ActionScript 2.0 :: Flickering Gallery Withing A Movie Clip?
Jun 6, 2010
So I have this gallery which I downloaded, it is AS 2.0.
It works well as is on the main(Scene 1) page, except that when I create a new MovieClip, and paste all the original frames w/actions into it, it begins to flicker and none function.
Here are the codes:
Perhaps there is something that I need to change?
Here is the actual gallery with my problem in it:
[URL]
First Frame:
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stop();
Stage.scaleMode = "noScale";
Stage.align = "TL";
Does any of the code need to be changed in the photo gallery tutorial to make it function inside of a movie clip? I'm specifically wondering in regards to the "_root" My gallery is in a movie clip which I can't seem to get working w/attatchMovie though all my others work fine.
I am buidling a website in which i am importing external movie clips (swfs) using actions script 2.0 all of my imported movie clips so far work fine, but when it comes to import the xml gallery the who website goes in a loop. here is the script i am using to load the external movie clips.
is very basic but it works for what i am doing. the question is HOW DO I LOAD THE XML GALLERY if this basic script doesn't work for it is there another way to do it?
I've made a photo gallery that scales from the center with the browser window size. Now I'm trying to make it so when window scales the gallery tweens to fit the new size, but I can't seem to figure out how to implement it into my previously written code. Here is all the code, sorry its a lot to sift through. I've put some notes in the important sections.
I'd like to take a gallery of images I'm bringing via amfphp and have one big preloader for all of them. So, once all the images are downloaded the loader bar is at 100%..Can I do this from an external swf loading in the gallery movie clip?
I am trying to make a flash app where you click a movie clip (a picture frame) and a picture gallery pops up.Here is what I have so far. Click the Picture Frame movie clip and a shape tweens (for 24 frames) out to make the background for the gallery and I have a new key frame with a picture on it and left and right buttons. Then I have key frames following the first picture that just have images in them.At this point I use stop(); on that frame and stop the movieclip on the first picture. Now I'm trying to get the buttons to go forwards and backwards. It seems an easy enough task, I just can't figure out how to get the currentFrame and the totalFrames for my movie clip symbol.[code]I have also noticed that even when I replace the entire function with nextFrame (); it only restarts the movie clip symbol from the shape tween up to the first keyframe with a picture.
I am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.
I have a piece I'm working on that loads some copy to the front page. Then when you mouse over the navigation it plays the 2nd half of the MC that makes the copy fade. One of the navigation buttons works to bring the copy to fade back in by playing the first half of the MC.I'm declaring a boolean variable "intro" and setting it to true on load because the copy is visible.Then within my MC at the end (when the copy is done fading out) I set "intro" to false.Then if the user mouses over the nav it runs an "if" and if the intro is true it fades it out, and if its not it shouldn't do anything (stay invisible).The problem is it keeps playing the MC - so you mouse over the nav and it fades out, then you mouse over the nav again and it fades back in, then you mouse over the nav and it fades out again.
I have a setup where I am loading 3 XML nodes from a database. It lists 2 of the 3 onscreen - an item and an item price. I am trying to have it work so that when an item is clicked that the item_id (loaded in the xml, but not displayed on screen) jumps to a frame with a dynamic text box and have it list ONLY the item clicked. So far, I made it jump to the frame with the text box and it lists the entire list, not just the item.I really want it so that you click an item then it stores the item_id in the background (then a mc plays saying "item added to cart"). I want the ability to store more than one item_id from different categories and when a user presses the 'view cart' button, that the text box loads those items.
I think I am close, but I got to thinking if it would be better to have some way of doing a php session or something similar to store the item_id and then when the 'view_cart' button is pressed, the text box lists the item_id and the item_name and item_price for each item in the session. I wasn't sure if Flash can talk to php like that. Can it?Is this the right way to approach what I am trying to do? I'd like to use one 'holder text box' if possible.
So I am trying to save a screenshot using JPGEncoder while in full screen mode. The document size is 100x700, and the stage is aligned to bottom. I've been able to capture the right size, however it always seems to capturing the image from the wrong start x,y position. There is some elements out of bound but I am just trying to clip them.
This is probably super simple, but for me.. not!I am loading external swf into my main swf.How do I access a movieclip within a child. This is my code:
function loadFolio (event:MouseEvent) :void{ var request:URLRequest = new URLRequest("folio.swf"); contentLoad.load(request);
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
What I have is a SWF file that calls out to 3 different SWF files via the following code:
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["page1.swf", "page2.swf", "page3.swf"];var index:int = 0; // Stuff to load swf filesvar thisLoader:Loader = new Loader();
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<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
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Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
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