ActionScript 3.0 :: Sprite Won't Display On Stage
Aug 27, 2011
I'm sure you're expecting me to have forgotten to use addChild. I wish it was that easy. I will say I'm very new to AS3.0. I have a movie clip in my library that contains a small PNG file and a text label. The linkage properties are: Class: shapes.HorizontalIcon, Base class: flash.display.Sprite.[code]As far as I can tell this should work. There are no errors. The trace statement above shows up in the output. The parent sprite is also an item from the library. It shows up on the stage. I tried adding a random TextField to the parent sprite it showed up on the stage just fine.Something isn't working right, but I don't know where to start debugging this.
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Nov 7, 2010
In AS3 I turn a sprite(spButton) visible property to false initially.AT some point I turn on the image property so it is visible but nothing is displayed when i do?It works fine if I dont make the image invisible on load.
private function imageLoaded(event:Event):void { var image:Bitmap = new Bitmap(event.target.content.bitmapData); spButton.addChild(image); spButton.x = 240; spButton.y = 350; IntroCanvas.addChild(spButton); spButton.addEventListener(MouseEvent.CLICK
[code]...
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Nov 3, 2008
I am stuck in a strange problem, can anyone suggest what I amdoing wrong here: the TextArea component didn't show in thedisplay:
var text:TextArea = new TextArea();
text.height = 500;
text.width = 200;
[code].....
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Apr 30, 2009
I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)
[Code]...
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Dec 14, 2011
I am using a third party flash as3 code to load graphics using sprite. There is a class (load) that takes care of the loading of the graphics.In a new class(getname), I want to be able to1. Load the graphics (done)2. On mouseover change the color of graphics(done)3. Display name of rolled over graphic (not working). I have tried the following in
getname:var feature : load;feature.name;
I get a null object error. Now I have used the mousevent routine(e.target.name) and can display the instance #(instance149). But what I really want is the name of the graphics that the load function loads (graphics and the dbf with all the attributes including the name).
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Nov 2, 2010
cannot convert flash.display::Sprite@39394a9 to flash.display.MovieClip.here is sample code
var enemyArray:Array = new Array();
var mySprite:Sprite;
mySprite = new Sprite();
[code].....
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Nov 1, 2010
cannot convert flash.display::Sprite@39394a9 to flash.display.MovieClip.
here is sample code
Code:
var enemyArray:Array = new Array();
var mySprite:Sprite;
mySprite = new Sprite();
[Code].....
then it will be ok, but my goal is, How can enemy call the removeEnemy() in parent while it is inside the sprite
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Mar 8, 2011
I have what is undoubtedly a simple issue that I cannot seems to surpass. It may well simply be an order of operations type of problem, but as I'm not sure where the problem is, I don't know where to start! I'm essentially just having trouble getting anything to display on stage.verything is seemingly linked into the stage's display list correctly ~ The hierarchy goes as such:[MAIN object Sprite] loads and addChild's an object...-- [SECTION object Sprite] which loads/adds other child objects..---- [SCENE object Sprite] Which should loads/adds...------ [FX object Sprite] which holds actual visual data(shapes------ [FX object Sprite] which holds actual visual data (shapes)---- [FLOW object Sprite] Which holds no real visual datavia functions such as getSections, getScenes, getFX, etc, as are applicable. The issue is that although each object in the hierarchy is listed as a child of its appropriate parent, nothing displays.
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Feb 27, 2010
I want to override the dispatchEvent method while inheriting from flash.display.Sprite. Whenever an event gets dispatched now like ADDED_TO_STAGE and CLICK it will get through dispatchEvent in my theory. However there is no single trace he'll get through dispatchEvent.. so the events get dispatched internally from some where else?
[Code]...
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Nov 24, 2011
Where does Sprite class under flash display package located?I find only flash display 'BitmapData' under AdobeAdobe Flash CS3enFirst RunClassesFP9flashdisplay
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Aug 15, 2010
Say i have these two classes:
MAIN.as
package
{
import flash.display.*; import mx.core.*;
import flash.events.*; import mx.collections.*;
[Code]...
Now how is it that I can add the variable SPRITE which is a Sprite in the OBJECT_square class to the display list of MAIN class? I've tried addChild(SPRITE) and super.addChild(SPRITE). If everything works I should see a red square somewhere on the screen but right now its all blank, except for the text drawn in the MAIN class.
Basically I want it so i can just make a new OBJECT_square and it will draw itself without any more instructions from the MAIN class.
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Jul 15, 2011
I am learner of AS3 and xml. So I have referred everywhere and copied the code. I am getting:
"Error #1069: Property data not found on flash.display.Sprite and there is no default value.
at flashhaupt01_fla::GalleryData01_1/imagepress()" error in as3.
I am trying to get the url from xml into as3, but not getting how to do it. Here is my code
var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!!
var xmlLoader:URLLoader = new URLLoader();
//xmlLoader.addEventListener(Event.COMPLETE, xmlLoader); // event listener b4 load!!!
xmlLoader.load(xmlReq);
var myXML:XML;
var headLoader:Loader;
function imagepress(e:MouseEvent):void {
[Code] .....
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Oct 7, 2009
I want to create a basic drawing utility as a part of my project. Since the drawing needs to be saved I wanted to convert it to a bitmap. I searched for help on google and found this example.
However since the rest of my program is programmed in AS2, I'm getting errors these errors:
Quote:
The class or interface 'flash.display.Sprite' could not be loaded. // source: var canvas:Sprite = new Image();
The class or interface 'flash.utils.ByteArray' could not be loaded. // source: var bytes:ByteArray;
The class or interface 'flash.display.Shape' could not be loaded. // source: var child:Shape = new Shape();
[code]...
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Feb 22, 2009
I try to load classes ex:flash display.Sprite(); and I get error messages. Not just with this code with any class I try to implement. why this is happening. Am I missing the folder that has all of the classes in them in Flash CS3.
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Oct 22, 2009
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
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May 2, 2010
I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null.
[Code]...
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Nov 15, 2010
ActionScript Code:
var MapBtnArray:Array = [];
var MapBtnSprite:Sprite;
var i:int;
[Code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0"
I want the coordinate of the sprite on stage, how come what i get is "0" instead?
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Jul 15, 2011
"Error #1069: Property data not found on flash.display.Sprite and there is no default value.at flashhaupt01_fla::GalleryData01_1/imagepress()" error in as3.I am trying to get the url from xml into as3, but not getting how to do itI need to demo this within 1 hourhere is my code
var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!!
var xmlLoader:URLLoader = new URLLoader();
//xmlLoader.addEventListener(Event.COMPLETE, xmlLoader); // event listener b4 load!!!
[code].....
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Jan 30, 2009
Loading a Sprite or MovieClip from the library to the Stage is simple. You just export the symbol and do the following code:
var mySp:Sprite1 = new Sprite1();
addChild(mySp)
assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite
But what if you have many sprites and want to encapsulate this into a function with the sprite name passed as a string? What would the code in the function look like? Somehow you have to cast the string as the name of the sprite class defined in your export but I'm not sure how. I've seen a sample using the "as" keyword but try searching "as" in the help you you don't get much help.
Code:
function loadSpriteFromLibrary(sSpriteName:String)
{
//load the sprite with an exported name passed into sSpriteName onto the stage
//what would the code look like?
}
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Jul 8, 2009
I try to align center a sprite container in the center of the stage.
What can be the method to do it?[code]...
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Sep 2, 2010
I have a Flash website that I have tested in various browsers on my laptop, and it looks fine. I tested it on another PC in Firefox 3.6.8 (same version as my laptop) but for some reason, there is a sprite missing from the stage. On the same PC, the website looks fine in IE8. The vanishing sprite aside, the whole site is kind of sluggish in Firefox. The PC is kind of slow and old, but I can't see why that would cause images to vanish.
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Oct 29, 2011
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues.
If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
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Nov 30, 2011
I'm trying to get a simple AS3 app up and running, and for some reason, I cannot get a sprite to show. At this point, all I want to do is get a red sprite to fill the stage.
public class Main extends Sprite
{
public function Main():void
[code].....
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Oct 29, 2011
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500). Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 4 Replies
Jul 16, 2009
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code].....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
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Nov 15, 2010
PHP Code:
var MapBtnArray:Array = [];
var MapBtnSprite:Sprite;
var i:int;[code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0".I want the coordinate of the sprite on stage, how come what i get is "0" instead?
View 3 Replies
Aug 6, 2010
I am creating an AIR nativeWindow. I am adding two children, an HTMLLoader and a Sprite. The child Sprite has two children, a TextField and a Sprite that will be used to draw. I have set stage.scaleMode = "noScale" and stage.align = "TL", which the HTMLLoader seems to respect. However, the child Sprite scales its children whenever I set a height.
public function BaseWindow(){
var winInit:NativeWindowInitOptions = new NativeWindowInitOptions();
winInit.type = NativeWindowType.NORMAL;[code]..........
How do I prevent the distractor Sprite from scaling its children?
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Dec 16, 2008
I have a map with various regions as movieclips. When you mouse over a region, a sprite appears containing xml data. Among this data is a hyperlink. I want the sprite to stay on the stage until one of two
things happens:
- you mouseout of the sprite
- you go to a new region
That seems to be the problem. I've successfully coded the program to remove the child if you mouseout of the sprite. But if you go to a new region, it makes a new sprite and now you have two sprites with xml data on the stage! If I remove the child when you mouseout of the region, then the sprite won't stay on the stage for you to click the hyperlink. How can I make the sprite stay on the stage until:
- you mouseout of the sprite
- you mouseout of the region IF you aren't on the sprite
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Oct 28, 2010
I got a screen to display objects in a sprite that covers the stage. ok I got a screen to display objects in a sprite
q1) do I need to specify the sprite height/width to match the stage or is this implied with canvas1=new Sprite();addChild(canvas1);
[Code]....
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Dec 31, 2010
I've created a wrapper around Sprite called ClickableCircle, which is meant to add itself to the display list when instantiated. Here's a toy version:
public class ClickableCircle extends Sprite {
protected var circle:Shape;
protected var myName:String;
[code].....
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