Actionscript 3.0 :: Maximum Size Of SharedObject File?
Aug 3, 2011what is the maximum size of SharedObject file?
View 2 Replieswhat is the maximum size of SharedObject file?
View 2 RepliesIs there a way to set a (large) maximum size for SharedObject on my domain so that I can ask the user to allocate a size greater than 100k one time and not need to ask again, even if data is added?
View 1 Replieshow to fetch the maximum size that the SharedObject class can utilize?
Something like
SharedObject.getLimit()?
I am aware, that by default, its 100kb. In the event that the user has modified their settings, and increased the SharedObject quota, then I have no idea of how to fetch the info.Is there a way to find out in AS3? Or should I just stick to the possibility that 99% of users will NOT change their settings.
what is the total maximum file size that the flash cs4 library can hold?? because im experiencing error, right now, i have too many objects in the library.is it because of the too many items in the library?
View 5 RepliesAnyone here know the maximum size of a Flex canvas or UIComponent? I know the old MovieClip class was limited to 2800x2800px.
View 1 RepliesIt seem that the textFormat.size property has a maximum - attempting to set it to something like 160 doesn't work correctly..
View 2 RepliesI'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues.
If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500). Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 4 RepliesIs there an upper bound to the size of a sprite in as3 / flash 10?
View 6 RepliesI want to know the size limit of data which can be fetched in case of HTTP/Webservice/RO.
View 2 RepliesIs there any way to make a stage larger than 2880x2880??? Normally it is not that much useful but there are times when I want to create a presentation that spans onto multiple monitors. I probably know the answer, but I thought that I'd ask anyways.
View 8 RepliesI'm building a photographer's gallery website and I need it to resize to fit in browser window. So far so easy...What I would really like to achieve is a maximum and minimum size that the gallery will go to.
So, if the images I am using are 1400x1000 (for example) when this size is reached by the user expanding the browser window i don't want the gallery to expand any more, just sit in the middle of the page.
Similarly I don't want the gallery to go below say 800x600... how to set a max/min?
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 3 RepliesI didn't think using sharedObject was complicated, but no matter what, my variables aren't saving. I also checked the size attribute and it returns 0 (zero) even though I have my Flash Player settings set to 1 mb.
Code:
var localSaved:SharedObject = SharedObject.getLocal("widget");
if(localSaved.data.firstRun == undefined){
firstRun = true;
[Code]...
PS: I'm testing this in Flash CS3, and in FireFox 3 with same results.
Is there a maximum size limit for files being uploaded in Adobe Flex?I am testing it on localhost and can't upload a file of roughly 300MB.Even though I receive the complete event, after I upload the file....I was able to upload a file of roughly 10MB.
View 1 Replies[Code]....
I've been trying to add a resize function to this so that it can be viewed in different size browsers. Exactly like the opening page of this site [URL] So the whole page is always in view and scales until it reaches a set maximum size.
I'm currently working on a website design. The idea is a big chromakeyed interactive video in Flash. The size of the video is 1080 (width) x 1500 (height) pixels.I've exported the video in After Effects with the standard settings for flash (File>Export>Adobe Flash Player(SWF)). Now when I import the video in Flash and preview the file, the video plays in a slower speed and it's not playing smooth at all...Is the video too big? Is there a maximum video-size to keep the video running correct in Flash? Is it something else that causes this problem..?
View 5 RepliesI am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 RepliesI've installed developer version of Flash Media Server 4.5 and trying to get remote object, but no matter how I call my object all i get is this error .I've rad configuration guide and it told me that I should set StorageDir for shared objects, enable RPC (<RPC enabled="true">) and allow shared object (<Allow>users</Allow> in <RPC> - <SharedObject> tags)
View 1 RepliesIs there a possibility to find out which objectEncoding was used for a loaded SOL file?(The properity is always defaultObjectEncoding when not manualy set)
View 0 RepliesAfter spending a whole week on this,which most likely will turn out to be very simple, I have an xml file (with over 1300 cNodes) that is set up like this:
Code:
<?xml version="1.0" ?>
<rNode>
<cNode theWord="A" theSynonym="A" theMeaning="A" theExample="A" />
[Code].....
What I am trying to do is to create an array (arr =[]) that hold only the cNodes chosen in the "saveText" .. in other words the cNodes assigned the value var = 1 in the SO file.
Is this easier done as a temporary array or as second SO file.
I've set up a shared object using user_so.data.flashVar = value.This works fine, but as it is being used to store details for saved games, users could easily edit their saved games to cheat their way through the game. Is there any way to check if a shared object has been altered outside of Flash, or are there any other methods of saving files in AS2 that I'm unaware of?
View 4 RepliesI have attempted to create a save file using sharedObject but it doesn't work. I don't get any errors it just doesn't seem to save when I press the save button. In the main frame I have:
Code:
user_so = SharedObject.getLocal("user");
if(user_so.data.tclock != undefined) {
clock_txt.text = user_so.data.tclock;
gregism_txt.text = user_so.data.gregism;
} else {
gregism = 0
clock = -1
}
In the save button movie clip I have:
Code:
on(release) {
user_so.data.tclock = _root.clock_txt.text;
user_so.data.gregism = _root.gregism_txt.text;
user_so.flush()
}
Is there a possibility to find out which objectEncoding was used for a loaded SOL file? (The properity is always defaultObjectEncoding when not manualy set)
View 3 RepliesI have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
View 15 RepliesI just learned how to use sharedobjects few week ago. Is it possible for Flash_A to detect Flash_B's sharedobject file?
View 1 RepliesI'm currently working on a chat with uploading an image and sharing it. The problem is I can upload and display the image but I can't share it to the other side. Here is some code:
[Code]...
Currently, I do serialize my model object to the SharedObject instance:
try {
var mySo:SharedObject = SharedObject.getLocal("sig");
mySo.clear();[code]....
Likewise, I load the saved model using the SharedObject instance. Works great.Ultimately, I'd like to serialize it to a file - which fails. Here is how:
var fp: File = File.applicationStorageDirectory;
fp = fp.resolvePath( PREFS_FILENAME );
var _prefsStream:FileStream;[code]....
The complementing read operation suddenly breaks and reports missing bytes.In fact, I can't image how FileStream / _model.writeExternal() is able to serialize, since it needs to somehow know, that a new serialization operation is about to start. If it doesn't know, it won't be able to determine, which object instances are left to serialize.Thus, I image that my concept is completely wrong or I missed how to initialize the serialization operation.I'd be happy to read the raw ByteArray from the shared object and write it to a file. Unfortunately, I didn't find a method to retrieve from a SharedObject a ByteArray of a certain property, in my case mySo.data.model.My question is loosely related to this one: Why does delete( DictionaryInstance[ key ] ); fail?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
View 9 RepliesWhen I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
View 2 Replies