ActionScript 2.0 :: Set Maximum Dimensions Of Flash Movie?

Jul 31, 2009

I have my flash site set to scale in a browser but I would like the movie to stop scaling when the browser is larger than a specific size and smaller than a specific size.

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I have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.

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Actionscript 3.0 :: Maximum Width F Movie Clip?

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Basically I have this portfolio website with 6 tabs. I am trying to make the slides glide from left to right.each slide is a movie clip and i have put all six movie clips inside one long movie clip with the instants name of content_mc.The problem is my long move clip is way too long in width I have offset the last slide about 5180px of the 0 position.When I test it and click on the tabs nothing happens and I get this error in the output panel"TypeError: Error #1009: Cannot access a property or method of a null object reference."Here is my action script code.

stop();
//Animate in the profile_mc from bottom to top using the Tween class..//
import fl.transitions.Tween;

[code].....

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ActionScript 3.0 :: Fixed Movieclip Not To Change Dimensions If The User Starts Playing With The Dimensions Of His Screen

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What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.

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Aug 16, 2009

I am trying to test it. I am loading swf's into movie clip with XML stacking each other vertically. I found out that after movie clip is reached the height of 65000 px the other loaded swfs will not be loaded correctly. They are loaded from the 0 point again overlap previously loaded swfs.

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ActionScript 2.0 :: What Is The Maximum Height Of The Dynamically Generated Movie Clip Can Be

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I am trying to test it. I am loading swf's into movie clip with XML stacking each other vertically. I found out that after movie clip is reached the height of 65000 px the other loaded swfs will not be loaded correctly. They are loaded from the 0 point again overlap previously loaded swfs.

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ActionScript 2.0 :: [F5] Find Dimensions Of A Movie

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I want orgScreenShot.swf to play when a button is pressed and I also want to know the dimensions of the movie.

The following code results in mwidth and mheight =0. Howcome? (container is an empty movie clip...)

on (release) {
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I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips. PROBLEM:

Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?

HERE IS MY CODE
stop();
var startX:Number;
var startY:Number;
var finalX:Number;

[Code].....

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ActionScript 3.0 :: Banner Ad Design Showing Text Outside Of Movie Dimensions?

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I built a banner ad which works fine when I test it  in flash.  I then put it inside another flash movie in which it is loaded as an external swf ,my portfolio, and it it loads and only runs the 1st line of code animation and I can see the text that is waiting (outside the visual dimensions of the bannerI am also getting this error....what is going on?ReferenceError: Error #1069: Property cachedOrphan not found on com.greensock.TweenMax and there is no default value.

at com.greensock::TimelineLite/addChild()
at com.greensock::TimelineLite/insert()
at com.greensock::TimelineLite/insertMultiple()

[code]......

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ActionScript 3.0 :: Scale Movie Clip And Ignore Mask Dimensions?

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Is there a easy way to scale the part of a masked movieclip that the user sees to a specific height? I want to ignore the masked part but scaleX scales using the dimensions of the mask.I'm assuming you can do this using bounds and getting the difference but am having trouble figuring this out.

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ActionScript 2.0 :: Scale A Movie Clip To Certain Pixel Dimensions With Easing

Dec 5, 2003

i am trying to scale a movie clip to certain pixel dimensions with easing. I have four buttons on the stage and one mc( a square). when a button is pressed i want to scale the mc to a certain size. i.e button 1 scales the mc to 200 pixels by 500 pixels.

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ActionScript 2.0 :: Accessing The Stage Dimensions Of An External Movie Clip

Oct 7, 2008

Im trying to downgrade an AS3 project i have and i've run into a bit of an issue. Specifically... when loading an external movieclip using MovieClipLoader i want to access the stage height and width of the movie. I have tried using:

[Code]...

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ActionScript 2.0 :: Changing Browser Window Dimensions On Loading Movie

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I've seen a cool effect on: [URL]. Click on DEVLAB and than select the fourth icon. When loading the movie, the browser-window changes it'd dimensions. How can I do this?

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ActionScript 2.0 :: GetBounds() - Get A Movie Clips Coordinate Bounds And Use The Minimum And Maximum Values Of X And Y To Draw Rectangle Around The Object

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I'm having a little difficulty getting to grips with the getBounds() Movie Clip function. I assumed the getbounds() method simply got the boundary coordinates for the movie Clip, that one could use to draw a rectangle. This is what I'm trying to do;I'm trying to get a movie clips coordinate bounds, and use the min and max values of x and y to draw rectangle around the object. Simple right? But in my case, I'm getting some unexpected results. I wonder does ther registration point of the object determine the coordinate values? Also are the coordinate values local to the clip instance or global to the stage?

[Code]...

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ActionScript 2.0 :: Menu Centered Under The Main Movie Clip And Follow It As It Tweened To Its Different Dimensions

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I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.

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ActionScript 2.0 :: Gallery - The Placeholder Movie Clip Automatically Tweens To Adjust To The Image's Dimensions

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i've got 5 images. i want the following things to happen:

1. the placeholder movie clip automatically tweens to adjust to the image's dimensions.

2. the transition between each image is a la: [URL] -- front page when you enter

3. the images stay on the screen for approx. 5 seconds each.

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ActionScript 2.0 :: Resizing - Create A Movie Clip Dynamically Whose Position And Dimensions Are Changed In Each Frame As Loaded From Xml

Mar 22, 2010

i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;

[Code]...

the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger

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ActionScript 3.0 :: Get The Movie To Display Random Images (from A Selection) For Random Amounts Of Time (subject To Minimum And Maximum Times)?

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What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).

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Is there a way to set a (large) maximum size for SharedObject on my domain so that I can ask the user to allocate a size greater than 100k one time and not need to ask again, even if data is added?

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Flash - What Is The Maximum Amount Memory Adobe AIR Can Utilize

Jul 1, 2011

I've been doing some rapid prototyping for a game I'm thinking of building. one of the main things i want to do is map generation for a tile type map. While generating the map i end up using large amounts of ram. I'm building the map as an array of random integers for my test. When i try to generate maps of a large scale flash gives me the out of memory error:

Error: Error #1000: The system is out of memory.

I've already figured i could write to a file instead, to solve that problem. but does anybody know the actual maximum size? I've tried searching around to no avail.Activity monitor reports that ADL is using around 500MB "real memory" and around 700MB "virtual memory". The System.privateMemory property seems to match the "real memory" value.as a side note i'm developing in OSX Snow Leopard (64) with 8gb ram

EDIT:

Here the example test i am running

var ba:ByteArray = new ByteArray();
for(var i:uint = 0; i<100000000; i++)
{
ba.writeInt(int(Math.random()*100));

[code]....

When i run this script from a browser, stand-alone debugger or AIR i get roughly the same memory usage readouts (which i know vary anyway). What is constant however is the final length of the byte array:

Browser (Firefox): TM: 540413952 FM: 19116032 PM: 562573312 BALENGTH: 13421778
Stand-alone: TM: 540577792 FM: 1810432 PM: 545361920 BALENGTH: 134217728
AIR (2.6): TM: 5410816 FM: 1159168 PM: 551464960 BALENGTH: 134217728

My testing methods might not be perfect, though i dont know how to do deeper profiling.

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ActionScript 3.0 :: Flash Maximum Number Of Simultaneous Sounds?

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Currently my flash file will insert an object onto the stage when the user clicks onto the stage. each object will play and loop a sound (the user can select sounds and time before the sound loops for each object) but when I have many sounds playing at once, the sounds will suddenly stop and briefly come back before stopping again. Now I'm guessing there must be a maximum number for sounds simultaneously playing for a flash movie? If so, I'd like to know if there are any workarounds?At present, a sound playing about 2 times a second will be able to repeat roughly 30 times before it sound cuts out.

I added in functionality to stop a sound if it is attempting to trigger again in my play function to which I had a "cannot access a property or method of null object reference" output on the function and the sounds all started doing the same thing again. This happens the same as above, after 30 times playing 2 a second.Unless I've assessed the cause incorrectly, the only workarounds I can think of are to restrict the sound length and restrict the time before a sound loops - but this would ruin some of the aspects of what I wanted to create

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ActionScript 3.0 :: Flash Maximum Stage And Sprite Size?

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I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?

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I'm trying to import a huge game race track 8000 x 7000, and I'm having problems.

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Flash :: Techniques To Exceed The Maximum Texture Resolution In Papervision3D?

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I have an object in Papervision3d that the user needs to be able to zoom into a considerable amount. At Flash's maximum bitmap size of 2880x2880 the texture is too blurred at the maximum zoom. Even going beyond this to the sizes available in Flash 10 do not help.Is there any way to build a BitmapMaterial that can pull from a set of tiled 2880x2880 images?Is there any other way to load a larger texture into Papervision3D?

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ActionScript 3.0 :: Text Bigger Than Maximum Flash Dimension 72pt

Jul 18, 2010

I've made this code:
Code:
var txt:TextField = new TextField();
var frmt:TextFormat = new TextFormat();
txt.autoSize = TextFieldAutoSize.LEFT;
frmt.font = "Arial";
frmt.size = 800;
frmt.color = 0xFF00FF;
txt.defaultTextFormat = frmt;
txt.text = "TRY WITH THIS";
I've seen around the web flash websites with text bigger than the max flash dimension of 72 pt. How can I make that? I've tried with the code above but it seems that flash set the text size to 72.

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