if i have a movie clip with an even listener attached to it, is the event listener being removed automatically when the movie clip is removed from the stage or should i always remove the event listeners manually?
In my project we needed to make the scollbars look like Windows scrollbars.
Therefore I have a thumbIcon on the thumb of a vertical scrollbar, but if I get too many items in the combobox, the scrollbar gets fiddly. This is because the margin between the thumbIcon and the border of the thumbSkin is too small.
Is there a way to set the minimum height of the thumbSkin so that I can ensure there is always a margin there and it always looks good, even if there are too many items?
What I want to accomplish is to have a up and down scroll w/ thumb images. Once you press on a image the thumb gets bigger and have the option to close the big image and back to all the thumbs..
I am currently working on a curved scrollbar. I want to limit the travel of the scroll thumb using two clip instances that mark the top and bottom of the scroller. To do this, I believe that I'll need to use localToGlobal on my top (topMark) and bottom (botMark) markers. Unfortunatly, my attempts to get the global coordinates has failed. In the attached file, the code can be found in the actions layer of the curvedScrollbar clip.
Ive used the excellent tutorial to create a scrolling thumb panel ([URL]) It works brilliantly and I have movie thumbs linking to a flash player. It all works fine, what change the scrolling. At current it scrolls up and down according to where I have set the 'line', I would like it to scroll up and down near the top and the bottom, rather than all the time (effectively creating a dead zone in the middle). I cant figure out how to change the code to get this to behave as required.
I have two instances of the xml photogallery one has the thumbs working the other loads the thumbs but doesn't scroll. this is my code for the second intance.
I am using a horizontal thumb scroller which i ahd acuired from the internet. the scroller works fine but the issue is, the scroll speed is directly related to teh thumbnails present.When i am having 10-20 thumbs the auto scroll is smooth. but when the thumbs increase to say 50+ even the slightest mouse movement cause the the thumb to scroll at rapid pace rendering the thumbnail scroller useless. Can anyone help me to modify the script so that i can reduces or control teh scroll speed. Or if tahts not possible how do i add a next prev button so taht i can take away the auto scroll and fwd/rewind the thumbs one by one or a batch at each click. I am attching the fla file for reference
Code: // Developed by www.flashmo.com var photo_filename:Array = new Array();
What is the difference between Event.REMOVED and Event.REMOVED_FROM_STAGE? I thought when you have: removeChild(mySpriteInstance); that this removes the item from the stage...is there a different kind of removed?? For example, if I am trying to "clean up" after an item is removed for the garbage collector...should I be listening for:
Using a bunch of the tutorials on this great site, I've been teaching myself AS, and inparticular the XML parse, etc. with the loop commands to load an ideterminate number of images, etc. attributed in an XML file.I've got the attached code to work before - and it works well here too, loading all the thumbnails in their correct location, and as per the XML file. BUT now it's part of this page, the 'current_thumb' seems stuck on the last thumbnail, and a rollOver of any thumbnail will cause only the last one to action. In addition, when I put the trace command in on the onRollOut function (trace(current_thumb_mc) I get "_level0.menu_mc.item3_mc" no matter which of the four tumbnails I rollOver.
//Initial P Value p = 0; //Project Information //Assigning Information[code]..........
I'll keep this simple (I hope). There's a button with an event listener on a frame of the main timeline. You click the button to go to the next frame and a movie clip plays. The instance of that button doesn't exist on that next frame. Does the event listener for the button automatically get removed when you go to that frame since the button doesn't exist there?
The movie clip is set up to send the main timeline back to the previous frame when it's finished and my event listener seems to vanish when I go back to that frame.
I want to remove all children of the name (mc1) but be able to add new one when I call the add function again Heres what I have
// Draws the squares
Code: function drawIt(e:Event=null):void{ mc1.graphics.lineStyle(1); mc1.graphics.beginFill(ITsColor);
[code]....
Removing all the (mc1) movieclips works fine, but when i click on the butotn to call drawIt again, all previous mc1's are displayed again with the new ones
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
I would like someone to guide me that if there is any events which can be used for right click of the mouse or the scroll of the mouse (specially the scroll). Until now all the mouse event I have been using is based on the left mouse click, release. How to use the right click and scroll of the mouse using actionscript.
I have a an swf, called 'controls' that I created with flash cs4. I upload the controls.swf to my web server. I create an application in flex and it loads the external swf controls into itself. So far I can manipulate the controls.swf via my flex app. I created a class in my external swf, but I need to add some onResize event/check to my scroll bar. For example, if my scrollbar size increases/decreases, I want it to change variable values. Is there some movieClip.onResize event?
I have 2 questions: 1. What would be the event to capture the fact a scroll has taken place in a datagrid? 2. Does anyone have any suggestions on how one could disable the scroll of the datagrid when a user clicks a cell then drags out of the datagid?
I have a TextArea that I don't ever want to be scrolled. When scrolling within the application that holds this TextArea, however, the scrolling stops as soon as the mouse ends up over the TextArea.
Is there any way to pass the scroll event to the application, or tell the TextArea to not claim the event?
I have a MC(image) in the center of my screen, and have two buttons, one on right and one on left side of that MC. I want to scroll (image is like a menu) that MC left or right on mouse events, down or over. So, I just want to change MCs X value while holding mouse button on buttons or just hovering over them. I have managed to do that, but it's only moving by one value I have entered after a mouse event. Here's a piece of code I did.
buttonL1_btn.addEventListener(MouseEvent.MOUSE_OVER, buttonL1Pressed); function buttonL1Pressed(event:MouseEvent):void{ var temp:int = 0; var temp1:int = 0;
I would like to disable copy event in the TextArea I'm using. To achieve so I added the following code block:
function initTA(){ var tf:IUITextField = body.mx_internal::getTextField(); tf.enabled = false; } <mx:TextArea id="body" creationComplete="initTA()" .../>
This is working fine unless the text area has lots of text inside in which case a scroll bar appears. After the scroll bar is being used by the user, the text area stopped blocking the copy event.
By the way, I am using text area for display purposes since I use rich text area format.
I'm building a site that have 4000 pixels in width and 1024 pixels in height. I'm having trouble to make the page scroll automatically when the mouse reach the vry end of the page but isn't working. How to get the script so that when I put the mouse on the end of the page it will scroll automatically?
I have a text box with a scrollbar attached and everything works fine except if i use the scrollbar then the scroll event attached to the textfield doesn't execute but if i type in the text field untill it scrolls then the scroll event works perfectly.
I have a text box with a scrollbar attached and everything works fine except if i use the scrollbar then the scroll event attached to the textfield doesn't execute but if i type in the text field untill it scrolls then the scroll event works perfectly. i can't post code because its a media server project and the code is several classes and a few hundred lines long.
I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.
After the object (or the stage) has been clicked the mouseWheel event dispatches as expected.
How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.
it was decided to deploy the app on thumb drives. Other than creating the flash exe which I have done using flash cs4 are there any better tools available that does not include the File, View, Control, Help that I see in the cs4 flash created exes?
I'd like to create an HSlider so that the skin of the track is different on either side of the thumb. So, for example, the track on the left side of the thumb is green, but red on the other.Is this possible or will it take a custom component?
how to action script a photogallery using xml in a flash file which works fine. However I need the thumbnails to be stacked vertically not horizontally. Is there a way to add code to do this?Here is a sample of the current actionscripting code:
var thumb_spacing = 40; // load variables object to handle loading of text var description_lv = new LoadVars();