ActionScript 2.0 :: Movie Clip Resize Yscale Based Off Dynamic Text Height
May 26, 2010
I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.
I have a dynamic text field being fed html formatted text from an external text file, and is set to autosize vertically (left), works no problem. I have an animated movie clip behind the text field for a background, so the text looks like it's inside a (animated) colored box. How do I make the background movie clip autosize (vertically) along with the text box above it?
i have a button thats adds a movie clip to the stage...the movie clip height is bigger than the stage. is it possible to have the stage "extend" when you click the button to show the whole movie clip?
ActionScript Code: addPic.addEventListener(MouseEvent.CLICK, addImage); function addImage(event:MouseEvent):void{ var mc:MovieClip = new testClip(); this.addChild(mc); }
kinda like this i guess [URL] when you click on the flash on that page it expands and stuff
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
And just loved the way it looked, anyone have any idea how to get a similar effect using ideally CSS/JS and if not then using flash? Furthermore it would be excellent if you could move to the next slide by clicking on the image itself.I'm also wondering how she is able to maintain height of the images when resizing (unless she is doing it manually which I doubt now days).
Imagine I have a movie clip on the main timeline that has text in it. If I use the free transform tool on this clip, it resizes the movie and the text within.
However, if I resize the clip using AS2 e.g. clip._height = x; then the clip is resized but the text isn't.
Is there an easy way of achieving the effect that the transform tool has using AScript or do I have to set all the text params separately when I resize the movie
Using the flash authoring tool, I want to resize a dynamic textfield to a particular height.However, it will not allow me to size the textfield smaller than a height that will fit all of the (multiline) text. How can I override this and make the height smaller so I can use scrollbars?
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
Okay what I after is how to detect the length of the string populated from array...then auto rescale the height of the title_mc as shown in my AS as well as the dynamic created textfield ..so the textfield will display long string + "newline" for long string...(autowrapper)..
i have a dynamic text which loads data from external file what i want is that based on what i click in the dynamic text the corresponding image should be displayed from the folder in the movie clip loader. e.g say dynamic text file has ball,bat,bird,sun these should be listed in the dynamic text area and when say i click ball, the movie clip loader should display the the image of ball from the folder.
so i have a this movie clip, inside the movie clip i am dynamically loading images into little movie clips and i wanna dynamically load text into text fields in the clip as well.currently i am using this code to load the text into the fields, but it's not working.
loadText = new LoadVars(); loadText.load("../images/news.txt"); loadText.onLoad = function() {
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing. I'm very close, but can't seem to get the math right that is needed for the tiles Y position...
Here it is:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("faq.xml")); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.
I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing.
I'm very close, but can't seem to get the math right that is needed for the tiles Y position...I'm thinking this should be simple
Here it is:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("faq.xml")); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code:
on (release) { var english2 = new XML(); english2.ignoreWhite = true;
[code]....
But this don't work when i have a dynamic text mc symbol on other scene.
Basically when loading dynamic text... the .txt will have a simple yes or no inside of it... nothing more nothing less.I've been trying all morning to get a movie clip to begin playing if the value is "yes", and to NOT play if the value is "no"
Basically i have a movie clip on the main time line named WHM. and im loading a dynamic text file into a dynamic text field named player1whm.
I want to be able to change the text file to yes or no on a whim, and if the value is equal to yes... i want the movie clip to begin playing as soon as it loads that value into the box. If it says no then i want that movie clip to continue doing nothing.I have already been successful at getting yes or no to load into the dynamic text box... i just cant seem to get it to control the movie clip.
I've made a little file with some signpost movie clips that do a little animation on mouseover and mouseout. I then wanted to set the text on each of them via actionscript i.e. sign1.sign_text.text = "Checklist: Before you arrive"; etc. This code puts all the right text on the signs when it loads, however as soon as you mouseover it, the text reverts back to the original placeholder text in the movieclip (when it gets to the second keyframe). How can I keep the reference to the text it has at the beginning of the movie clip?
I have been going round and round with the problem of needing to put scrolling dynamic text into a movie clip. I have read many tutorials and forums, but just can't seem to find the right fix for my particular situation...have tried embedding fonts, using various paths, work arounds, etc.
I am editing some action script I did several years ago. I would like to use a wipe-in (mask) affect so that the text scrolls in when called, but I cannot get anything to work without the dynamic text being on the main stage...because of this, the text shows up all at once. Am creating this in a separate file to import into a holder in the main movie. I'm pretty sure this is a path issue.
Dynamic Text = aboutContent Movie Clip = about_mc
Here is the code I am working with:
//Create variable for Scroll Direction var scrollDirection:String; //Create LoadVars for About content
[Code]....
If you have time, I also need to find out how to set up elements in my Main Movie to load in sequence, rather than all at the same time.
I am trying to animate a movie clip that has a dynamic text box in it using the tween class but I can't get it to work. I thought that if yr text box was inside a movieclip then tweening was possible. I've attached the fla so you can have a look.
timer = int(80-(getTimer()-/:starttime)/1000); if (Number(timer) == 0) { with (_root) { gotoAndPlay(70); } timer = 0; }
Above is my code on a frame in a movie clip. The movie clip contains a dynamic text box that counts down. The variable name and the name of the clip is timer. when the timer reaches 0 it is supposed to go frame 70 which says sorry you did not make it, instead it goes to the frame that says congratulations... What am I doing wrong?
Having a problem displaying a dynamic text field inside a movieclip - when I test / publish the movie, the images from my html file display in the textArea, but the text itself (also from the same html file) does not display.. I don't know why this would be happening.I'm using AS2 in Flash CS3 (Newbie).my movie clip has the instance name: contentMain.The dynamic text field (Inside the movie clip) has the instance name: myText.The text field reads a html file, which contains text and images..(I should add that I know my html file works, because I can test the dynamic text field scene in flash and see the content, but not when I test the entire movie)[code]
I am populating a textfield with text from XML files. I am wondering what the best way is to handle positioning the TF based on the number of lines of text. So if there is only one line, the textfield's 'y' position might be 100, but if there are 2 lines I want it to move to say 80.
How do you get dynamic text to show up within a specific movie clip instead of simply on the stage?
I've created a dynamic text field and given it an instance name (banner_txt). I'd like to use a variable to hold the .text info for this field, that way the banner's label can change when people go to a new section of my website.
I am using Flash MX and am a complete novice to Actionscript. I created a movie clip with a dynamic text box that works fine when I test the movieClip scene. I brought that onto the main movie time line and when I go to test the movie, the dynamic text no longer works. I have tried different actionsript options on the main time line and on the movie timeline but cannot figure out where I am going wrong. Could someone give me a very basic walkthrough as to what I need to do to get this to work?
I can drag a movieclip with static text inside it, but when I change the text to dynamic, I get a Property Startdrag not found on Flash.text.textfield and there is no default value.
I'm making a site in Flash MX, and I have dynamic text boxes so that the data can be easily changed. For navigation I'm using rollover buttons.
My rollover buttons are actually movie clips. I don't like to use buttons for rollover animations because when you roll off of them, they jump back to their normal state without a smooth transition. This doesn't look too good.
When a user navigates the site and clicks, I want the rollover buttons to load up dynamic text in 2 different boxes (header and content) from a .txt file on the server.
I did this successfully with regular buttons, but for some reason, the exact same actionscript doesn't work with the movieclips. How come? I did this from a tutorial on this site. Heres my code for the movie clips:
Code: on (rollOver) { this.gotoAndPlay("roll_on"); }
I have a dynamic text box and a movie clip with a button in it in the same frame. What I want to happen is when you click the button, it will add 1 to the text box. (when I say 'Add one' I mean if the text box says 5, after pushing the button, it will equal 6). I hope people understand what I mean, if not, ill try to explain it better.