ActionScript 3.0 :: Event Listener Being Removed Automatically When The Movie Clip Is Removed From The Stage?

Aug 17, 2009

if i have a movie clip with an even listener attached to it, is the event listener being removed automatically when the movie clip is removed from the stage or should i always remove the event listeners manually?

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ActionScript 1/2 :: Get The Movie Clip To Be Removed From The Stage If Close Is Released?

Dec 7, 2010

In the setOne_mc I have three buttons close_btn, min_btn and max_btn....I want the movie clip to be removed from the stage if close is released.I seem not to be conecting with the buttons...the clip appears on the screen.
 
menuBar_mc.dropMenu_mc.subMenu01_mc.onRelease = function() { holder_mc.attachMovie("setOne_mc","setOne_mc",2,{_x:0, _y:0}); halt();};holder_mc.setOne_mc.close_btn.onRelease = function() { go();};function go() { this.removeMovieClip();}
function halt() { menuBar_mc.dropMenu_mc.subMenu01_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu02_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu03_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu04_mc.enabled = false; menuBar_mc.dropMenu_mc.subMenu05_mc.enabled = false;}

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ActionScript 3.0 :: Button Event Listener Get Removed?

Nov 8, 2010

I'll keep this simple (I hope). There's a button with an event listener on a frame of the main timeline. You click the button to go to the next frame and a movie clip plays. The instance of that button doesn't exist on that next frame. Does the event listener for the button automatically get removed when you go to that frame since the button doesn't exist there?

The movie clip is set up to send the main timeline back to the previous frame when it's finished and my event listener seems to vanish when I go back to that frame.

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ActionScript 3.0 :: Add More Of Removed Children Of Same Namewithout Displaying Previously Removed?

Apr 7, 2011

I want to remove all children of the name (mc1) but be able to add new one when I call the add function again Heres what I have

// Draws the squares

Code:
function drawIt(e:Event=null):void{
mc1.graphics.lineStyle(1);
mc1.graphics.beginFill(ITsColor);

[code]....

Removing all the (mc1) movieclips works fine, but when i click on the butotn to call drawIt again, all previous mc1's are displayed again with the new ones

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ActionScript 3.0 :: ADDED Event In Document Class After Removed From Stage?

Aug 16, 2010

I am currently play with the document class (the class acts as main) constructor for a SWF file.
 
package {
import flash.display.*;
import flash.events.*;
public class TestSymbol extends MovieClip
{
public function TestSymbol()

[Code]...

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ActionScript 2.0 :: Movie Clip Not Being Removed?

Feb 12, 2012

Code:
function showBigScreen()
{

[code].....

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May 8, 2007

Code:
function showBigScreen()
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How can I tell what listeners are active in a file during build in the flash environment?

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ActionScript 2.0 :: Key Listener Not Being Removed

Feb 15, 2005

I've got a shell movie clip which loads some other clips. In one of the sub clips, I have a key listener. Inbetween loading of the sub clips, I have it removing the key listener and the movie clip.

But the function that was attached to the key listener is persistant, even after the sub clip has been deleted, and I've attempted to remove the key listener from the main shell. What ends up happening is the second time you load the sub clip, it runs the function *twice*, or three times, or as many times as you click the link to load it.

When i run the shell movie, it shows trace actions from the sub clip even after it's been removed!

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ActionScript 3.0 :: Event Listener Calling To The Stage From Movie Clip?

May 22, 2011

I am having problems with a flash project I am working on (flash cs5.5, as3).I have a movie clip with some animation in it, and when it reaches a certain point, I want it to call out a function that is on the first key frame on the stage (as in on the main timeline and not in a movie clip...).This is what I have so far in side that movie clip:

Actionscript Code:
stop();addEventListener(Event.ENTER_FRAME, onTween);

but I allways get this error message:

"Symbol 'ContMask', Layer 'Layer 6', Frame 124, Line 21120: Access of undefined property onTween."

All I am trying to make it do is to trigger the function (onTween) in the main timeline from the movie clip (ContMask).

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Actionscript 3 :: Difference Between Event.REMOVED And Event.REMOVED_FROM_STAGE?

Jan 28, 2011

What is the difference between Event.REMOVED and Event.REMOVED_FROM_STAGE? I thought when you have: removeChild(mySpriteInstance); that this removes the item from the stage...is there a different kind of removed?? For example, if I am trying to "clean up" after an item is removed for the garbage collector...should I be listening for:

[Code]....

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ActionScript 3.0 :: RemoveEventListener When Removed From Stage?

Feb 15, 2010

I am sorry if this is a truly basic question, but how would I code as3 to remove an event listener when the current frame (in my case, section of my site) is no longer on the stage?ke the following code as an example:

function onClick(event:MouseEvent):void
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doSomething();

[code].....

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ActionScript 3.0 :: MovieClips Not Being Removed From Stage?

Jan 26, 2012

When bullets hit the wall of multi-colored blocks, when shot one by one, they disappear like they should. But if you hold down the Left Mouse Button, you will see that bullets stop in mid-travel and I can't figure out how to fix that.
See this occur in this SWF. Note:(Use A & D to move left to right, Z to add a new row, and Left Click to shoot)

Here's the important function in the Bullet class.

Code:
public function update():void {
if(global == null){
trace("Global es null.");

[Code]....

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ActionScript 3.0 :: When Objects Are Destroyed:Should They Be Removed From The Stage ?

Aug 8, 2010

I've noticed that using stage.addChild(obj)(i.e. creating objects on the fly) can slow down frame rates.I was told by several sources that one way to speed up a flash game engine (or any animation where instances are generated as you progress), is to reuse objects in what is known as object pooling.

First of all a bit of background:The game engine I'm working on can be found at: http:[url]....Most objects (i.e. bullets, particles, enemies...) are exported for actionscript, each with a set of actions that are performed each frame, and another set of actions upon being created.Each class has an array called instanceList, which keeps track of all objects currently within play.The main timeline contains an event.ENTER_FRAME function mainActions(event:Event):void, that loops through each of the instances and performs the actions associated wit11h each.It goes through each instance of each class by going through the static array instanceList().

Now what I plan to do is:Have a seperate static array for each class, called inactiveInstances,which keeps track of deleted objects.Introduce a function for adding the objects back to the stage (with the nesscessary variables reset), to give the impression of a new object being created.When objects are destroyed:Should they be removed from the stage and readded latter e.g. removeChild(obj2)/addChild(obj1)? e.g.

Code:
public function instance_destroy()
{
parent.removeChild(this)
//Remove all refferences and listeners[code].....

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Actionscript 3 :: Determining When A DisplayObject Has Been Removed From The Stage?

Mar 3, 2012

The REMOVED_FROM_STAGE event is fired before the object is actually removed from the stage. I'm looking for a performant way to know when the object is finally removed.

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ActionScript 3.0 :: Use Trace() To Check If Mc Is Removed Frm Stage?

May 17, 2010

In AS2, to check if the mc is removed frm stage, i wuld simply just need to do this:

Code:
removeMovieClip(mc);
trace(mc);

[code]......

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ActionScript 3.0 :: Stage The Movieclip Cursor Is Removed?

Jan 29, 2011

I am trying to make it so when you click anwhere on the stage the movieclip cursor is removed.

Code:
stage.addEventListener(MouseEvent.CLICK,ketchremove);
function ketchremove (evt:MouseEvent):void
{
trace("I am removed");

[Code]...

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ActionScript 3.0 :: Have A Loaded Swf Detect That It Is Being Removed From The Stage?

May 1, 2011

In the past, using Flash CS3 when I needed to remove timers or event listeners from a swf that had been loaded into a parent swf I'd use this inside the loaded swf:

Code:
this.addEventListener(Event.REMOVED_FROM_STAGE, deactivate, false, 0, true);
function deactivate(e:Event):void
{

[code]....

Now that I've upgraded to CS5 and am outputting to Flash Player 10 this no longer seems to work. The event fires right away. Does anyone know why this might be and if there's an alternative that I can use?I tried the unloadAndStop() method in the parent swf but I'm trying to remove some TweenMax delay timers and it doesn't seem to be working.

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ActionScript 3.0 :: Getting A Loaded Swf To Detect That It Has Been Removed From The Stage?

Feb 7, 2012

In the past, using Flash CS3 when I needed to remove timers or event listeners from a swf that had been loaded into a parent swf I'd use this inside the loaded swf:

Code:
this.addEventListener(Event.REMOVED_FROM_STAGE, deactivate, false, 0, true);
function deactivate(e:Event):void

[code].....

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ActionScript 3.0 :: Stop All The Movieclip Animations And Removed All The Event Listeners?

May 30, 2011

how can i pause and resume my hole game? i wanted to try it with some vars can give the var and tell me how to use it?

btwi have tryd to stop all the movieclip animations and removed all the event listeners

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ActionScript 3.0 :: Change The Order So That Currently Loaded Swf Is Removed From The Stage?

Nov 15, 2009

I have a main swf that I load external swfs onto the stage. I am trying to fix the loading order. Currently when a button is pressed, the swf is preloaded, the current swf is on the stage with the preloader showing, then the preloader disappears and the swf plays the outro transition.

how to change the order so that currently loaded swf is removed from the stage, show the preloader and then show the new swf.

Code:
package
{
import flash.display.MovieClip;
import flash.display.SimpleButton;

[Code].....

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ActionScript 2.0 :: CS3 When Netstream Start Want An Object To Be Removed From The Stage?

Aug 12, 2010

I have two FLV files playing on the stage. The main FLV is instance is: MyVideothe 2nd is MyVideo2I have imported the videos using the wizard. The 2nd video is just a movie I created in Affter Effects that says...loading please wait....this is a really nice video and I don't want it to just use a standard preloader. Anyway, the goal is when the playback for "MyVideo" begins I would like "Myvideo2" to = visible = false;I have tried this many different ways and have been unsuccessful. I am obviously a newb at this. Also, does anyone know where I can get a list of all available eventListener actions...etc?

//var nc:NetConnection = new NetConnection();
//connection_nc.connect();
//var stream_ns:NetStream = new NetStream(connection_nc);

[code].....

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ActionScript 3.0 :: Enemies Not Being Removed From Stage When Clicked On With Mouse?

May 17, 2011

I have ran into another problem, I have written the code for when I click on an enemy, it doesnt add a point to the score and it doesn't remove the enemy, I have a textfield which is called messageDisplay which is linked to the clickEnemy function.Here is the piece of code.
 
 stage.addEventListener(MouseEvent.CLICK, clickEnemy);                function clickEnemy(event:MouseEvent):void                {                if(cursor.hitTestObject(enemyAppear))                    {                        score++                        messageDisplay.text = String(score);                        enemyAppear.parent.removeChild(enemyAppear);                    }                }                stage.removeEventListener(MouseEvent.CLICK, clickEnemy);

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Flash :: Destroying Objects (and Their Children) Removed From Stage

Jan 25, 2012

I am working in on a Flex / Air application (using PureMVC) written virtually entirely in ActionScript 3 (i.e. we use very little of Flex). View components are added to a Canvas object in the main application window and these Views then load other movie clips, images files, etc.When I remove a View from the stage, I do so using application.canvas.removeChild(). This fires an event in my PureMVC mediator for that View, which removes any event listeners that were set up and everything appears to be dandy.However, the movie clips are still playing in the background. They are not causing any trouble on screen but they are simply there, playing somewhere in memory (e.g. I can see trace statements from them) and I want them gone. I suspect the View that was removed from the Canvas is still there too, but I can't prove it.

Setting the View to null doesn't do anything. I'm surprised that AS3 doesn't include any method to simply and effectively destroy a Display Object and all of its children.Is the only way to do this to tediously unload all of the movie clips, etc. and then hope that Flash will clean them up?

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ActionScript 3.0 :: Loading SWFs Into Same Loader And Removed From Stage?

Jan 4, 2009

I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.

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ActionScript 3.0 :: Loading SWFs Into Same Loader And Removed From Stage

Feb 16, 2011

I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.

Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.

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Flash Cs5 :: Change Frames In A Movieclip, Event Listeners Pointed To One Object In The Previous Frame Are Removed

Oct 20, 2010

I have a movieclip that contains two frames, each frame contains a different set of buttons.

it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.

so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.

problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?

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ActionScript 2.0 :: Intervals In Movie Clips Won't Stop After MC Is Removed

Sep 9, 2010

I have a barometer activity flash program. It's weather themed and at each stage of the barometer fill, a movie clip appears that has as-generated weather icons (i.e. rain, clouds) floating across the screen. The problem is once I click to the next level of the barometer, the weather icons keep flashing in the upper left corner. I tried putting clearInterval in various places but it didn't seem to do anything.

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ActionScript 3.0 :: After Several Scroll - The Event For "sb.thumb" Cannot Be Removed

Feb 27, 2009

This code is nested in the movieclip.

[Code]...

The problem is that, after several scroll, the event for "sb.thumb" cannot be removed. So, it always listening where the mouse on the stage move.

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ActionScript 3.0 :: Sound From Video Plays After Video Player Removed From Stage

Apr 30, 2011

I have a website [URL] when I go there if I click the video archives button then play a video then click on the home or photos button or one of the alternate background buttons on the left the video goes away as it should but not always the audio (especially when I click while the video is still buffering). Is there a command I can use to kill the sound from the flvPlayback component and nothing else(I have a mp3 player there also I so I don't want to use the SoundMatrix class. btw the videos are all played on an instance of the flvPlayback component.

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