that DefinedMC is derived from movie clip, and the width of mc is 100
sp.addChild(mc);
trace( ap.width );                    // the result will be 100
 [code].....
 
so the size of an instance of Sprite is affected by its children.is there any class derived from DisplayObjectContainer whose size is not affected by its children, or is there any method that could make the size of Sprite is not affected by its children.

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ActionScript 3.0 :: Load The .swf With The Exact Stage Size So The Graphic Elements Do Not Float Outside The Loaded Movies Stage Area?

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I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...

Actionscript Code:
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ActionScript 3.0 :: Sprite Won't Display On Stage

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I'm sure you're expecting me to have forgotten to use addChild. I wish it was that easy. I will say I'm very new to AS3.0. I have a movie clip in my library that contains a small PNG file and a text label. The linkage properties are: Class: shapes.HorizontalIcon, Base class: flash.display.Sprite.[code]As far as I can tell this should work. There are no errors. The trace statement above shows up in the output. The parent sprite is also an item from the library. It shows up on the stage. I tried adding a random TextField to the parent sprite it showed up on the stage just fine.Something isn't working right, but I don't know where to start debugging this.

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ActionScript 3.0 :: Create Several Sprite On The Stage?

Nov 15, 2010

ActionScript Code:
var MapBtnArray:Array = [];
var MapBtnSprite:Sprite;
var i:int;

[Code].....

I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0"

I want the coordinate of the sprite on stage, how come what i get is "0" instead?

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