ActionScript 2.0 :: Gallery - The Placeholder Movie Clip Automatically Tweens To Adjust To The Image's Dimensions
Sep 15, 2004
i've got 5 images. i want the following things to happen:
1. the placeholder movie clip automatically tweens to adjust to the image's dimensions.
2. the transition between each image is a la: [URL] -- front page when you enter
3. the images stay on the screen for approx. 5 seconds each.
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[Code]...
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Jan 13, 2011
here is my code
ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){
[code]...
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
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May 24, 2010
I'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.
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Although it throws no errors, the setInterval is ignored and it just loads direct into the next mc clip.
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HERE IS MY CODE
stop();
var startX:Number;
var startY:Number;
var finalX:Number;
[Code].....
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Nov 28, 2010
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[Code]...
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Aug 1, 2007
download the .fla (file updated for flash8) file, run it and you'll see the problem.
when i do this:
PHP Code:
_root.image._width=200;_root.image._height=200;
ist seems that the motion tweens don't work any more.
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I have a project that works perfectly when I publish it for Flash Player. However, when I publish it in AIR (which the final project needs to be published in), selective MovieClip symbols lose their tweens. One contains a dynamic text box field thats updated with data input from the user, the other just contains static text. Other movie clip symbols have tweens that still work just fine, and other symbols like buttons are tweening fine.
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[Code]...
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I've been going over several tutorials and whatnot and I'm confused on the point of movie clip symbols and motion tweens. To me using the other tweens and symbols are "easier". Can someone explain to me why they're so beneficial to have been added to CS4/CS5? Except I understand that movie clip symbols can be adjusted using the 3D tools but is that the only difference?
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I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.
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Mar 22, 2010
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[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
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Nov 18, 2009
I know that one of the most frequently asked questions is on how to resize a movieclip to fit the dimensions of an image.
My question is similar, but kind of inverse;
I need to resize an image to fit in an empty mc.
Code:
loadMovie("image/imageTest.jpg", mc_appImage);
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There's my current code... the image loads fine, but does not rezie :/ What am I doing wrong? What do I need do to make this work?
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Nov 18, 2011
is there a way to specify the size of the image placeholder with SWFObject?Basically I want to scale up the size of the image in flashvars.[code]No one knows if this is doable?
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Apr 29, 2009
Ok, here's the deal. I want to generate a maximum of 5 childs in a clip called 'placeholder' using a button (placeCloud_1). the childs will 'float' to the top of the stage. when the y=0 the child must be removed (using the function checkPos() ) so i can add another child without exceding the number of 5 childs.
[Code]...
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May 9, 2010
I have a movie clip with the name ABOUT, and it contains 92 frames. That I want is when my page open, automatically goes in the movie clip ABOUT and play the frame 47. Here is a code that I am experience to achieve but nothing.
ActionScript Code:
on (release) {
_root.cont.cont2.p2c1.ABOUT.gotoAndPlay(47);
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Aug 16, 2005
i am having trouble with xml. i am trying to work it so that if the variable that comes from the xml file changes to a certain number it will automatically change the movie clip i have on the movie. I have also attached the fla and xml file
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[URL] The problem I have is that it does turn the first button on when the movie starts. Due to this, it does not play the 'out' of the first slide. The script I used is:
currentButton = null;
firstButtonPress = true;
function buttonCheck(n) {
buttonCollection['b'+n].onRollOver = function(){
[code]...
In the mainClip movie clip, the last frame of the 'Out' plays this script:
gotoAndPlay("pageIn"+_parent.currentButton);
telling the clip to play the next 'In'
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i'm working on this site: [URL]
the problem is that i want one of the movie clips in the background to start playing automatically..does anyone know the script in order to get the swf to play right away?
they swf files load and play when pressed (bottom right buttons)
last resort, i'll create a fullscreen button to activate the movieclip but i'd rather not have to...
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Nov 9, 2003
How do you do loadMovie into an empty movie clip automatically, without a silly butto push or anything?I've got a movie. I want to include another movie when the .swf file loads (so I can use a preloader on the movie that's being loaded).So, in my timeline, on a layer called banner, I have an empty movie clip I've made, with the following code:
Code:
onClipEvent(enterFrame) {
loadMovie("topbar.swf", "_root.barHolder");
}
topbar.swf is the name of the movie that's being called.barHolder is the instance name for the movie clip I want it to load to. So why isn't this working?
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Apr 29, 2009
I want to generate a maximum of 5 childs in a clip called 'placeholder' using a button (placeCloud_1). the childs will 'float' to the top of the stage. when the y=0 the child must be removed (using the function checkPos() ) so i can add another child without exceding the number of 5 childs.
Everything works, except for the removeChild! i've tried removeChild(this) , this.removeChild(this), parent.this.removeChild(this), parent.this.removeChild(mc), placeholder.removeChild(this) etc... and nothing works. When using (this) it throws TypeError: Error #1034: Type Coercion failed: cannot convert global@2f6710d1 to flash.display.DisplayObject.
at MethodInfo-251()
when using (mc) it throws
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display: DisplayObjectContainer/removeChild()
at MethodInfo-251()
[code]....
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Jan 12, 2009
I'm trying to simulate the coriolis effect and have managed to create a drawing application that lets the user draw on a rotating movie clip. However, I would like to now create an animation that automatically draws a line onto the movie clip which ends up being curved, but I can't figure out how to convert the x, y coordinates of the pixels on the stage to the corresponding x, y values of the movie clip. Here's what I have so far:
[Code]...
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Jun 6, 2010
So I have this gallery which I downloaded, it is AS 2.0.
It works well as is on the main(Scene 1) page, except that when I create a new MovieClip, and paste all the original frames w/actions into it, it begins to flicker and none function.
Here are the codes:
Perhaps there is something that I need to change?
Here is the actual gallery with my problem in it:
[URL]
First Frame:
------------------------------------------
stop();
Stage.scaleMode = "noScale";
Stage.align = "TL";
[Code].....
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