ActionScript 3.0 :: Saving BitmapData Withing Bounds?
Feb 15, 2009
So I am trying to save a screenshot using JPGEncoder while in full screen mode. The document size is 100x700, and the stage is aligned to bottom. I've been able to capture the right size, however it always seems to capturing the image from the wrong start x,y position. There is some elements out of bound but I am just trying to clip them.
Here was last attempt :
Code:
stage.quality=StageQuality.HIGH;
stage.align=StageAlign.BOTTOM;
StageScaleMode.NO_SCALE;
[Code]....
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Jan 29, 2010
I wrote a collision detection class that works off using BitmapData.hitTest. Basically, every update, the .draw method is called and then two BitmapData's are hitTest'ed against each other to see if there is a collision.It works pretty well, however if I start rotating the source MovieClip I use for the BitmapData, the transformations don't get registered in the draw method. So what I did was pass through a Matrix in the draw method. That works. But here's the actual issue. If I output the BitmapData to a Bitmap on the stage, I see that Bitmap is, in fact, rotating, but now it's exceeding the bounds (width and height) of the BitmapData. Which is cropping / clipping the image of the source MovieClip.
UPDATE: Basically, when the Bitmap clone of the MovieClip rotates outside the positive co-ordinate space, it doesn't get drawn. It rotates outside the bounds of the BitmapData set width and height. I can multiply the bounds by 2, and then center the bitmap inside the set bounds, but then the origin point is never fixed and the object is always being moved around. Works pretty well, but makes aligning the object to any specific point impossible.Here's my isolated test code. It requires you to have a MovieClip on the stage named "iTest". I used a fairly vertical arrow shape (higher than it is wide) so I could keep track of rotations visually accentuate the clipping problem:
var rotateTimer:Timer = new Timer(10);
function rotateObject_init():void
{
[code].....
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Jun 29, 2010
I'm trying to write a contest where the user can paint an outlined image I provide, and then submit it. I want it to then save the image on my server with properties so I can tell who submitted it. They will be asked to input these values of course. I looked into the JPGEncoder but could only find examples for downloading the image directly. Is there an easier way to do a contest like this? I'd rather not have them have to save the image locally and then e-mail it, as this is geared towards kids and I don't want it to be confusing.
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Jun 16, 2011
Here's what I am trying to accomplish. I have a BitmapData that I am sending to a PHP function as ByteArray on the server by using URLRequest. The PHP function then saves the ByteArray as a jpg. All is well, so far and I am able to save the image on the server. Where I am stuck is that the PHP function generates the image file name randomly and I have no clue on how to get the name of the file I have just saved on the server. I am using the below code to send byteArray to the PHP function. How to modify/add this so I can get the filename of the image once it's saved on the server?
var myHeader:URLRequestHeader = new URLRequestHeader("Content-type","application/octet-stream");
var myReqst:URLRequest = new URLRequest(path);
[Code]....
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Feb 10, 2009
I made a program in Flex that uses the actionscript 3 drawing api. I am drawing on a Canvas and on every mouseUp event I save the bitmapData in an Image component and clear the the Canvas. That works great, but the problem appears if I want to add a background to the paint that was drawn.
Here are the mxml components:
Code:
<mx:Canvas id="_backgroundColor" width="100%" height="100%" x="0" y="0" />
<mx:Image id="_image" x="0" y="0" mouseEnabled="false" />
<mx:Canvas id="_paper" x="0" y="0" />
And here it is the function I have on the Canvas (_paper) mouseUp
Code:
private function onSaveModifications(evt:PaperEvents):void{
var bmpData:BitmapData = new BitmapData(this._paper.width,this._paper.height,true,0x00FFFFFF);
bmpData.draw(this._paper);
this._image.source = new Bitmap(bmpData);
this._paper.graphics.clear()
}
I want when I set the _background Canvas background color to see it, but I cannot because the Image component(_image) where I save the bitmap is masking it.
This is how I set the background
Code:
this._background.setStyle("backgroundColor",0xff0000)
Do you know how can I make the pixels of the bitmap that weren't drawn to be transparent?
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Oct 9, 2009
I have a piece I'm working on that loads some copy to the front page. Then when you mouse over the navigation it plays the 2nd half of the MC that makes the copy fade. One of the navigation buttons works to bring the copy to fade back in by playing the first half of the MC.I'm declaring a boolean variable "intro" and setting it to true on load because the copy is visible.Then within my MC at the end (when the copy is done fading out) I set "intro" to false.Then if the user mouses over the nav it runs an "if" and if the intro is true it fades it out, and if its not it shouldn't do anything (stay invisible).The problem is it keeps playing the MC - so you mouse over the nav and it fades out, then you mouse over the nav again and it fades back in, then you mouse over the nav and it fades out again.
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Jan 11, 2009
I have a setup where I am loading 3 XML nodes from a database. It lists 2 of the 3 onscreen - an item and an item price. I am trying to have it work so that when an item is clicked that the item_id (loaded in the xml, but not displayed on screen) jumps to a frame with a dynamic text box and have it list ONLY the item clicked. So far, I made it jump to the frame with the text box and it lists the entire list, not just the item.I really want it so that you click an item then it stores the item_id in the background (then a mc plays saying "item added to cart"). I want the ability to store more than one item_id from different categories and when a user presses the 'view cart' button, that the text box loads those items.
I think I am close, but I got to thinking if it would be better to have some way of doing a php session or something similar to store the item_id and then when the 'view_cart' button is pressed, the text box lists the item_id and the item_name and item_price for each item in the session. I wasn't sure if Flash can talk to php like that. Can it?Is this the right way to approach what I am trying to do? I'd like to use one 'holder text box' if possible.
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Jun 29, 2010
This is probably super simple, but for me.. not!I am loading external swf into my main swf.How do I access a movieclip within a child. This is my code:
function loadFolio (event:MouseEvent) :void{
var request:URLRequest = new URLRequest("folio.swf");
contentLoad.load(request);
[code]......
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Jun 6, 2010
So I have this gallery which I downloaded, it is AS 2.0.
It works well as is on the main(Scene 1) page, except that when I create a new MovieClip, and paste all the original frames w/actions into it, it begins to flicker and none function.
Here are the codes:
Perhaps there is something that I need to change?
Here is the actual gallery with my problem in it:
[URL]
First Frame:
------------------------------------------
stop();
Stage.scaleMode = "noScale";
Stage.align = "TL";
[Code].....
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Jul 27, 2010
What I have is a SWF file that calls out to 3 different SWF files via the following code:
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["page1.swf", "page2.swf", "page3.swf"];var index:int = 0;
// Stuff to load swf filesvar thisLoader:Loader = new Loader();
[code].......
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Apr 2, 2012
I'm new to Actionscript 3, just started working with it after years of working with AS2,
What I'm trying to do at the moment is to change a variable that's located in the root from a function,
Something like this:
var myVariable:String = "String test";
function testFunction():void
{
myVariable = "new String";
[Code]...
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May 14, 2007
I have an as3 component I made in CS3 and need to access the Component Definitions. Defining component parameters using the Inspectable Tag metod does not return success.
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Jan 8, 2011
I know the problem has something to do with the string vs number issue and I've tried a few things, but can't figure it out.
var HDLrange:int="enterRange_txt.text";
enterRange_btn.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void[code].....
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Jan 30, 2012
I have two movieclips on the same frame but on different layers located within the movieclip. The first movieclip plays just fine. However, the second one isn't going ahead even a single frame. The code that I have mentioned below is located withing the second movieclip containing background image. And I think this code is causing the issue because when I remove this it plays perfectly fine. The function of this code is to automatically re-size background image with the browser dimensions. The whole code just worked fine on the main timeline.However, when I shifted it inside a movieclip its causing an issue.
//set stage for FBF
stage.align = "TL";
stage.scaleMode = "noScale";
[code]....
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Mar 3, 2009
I opened up the NY Times homepage, and they have this giant Apple addvertisement that has animations over the entire top half of the page, outside the area occupied by the swf.
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Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
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Nov 10, 2011
Although I put _x = player._x etc. code in an onEnterFrame function the masking mc is moving without the player
You see...the player is held within some borders. When cornered and then hit, the mask moves according to how it would move normally, but without the player (because he is held in place by some borders)...
Also, if I don't have a problem but I'm missing a crucial piece of code,
code on masking mc
ActionScript Code:
stop();
this._x = _root.player._x;
this._y = _root.player._y;
radiance = 180 / Math.PI;
[Code]...
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Jun 23, 2009
I have a bunch of images going on all at once, some on the stage, and some off, and i would like to find a way of telling whether or not they are currently on the stage or not....
I know i can do the whole
checkStage = function () {
if ((mc._x>=0) && (mc._x<=Stage.width) && (mc._y >= 0)&&(mc._y >=Stage.height)) {
//have mc do whatever here
[Code].....
that way i can satisfy my laziness AND achieve what i'm trying to do without having to deal with long winded paths and a bunch of else if's
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Jul 9, 2010
for some reason this flex 4 code gives me an error but I can't figure out why. In my WindowedApplication I have:[code]That seems like a bogus error since I can assign pref.bounds to rect without an error. I don't know why this isn't working. It works under flex 3 compatibility mode but that also breaks a lot of my spark components so I can't use it.
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Mar 12, 2008
I have a script that produces random motion along the y axis, however, I want that motion to occur within the movie clip that is centered on the stage, or I should say within the bounds of that movie clip.
The movie clip has a height of 335 px
[Code]....
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Jul 31, 2009
I am wondering if there is an easy way of monitoring whether or not an mc is within the boundaries of another mc while it is being dragged. Currently I am using different equations to determine the leftmost, rightmost, topmost and bottommost points of each mc and then when they are being dragged comparing their x,y coordinates. Is there an easier way... I ask because this seems to be quite a lot of code to get through for such a simple operation, especially when the function containing the code is being called each time the mouse moves..
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Dec 30, 2010
How is this kind of expandable banner done? [URL]
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Oct 8, 2011
I"m getting this error with these two bits of AS3:
ActionScript Code:
public function tmFlashPlay():void { //Play TubMates Flash
tmClip.y = 0;
galleryMask.y = 0;
[Code]....
If I'm reading it right it is saying that the index supplied for the child is out of bounds. Yet it is the index captured earler, and I add or remove no children in between these functions being called.
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