ActionScript 2.0 :: Script To Automatically Play More Than One Movie Clip?
Jun 24, 2008
[URL] The problem I have is that it does turn the first button on when the movie starts. Due to this, it does not play the 'out' of the first slide. The script I used is:
the problem is that i want one of the movie clips in the background to start playing automatically..does anyone know the script in order to get the swf to play right away?
they swf files load and play when pressed (bottom right buttons)
last resort, i'll create a fullscreen button to activate the movieclip but i'd rather not have to...
I have been given an .FLA file.Once I publish it in .SWF the file will not automatically play when the page is opened.It does automatically play when it is a .EXE file.Here is the ActionScript Code for Frame 1
/*THIS GOES IN FIRST FRAME, ON A LAYER YOU CHOOSE*[code]....
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I am using movieClipLoader to load external swfs via xml. I am trying to set it up to automatically play the next movie after the current swf is done. The problem is, after the current swf is done playing, the actionscript tries to load all the rest of the swfs in the xml file and not just the next one. So it ends up playing the last swf in the xml file. I added "delete this.onEnterFrame" but still not working.. see code below
I've made a presentation in the form of a swf movie using macromedia flash 8. I want to upload this to a website where when the website is loaded the movie would play automatically at a half screen size... Any host server that I could subscribe to? How to upload the file? Also, my swf file has an action script camera that doesn't work when I publish it as a html but it works in swf.
I have a movie clip with the name ABOUT, and it contains 92 frames. That I want is when my page open, automatically goes in the movie clip ABOUT and play the frame 47. Here is a code that I am experience to achieve but nothing.
ActionScript Code: on (release) { _root.cont.cont2.p2c1.ABOUT.gotoAndPlay(47); gotoAndPlay(47); }
i am having trouble with xml. i am trying to work it so that if the variable that comes from the xml file changes to a certain number it will automatically change the movie clip i have on the movie. I have also attached the fla and xml file
How do you do loadMovie into an empty movie clip automatically, without a silly butto push or anything?I've got a movie. I want to include another movie when the .swf file loads (so I can use a preloader on the movie that's being loaded).So, in my timeline, on a layer called banner, I have an empty movie clip I've made, with the following code:
topbar.swf is the name of the movie that's being called.barHolder is the instance name for the movie clip I want it to load to. So why isn't this working?
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I'm trying to simulate the coriolis effect and have managed to create a drawing application that lets the user draw on a rotating movie clip. However, I would like to now create an animation that automatically draws a line onto the movie clip which ends up being curved, but I can't figure out how to convert the x, y coordinates of the pixels on the stage to the corresponding x, y values of the movie clip. Here's what I have so far:
I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien); building_btn2.addEventListener(MouseEvent.CLICK, helicopter); function helicopter(e:MouseEvent):void {[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
if i have a movie clip with an even listener attached to it, is the event listener being removed automatically when the movie clip is removed from the stage or should i always remove the event listeners manually?
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");} on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }
[Code]....
when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.
i have created a preloader and am wanting it to only play through twice and then stop so i can have it getURL to and load the rest of my site but it just repeats constantly.
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
i have a collection of movie clips (mc0, mc1, mc2...etc etc), and when motion is detected on a webcam, one of these clips is shown on the stage.however, for some reason only mc0, mc1 and mc2 are being displayed,and i cannot get mc3, mc4 or any others to be chosen.
Code: import flash.filters.* // Assumes a Video object named "myVideoObject" is on the Stage
I want to play a short movie clip at the begining of this flash game. I'm not sure what is the best way to go about doing this. I was thinking to create the clip on its own seperate layers and then just move my action script keyframe that contains all the code for the game after all the frames needed for the clip to play. Or do i need to make it a seperate .fla and just import it, i'm not sure how to do it.
Truly basic question I know but I can't seem to find an answer elsewhere and you don't even want to know how long I've spent on this. I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (.fla) that illustrates my problem. I'm working in CS4 Flash (not sure if that's the same as MX04?
Here's a simple one I'm sure but I can't get it to work or find a solution online. I have a movie with 2 movie clips on the stage, the first clip is triggered to play on a button click (which works fine) but I want the 2nd clip to start playing when the first ends. I've tried putting MovieClip2.gotoAndPlay(1) script on the last frame of MovieClip1 but I get "1120: Access of undefined property".
I am using Flash CS4 and i have made some short movie clips. I want one of them to play on frame 24 once and then the next on frame 48 ect. How would i do this?